Garry's Mod

Garry's Mod

DOOM: The Dark Ages: Doom Slayer (PM&NPC + Ragdoll) (READ DESCRIPTION)
30 Comments
GodzillaFreeman 29 Aug @ 9:13pm 
@forhead.stupid i agree
forhead.stupid 29 Aug @ 8:25pm 
hello I am here to ask if you can update the model so when you use fists you can see your arms instead of seeing your empty gauntlets thank you.:steamthumbsup:
guy 9 Aug @ 4:21am 
@The_Blue_Panda you haft to install the required item, or other kinds of it that are higher resolution, but i reccomend the medium if you dont have that beefy of a pc, and it still looks really good.
pavane 8 Aug @ 2:50pm 
nice c_hadns
@The_Blue_Panda
Small, medium or large.
Medium is recommended by kerosenn.
atomicknight9545 12 Jun @ 12:37am 
Would you be able to create playermodels for any of the Nightfarers from Elden Ring Nightreign? No worries if not.
TheTacoMan2010 5 Jun @ 6:08pm 
yo this is dope, can u make a classic one and a eternal one??
V1 plush 4 Jun @ 4:51am 
can you fix the head? not the helmet but the head.
The_Blue_Panda 31 May @ 12:26pm 
which texture pack i need to download?
The_Blue_Panda 31 May @ 12:26pm 
in game
The_Blue_Panda 31 May @ 12:26pm 
the texture just shows just purple blank armor
H.E.V.Y 28 May @ 10:47am 
i think if he took the faux fur cape off and had his arm muscles covered up like the 2016 armour
it will probably be the most badass doomslayer armour ever
Psychoactive Beans 28 May @ 6:33am 
thank you so much
Mugtoast 28 May @ 5:25am 
@RedFlytrap
I would like my game not to crash with many bones especially if they're unnecessary
RedFlytrap 27 May @ 1:01pm 
Complaining about bone limit is silly, I've got a few models with 600+ bones compiled as a single instance.
Mugtoast 26 May @ 12:18pm 
You did a better job then me, plus I didn't publish the carms I made for mine because they are jank, and scaling them to fit the citizen hands skeleton makes them look small
Mugtoast 26 May @ 12:14pm 
The cape having a unnecessary amount of bones is the reason I didn't include it on my playermodel port, surprised you got it working
GodzillaFreeman 26 May @ 8:45am 
some weapons make the arms stretch ut so you can see where they end. could you maybe extend the viewmodels please? (i'm playing medium resolution)
⭐tuezday⭐ 26 May @ 1:35am 
do you think youll add physics to the cape? or did you try and it looked too messed up?
GhostGamingYT 25 May @ 10:45pm 
doomguy: run
bonuzdukkz 25 May @ 4:28am 
Is there anyway you can adjust the pauldrons? They look a little off. Thanks for reading
kkrrr4444 25 May @ 2:56am 
cool dude
I see
Kerosenn  [author] 24 May @ 4:21pm 
@Stefano It's actually within the bone limit; 255 to be exact. I just deleted most of the loin cloth bones and some excess helper bones.
Blaz 24 May @ 3:31pm 
legit all he needs is his face and head to be fully done and he'll be perfect, but this is still great either way
I'm surprised you were able to include the cape, considering the amount of bones it had.
I don't know how you managed to go beyond the limit allowed by Source Engine regarding bones, but good job.
Kerosenn  [author] 24 May @ 11:21am 
[✧-コード-✧] 24 May @ 6:51am 
chat yall have skbidi rizz?(im sorry for saying that again)
Mooonzy 24 May @ 2:15am 
awesome sauce
:steamhappy:
Kerosenn  [author] 24 May @ 2:02am 
Resolutions other than Medium can be found in my workshop. The Low textures/materials will be posted sometime tomorrow.