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but sadly , the market worker seems unwilling to stock more in market. I guess this is the game problem
please check now
I'll fix it
not the quotas
I build historically and try to create beautiful landscapes. What I miss, however, is control over the construction options.
In every building game, the developers provide “cells” on which buildings can be built. Accordingly, the landscape always looks the same. There are a few tricks but it's not enough.
Can you create a mod that allows players to build anywhere. Just lift the restrictions. For example, you can build on steep terrain, a bit on shorlines from lakes and place buildings slightly inside other buildings.
There is a mod called “Wicker Toolset” on Nexus mods but it is not updated for the mono version. The creator has been afk for a long time.
I modded for Forest Village myself and did the same thing there. In FF I don't know if you have to remove the restrictions in every building file, which probably takes longer, or if it's a single global setting to remove the restriction.
Unfortunately, the game doesn't support any quotas for Market building. So only Storage capacity can be modified. Changes limits for Market will have no change.
[VC_UserStorageConfig.MarketBuilding]
Apply = true
MaxLimits = [ 400, 100, 250, 150, ]
MinLimits = [ 0, 0, 0, 0, ]
StorageCapacityMul = 8.0
this is my setting.
but at log there is a area seems confirm my setting
" Building | Apply | MinLimits | MaxLimits | CapMul"
MarketBuilding | True | [0, 0, 0, 0 ] | [400, 100, 250, 150 ] | 8
and below I guess it's apply to each building I have. like this one.
[VC_UserStorageConfig] granary_tier1_01A(Clone)@65747B00 updated storage capacity: 5000
but it stops here.
market part didnt apply. did I make some stupid mistake again?
当Apply启用时,自定义规则将覆盖地窖的默认存储逻辑。您可:
• 精确控制每类物品的存储上限(设为-1则不限制)
• 相同配置结构适用于粮仓(Granary)、仓库(Storehouse)等建筑,只需调整对应数值
配置实例
若希望地窖仅存储食物:
MaxLimits = [ 1000, 0, 0, 0, ]
这将允许存储各类型食物(每种子类最多1000单位),其他类别物品禁止存储
(注:游戏目录路径中的"Farthest Frontier"保留英文原名,配置项参数值需保持英文标点格式)
▶ Apply = true
启用该建筑的自定义存储设置
▶ MaxLimits = [ 1000, 500, 100, -1, ]
设置四类物品的最大存储量:
• 食物(FOOD):1000单位
• 原材料(RAW MATERIALS):500单位
• 加工品(PRODUCED):100单位
• 消耗品(USABLES):无限(-1表示无上限)
(单类物品最大支持100,000单位)
▶ MinLimits = [ 0, 0, 0, 0, ]
设置四类物品的最低存储量(全设为0表示不强制保留)
▶ StorageCapacityMul = 1.0
存储容量倍增系数(1.0为默认值)
调整范围:0.5(半容量)至100(百倍容量)
类别顺序说明
配置数组始终按以下固定顺序对应:
食物(FOOD)
原材料(RAW MATERIALS)
加工品(PRODUCED)
消耗品(USABLES)
概述
您是否希望调整或限制仓储建筑中的物品存储量?本模组正是为此设计。
功能说明
本模组新增了按物品类别精确调节仓储建筑存储配额的功能(可增减特定品类的存储限额),同时支持修改建筑的整体存储容量。
适用版本
• 适用于Mono版本
• 已在0.9.7版本测试通过
配置文件
位置:Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_UserStorageConfig.cfg
配置逻辑
每个配置段对应一个建筑的存储规则,以下以地窖(RootCellar)为例:
地窖配置示例
[VC_UserStorageConfig.RootCellar]
Apply = true
MaxLimits = [ 1000, 500, 100, -1, ]
MinLimits = [ 0, 0, 0, 0, ]
StorageCapacityMul = 1.0