Farthest Frontier

Farthest Frontier

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Auto Set Storage Quota for Items and adjust storage capacity
   
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24 May @ 12:54am
13 Jun @ 9:59am
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Auto Set Storage Quota for Items and adjust storage capacity

Description
Overview
Version: 1.0.0.4

Dependencies
Melon Preference Manager
Universal Lib

The options can be modified by pressing F5 on main menu in Melon Preference Manager.

Do you want to modify/limit storage for items in storage buildings? Then, this mod is for you.

This mod adds ability to increase or decrease storage quota item category wise for storage buildings.
You can also modify storage capacity of a building.

This mod is for mono version and is tested on 0.9.7.

Configuration
Configuration file is located at Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_UserStorageConfig.cfg.

Each section in the config customizes storage limits and capacity for a specific building, letting you control what and how much each building can store. The RootCellar is shown as example.

Note: Market building doesnt support min and max limits. Changing those in config file will have no effect. Storage capacity multiplies is valid though for Market.

RootCellar Configuration
[VC_UserStorageConfig.RootCellar] Apply = true MaxLimits = [ 1000, 500, 100, -1, ] MinLimits = [ 0, 0, 0, 0, ] StorageCapacityMul = 1.0

Explanation
Apply = true
This enables the custom storage settings for the RootCellar.

MaxLimits = [ 1000, 500, 100, -1, ]
Sets the maximum storage for each item category:
  • FOOD: up to 1000 units
  • RAW MATERIALS: up to 500 units
  • PRODUCED: up to 100 units
  • USABLES: unlimited (-1 means no cap)

MinLimits = [ 0, 0, 0, 0, ]
Sets the minimum storage for each category (all set to 0, so no minimum required).

StorageCapacityMul = 1.0
Multiplies the building’s base storage capacity by 1.0 (no change).
You can adjust this between 0.5 (half capacity) and 100 (100x capacity).

Category Order
The order for limits is always:
  • FOOD
  • RAW MATERIALS
  • PRODUCED
  • USABLES

How it works
  • When Apply is true, these limits override the default storage rules for the RootCellar.
  • You can fine-tune how much of each item type the RootCellar can hold, or set -1 for unlimited.
  • The same structure is used for other storage buildings (Granary, Storehouse, etc.), but with different values to suit their roles.

Example
If you want the RootCellar to only store food and nothing else, you could set:
MaxLimits = [ 1000, 0, 0, 0, ]
This would allow only food items to be stored, up to 1000 units for each item.


Installation
Put the VC_UserStorageConfig.dll, UniverseLib.Mono.dll and MelonPrefManager.Mono.dll in the Farthest Frontier\Farthest Frontier (Mono)\Mods\ folder.
16 Comments
bigta44zx 29 Aug @ 3:44pm 
play test 1.
LeOnIdAs  [author] 28 Aug @ 11:44pm 
Also this mod does not change stored items,
LeOnIdAs  [author] 28 Aug @ 11:43pm 
@bigta44zx Which version of game are you using?
bigta44zx 28 Aug @ 10:44pm 
each time i start the game all storage is empty. t have to reset all sliders so i will uninstall this mod!
Milktea 6 Jun @ 3:22pm 
@leonidas yes, it works, thanks for the fix
but sadly , the market worker seems unwilling to stock more in market. I guess this is the game problem
LeOnIdAs  [author] 4 Jun @ 9:09pm 
@Milktea
please check now
LeOnIdAs  [author] 3 Jun @ 8:25pm 
@Milktea
I'll fix it
Milktea 3 Jun @ 7:51pm 
@leonidas so the market capacity too is hardcoded? because I want to increase the cap most.
not the quotas
HAVOC 3 Jun @ 2:08pm 
I would first like to thank you for creating a few mods. I use a lot of these.

I build historically and try to create beautiful landscapes. What I miss, however, is control over the construction options.

In every building game, the developers provide “cells” on which buildings can be built. Accordingly, the landscape always looks the same. There are a few tricks but it's not enough.

Can you create a mod that allows players to build anywhere. Just lift the restrictions. For example, you can build on steep terrain, a bit on shorlines from lakes and place buildings slightly inside other buildings.

There is a mod called “Wicker Toolset” on Nexus mods but it is not updated for the mono version. The creator has been afk for a long time.

I modded for Forest Village myself and did the same thing there. In FF I don't know if you have to remove the restrictions in every building file, which probably takes longer, or if it's a single global setting to remove the restriction.
Milktea 2 Jun @ 5:41pm 
I see, still a great mod :D