RimWorld

RimWorld

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RimMercenaries
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Mod, 1.5, 1.6
File Size
Posted
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2.415 MB
24 May @ 11:32am
21 Sep @ 8:05am
14 Change Notes ( view )

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RimMercenaries

Description

Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies? Then you need this mod!



(Clothing, armor, and weapons are not included with the mercenaries)
The mod has a user-friendly interface, style changes, viewing character skills before purchase, as well as a shooting list of your fighters, from the weakest raiders to professional fighters with the skills of a field medic.



All interactions with this mod take place through the communication console, you just need to click on the icon shown in the image, and then decide who you need from the list of fighters.



You can choose any xenotype for your fighters, including mods and those created by you.
During the year, you have the opportunity to buy a certain number of fighters among the three tiers.,
The ideology of your settlement is selected by default.



The mod adds a mechanic for integrating mercenaries into the settlement. After a certain period of time, with a small chance, mercenaries can become one of your settlers by receiving small buffs, but at the same time, when such mercenaries die, debuffs similar to the death of a settler will be given.



Q: Can I customize the mercenaries' equipment?
A: Yes, but it is disabled by default and can be enabled in the mod settings.

Q: Can I add this mod to an existing save?
A: I think so.

Q: Is it compatible with Combat Extended?
A: Yea!

Q: Can I change the mod settings and customize it?
A: Yes, but you need to switch to developer mode to do this.

Q: Is it compatible with Medieval Overhaul?
A: Yep.

Q: What languages does the mod support?
A: English, Russian, Ukrainian, Chinese and Japanese.



Github[github.com]

Ametist Bell - The idea and total control over the mod
Nafty - Tired coder, artist, multitool (Help)

[ko-fi.com]
120 Comments
Nafty  [author] 21 Sep @ 3:27pm 
@veoba basically none. but rimdeed is more complicated and involved, however that may be a good thing for you. my mod has only basic features and generally more lightweight, the types of mercenearies are hardcoded. but also there is enableable feature for cusomization of their gear
veoba 21 Sep @ 10:03am 
Whats the diffrence from chiken pluckers mod?
Nafty  [author] 8 Sep @ 6:50am 
@Vril there are settings that customize this featureset(make a price set, make it adjust depending on different equipemnt, disable the equipment customixation for mercenaries). Does changing these settings in mod settings help?
Vril 8 Sep @ 5:49am 
@Nafty

>Q: Can I customize the mercenaries' equipment?
>A: Yes, but it is disabled by default and can be enabled in the mod settings.

Cost of equipment isn't added to the hiring cost.
Nafty  [author] 6 Sep @ 1:36pm 
@Vril can you elaborate?
Vril 6 Sep @ 8:54am 
Is it possible to add cost to mercernary that is equal to the equipment they are carrying?
Nafty  [author] 2 Sep @ 2:30pm 
@pank1424 medieval console has the option to get mercs
pank1424 2 Sep @ 6:16am 
How does this mod work in a Medieval only run?
Skip Townsley 20 Aug @ 10:53pm 
does it work with multiplayer
lucky_one 🍀 4 Aug @ 10:02am 
I encountered a weird bug, I will open a thread to notify it.