Garry's Mod

Garry's Mod

DOOM: The Dark Ages: Doom Slayer (PM&NPC + Ragdoll) (READ DESCRIPTION)
32 kommentarer
if you read this you're a femboy 12. sep. kl. 17:47 
"YOU WILL HAVE TO MANUALLY INSTALL YOUR DESIRED RESOLUTION" ok tell me how
Stefano (BackToGetCommissions) 1. sep. kl. 15:46 
Still waiting for mister "I've got a few models with 600+ bones compiled as a single instance" to explain how he was able to compile models with over such amount of bones, considering there is no trace on internet regarding models being compiled in that way...or mentions regarding that...
GodzillaFreeman 29. aug. kl. 21:13 
@forhead.stupid i agree
forhead.stupid 29. aug. kl. 20:25 
hello I am here to ask if you can update the model so when you use fists you can see your arms instead of seeing your empty gauntlets thank you.:steamthumbsup:
guy 9. aug. kl. 4:21 
@The_Blue_Panda you haft to install the required item, or other kinds of it that are higher resolution, but i reccomend the medium if you dont have that beefy of a pc, and it still looks really good.
pavane 8. aug. kl. 14:50 
nice c_hadns
i have no concept of winning 10. juli kl. 14:45 
@The_Blue_Panda
Small, medium or large.
Medium is recommended by kerosenn.
atomicknight9545 12. juni kl. 0:37 
Would you be able to create playermodels for any of the Nightfarers from Elden Ring Nightreign? No worries if not.
TheTacoMan2010 5. juni kl. 18:08 
yo this is dope, can u make a classic one and a eternal one??
V1 plush 4. juni kl. 4:51 
can you fix the head? not the helmet but the head.
The_Blue_Panda 31. maj kl. 12:26 
which texture pack i need to download?
The_Blue_Panda 31. maj kl. 12:26 
in game
The_Blue_Panda 31. maj kl. 12:26 
the texture just shows just purple blank armor
󠁳Hulchyster215 28. maj kl. 10:47 
i think if he took the faux fur cape off and had his arm muscles covered up like the 2016 armour
it will probably be the most badass doomslayer armour ever
Psychoactive Beans 28. maj kl. 6:33 
thank you so much
Mugtoast 28. maj kl. 5:25 
@RedFlytrap
I would like my game not to crash with many bones especially if they're unnecessary
RedFlytrap 27. maj kl. 13:01 
Complaining about bone limit is silly, I've got a few models with 600+ bones compiled as a single instance.
Mugtoast 26. maj kl. 12:18 
You did a better job then me, plus I didn't publish the carms I made for mine because they are jank, and scaling them to fit the citizen hands skeleton makes them look small
Mugtoast 26. maj kl. 12:14 
The cape having a unnecessary amount of bones is the reason I didn't include it on my playermodel port, surprised you got it working
GodzillaFreeman 26. maj kl. 8:45 
some weapons make the arms stretch ut so you can see where they end. could you maybe extend the viewmodels please? (i'm playing medium resolution)
⭐tuezday⭐ 26. maj kl. 1:35 
do you think youll add physics to the cape? or did you try and it looked too messed up?
GhostGamingYT 25. maj kl. 22:45 
doomguy: run
bonuzdukkz 25. maj kl. 4:28 
Is there anyway you can adjust the pauldrons? They look a little off. Thanks for reading
kkrrr4444 25. maj kl. 2:56 
cool dude
Stefano (BackToGetCommissions) 24. maj kl. 16:23 
I see
Kerosenn  [ophavsmand] 24. maj kl. 16:21 
@Stefano It's actually within the bone limit; 255 to be exact. I just deleted most of the loin cloth bones and some excess helper bones.
Blaz 24. maj kl. 15:31 
legit all he needs is his face and head to be fully done and he'll be perfect, but this is still great either way
Stefano (BackToGetCommissions) 24. maj kl. 15:03 
I'm surprised you were able to include the cape, considering the amount of bones it had.
I don't know how you managed to go beyond the limit allowed by Source Engine regarding bones, but good job.
Kerosenn  [ophavsmand] 24. maj kl. 11:21 
(Spring) 24. maj kl. 6:51 
chat yall have skbidi rizz?(im sorry for saying that again)
Mooonzy 24. maj kl. 2:15 
awesome sauce
:steamhappy:
Kerosenn  [ophavsmand] 24. maj kl. 2:02 
Resolutions other than Medium can be found in my workshop. The Low textures/materials will be posted sometime tomorrow.