Stellaris

Stellaris

SMO Optimization (FPS Performance)
12 Comments
smirkyshadow 5 Oct @ 11:58pm 
How does this mod effect ai with the voidborne origin?
你好 21 Sep @ 11:08pm 
Is this still available?
Mauzer  [author] 28 Jul @ 8:52pm 
no risk, just for better result new game.
MIAFLEGION 28 Jul @ 5:51pm 
I know you said that it's best to load a new game, but what are the risk if i loaded this mod to an existing save?
Mauzer  [author] 21 Jun @ 12:58am 
better if on top, cuz change major files :dodcp:
Szyfr 20 Jun @ 7:23pm 
where in the load order should this be? does it matter?
Mauzer  [author] 3 Jun @ 11:11pm 
Reyzel, for me easly change entire defines, more control dev-changes after patches
Reyzel 3 Jun @ 5:30pm 
You may have done this to multiple files too such as static modifiers and eng techs
Reyzel 3 Jun @ 5:29pm 
You seem to have copied the entire defines file into the mod, you can specify only the defines you wanna change so you don't overwrite everything
Mauzer  [author] 3 Jun @ 1:32pm 
Blast Hardchees, thx
Wairui, i try fix ai behavior when dont build new structures on planet,
Mod stable, updates cuz check something in MP.
Only reduce ai chance for build deep state citatel(it's not global change and can work with savegame)
Wairui 3 Jun @ 12:49pm 
Mauzer, this looks like a promising and useful mod. But lots and lots of updates to it... could you give some info on each update purpose so at least I can determine the mod stability status? I like to use it when I feel confident about the condition of the mod . T hanks!
Blast Hardcheese 31 May @ 5:45pm 
I added this and loaded an existing lategame save and it has massively improved performance and reduced stuttering. I don't know how you did it, but this is definitely an improvement that Paradox could learn from.