Farthest Frontier

Farthest Frontier

Auto Set Storage Quota for Items and adjust storage capacity
16 Comments
bigta44zx 29 Aug @ 3:44pm 
play test 1.
LeOnIdAs  [author] 28 Aug @ 11:44pm 
Also this mod does not change stored items,
LeOnIdAs  [author] 28 Aug @ 11:43pm 
@bigta44zx Which version of game are you using?
bigta44zx 28 Aug @ 10:44pm 
each time i start the game all storage is empty. t have to reset all sliders so i will uninstall this mod!
Milktea 6 Jun @ 3:22pm 
@leonidas yes, it works, thanks for the fix
but sadly , the market worker seems unwilling to stock more in market. I guess this is the game problem
LeOnIdAs  [author] 4 Jun @ 9:09pm 
@Milktea
please check now
LeOnIdAs  [author] 3 Jun @ 8:25pm 
@Milktea
I'll fix it
Milktea 3 Jun @ 7:51pm 
@leonidas so the market capacity too is hardcoded? because I want to increase the cap most.
not the quotas
HAVOC 3 Jun @ 2:08pm 
I would first like to thank you for creating a few mods. I use a lot of these.

I build historically and try to create beautiful landscapes. What I miss, however, is control over the construction options.

In every building game, the developers provide “cells” on which buildings can be built. Accordingly, the landscape always looks the same. There are a few tricks but it's not enough.

Can you create a mod that allows players to build anywhere. Just lift the restrictions. For example, you can build on steep terrain, a bit on shorlines from lakes and place buildings slightly inside other buildings.

There is a mod called “Wicker Toolset” on Nexus mods but it is not updated for the mono version. The creator has been afk for a long time.

I modded for Forest Village myself and did the same thing there. In FF I don't know if you have to remove the restrictions in every building file, which probably takes longer, or if it's a single global setting to remove the restriction.
Milktea 2 Jun @ 5:41pm 
I see, still a great mod :D
LeOnIdAs  [author] 2 Jun @ 6:31am 
@Milktea

Unfortunately, the game doesn't support any quotas for Market building. So only Storage capacity can be modified. Changes limits for Market will have no change.
Milktea 30 May @ 3:52am 
uh, maybe I was misunderstanding again but it seems market cap didnt increase.

[VC_UserStorageConfig.MarketBuilding]
Apply = true
MaxLimits = [ 400, 100, 250, 150, ]
MinLimits = [ 0, 0, 0, 0, ]
StorageCapacityMul = 8.0

this is my setting.

but at log there is a area seems confirm my setting

" Building | Apply | MinLimits | MaxLimits | CapMul"
MarketBuilding | True | [0, 0, 0, 0 ] | [400, 100, 250, 150 ] | 8

and below I guess it's apply to each building I have. like this one.

[VC_UserStorageConfig] granary_tier1_01A(Clone)@65747B00 updated storage capacity: 5000

but it stops here.

market part didnt apply. did I make some stupid mistake again?
Milktea 30 May @ 1:35am 
you are amazing, this is more than I hope for. :steamthumbsup:
Berrington 25 May @ 3:40am 
运行机制
当Apply启用时,自定义规则将覆盖地窖的默认存储逻辑。您可:
• 精确控制每类物品的存储上限(设为-1则不限制)
• 相同配置结构适用于粮仓(Granary)、仓库(Storehouse)等建筑,只需调整对应数值

配置实例
若希望地窖仅存储食物:
MaxLimits = [ 1000, 0, 0, 0, ]
这将允许存储各类型食物(每种子类最多1000单位),其他类别物品禁止存储

(注:游戏目录路径中的"Farthest Frontier"保留英文原名,配置项参数值需保持英文标点格式)
Berrington 25 May @ 3:40am 
参数详解
▶ Apply = true
启用该建筑的自定义存储设置

▶ MaxLimits = [ 1000, 500, 100, -1, ]
设置四类物品的最大存储量:
• 食物(FOOD):1000单位
• 原材料(RAW MATERIALS):500单位
• 加工品(PRODUCED):100单位
• 消耗品(USABLES):无限(-1表示无上限)
(单类物品最大支持100,000单位)

▶ MinLimits = [ 0, 0, 0, 0, ]
设置四类物品的最低存储量(全设为0表示不强制保留)

▶ StorageCapacityMul = 1.0
存储容量倍增系数(1.0为默认值)
调整范围:0.5(半容量)至100(百倍容量)

类别顺序说明
配置数组始终按以下固定顺序对应:
食物(FOOD)
原材料(RAW MATERIALS)
加工品(PRODUCED)
消耗品(USABLES)
Berrington 25 May @ 3:40am 
版本:1.0.0.0

概述
您是否希望调整或限制仓储建筑中的物品存储量?本模组正是为此设计。

功能说明
本模组新增了按物品类别精确调节仓储建筑存储配额的功能(可增减特定品类的存储限额),同时支持修改建筑的整体存储容量。

适用版本
• 适用于Mono版本
• 已在0.9.7版本测试通过

配置文件
位置:Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_UserStorageConfig.cfg

配置逻辑
每个配置段对应一个建筑的存储规则,以下以地窖(RootCellar)为例:

地窖配置示例
[VC_UserStorageConfig.RootCellar]
Apply = true
MaxLimits = [ 1000, 500, 100, -1, ]
MinLimits = [ 0, 0, 0, 0, ]
StorageCapacityMul = 1.0