RimWorld

RimWorld

IV Drug Infuser
48 Comments
Bardez 31 Aug @ 9:43pm 
Getting an error here:




Failed to Transpile RefuelWorkGiverUtility.FindBestFuel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
IVDrugInfuser.RefuelWorkGiverUtility_Patch:PatchGetFuelFilter (System.Collections.Generic.List`1<HarmonyLib.CodeInstruction>)
IVDrugInfuser.RefuelWorkGiverUtility_Patch:FindBestFuel_Transpiler (System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
HarmonyLib.CodeTranspiler/<>c__DisplayClass11_0:<GetResult>b__0 (System.Reflection.MethodInfo)
[... etc.]




Any ideas?
Griczzly 27 Aug @ 3:11pm 
@CoffeeFlavored; Same issue here sadly...
革命军-轻风 23 Aug @ 3:16pm 
是不是应该由医生操作一下AWA如果是我受伤了,我觉得我做不到给自己静脉注射
CoffeeFlavored 23 Aug @ 7:18am 
Hemogen pack does nothing to patients with blood loss...?
Frost 20 Aug @ 11:40am 
When I download the mod and start the game, the game gives me a pop-up error message.
I followed the path given in the pop-up window and found that it was an error in the. xml file. When I opened it in a browser, it displayed: Error in the first line and first column, unable to find<.
Can be built in the game but cannot be used.
HotdogMoisturiser 20 Aug @ 10:05am 
Needs more a larger fuel cap works with the mod that increases the amount it can be linked to
sertraline 15 Aug @ 4:58pm 
hopefully a new update comes with administering drugs with time instead of spamming it until they overdose, currently doesnt work with medicines+ morphine and only stops when the colonists look like passed out goats overdosed. the time system would basically make it compatible with any medicine mod
Church.exe 8 Aug @ 12:22pm 
@Sandro De Vega does the potion effect Hediff have a level to it? The IV doesn't go by dependency only, it checks if they've overdosed (which doesn't apply to the potions), if their dependency need isn't low enough, (which wouldn't apply to the potions if there is no dependency formed) and if the Hediff given by the drug is max level.

So long as the potions use standard Hediffs that third check should mean they get dosed appropriately.
Sandro de Vega 4 Aug @ 1:30pm 
Is there a posibility to set those infusers to a timer. Like "dose one per day". I mean i know its not current a thing. But could you make it that way? Bc i tough you could use them for example to give people drugs from other mods like healing potion from medieval stuff. But there is no dependency from it. So i dont think its posible even if it can be fueled with them.
Z.E.R.T. 31 Jul @ 12:49pm 
Did you just drug somone with Lucifer what kind of monster are you
Church.exe 30 Jul @ 10:06pm 
I was going to ask 3 questions; whether these worked with hemogen packs to restore blood, whether they were miniaturizable, and whether they could be linked to sleeping spots, but the preview gifs actually answer every single one of those.

I'm not sure if it was intentional or not but these are some of the best previews I've ever seen as to actually showing all of the little details for how the mod works.

It's a weird thing to praise (esp. since again, I'm not even sure if it was intentional or not) but if the previews were something like cropped gifs of IV's in a hospital filled with medicine to show them improving tend quality none of those questions would be answered. But in the first gif you can see on the bottom right it's uninstallable, in the second gif you can see a hemogen pack in an IV partially obscured by the info box, and in every preview it's shown linking to sleeping spots rather than just full beds.
Mister Vertigo 29 Jul @ 9:29am 
Any chance of adding an option to add nutrient paste or something to it to keep the patients' hunger sated while they are recovering from an injury? Seems more realistic than hand feeding them when they are unconscious.
Sparrow Cadwallader 27 Jul @ 9:54am 
has anyone encountered issues with the IV not functioning? perhaps noted incompatible mods? it attaches to the bed, but there is no option to load medication. the debug log pops up read and says "the type of initializer for 'IVDrugInfuser.CompMultiRefuelable' threw an exception". i've tried reloading the position in the mod list multiple ways. still nothing.
RutraNickers 26 Jul @ 6:05am 
Does this work with modded drugs or just vanilla ones?
Anto:-. 13 Jul @ 9:52pm 
Crazy Tool!
Troa Barton 9 Jul @ 1:40pm 
They don't seem to work with hemogen to correct blood loss.. Ive had several now die on the table without so much as one being used by the IV.
Pasaway 3 Jul @ 7:04am 
@Nikolaier: Connected bed might be what you are looking for.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3259209078
Lemon caro 3 Jul @ 12:39am 
can you add a version that can sit on top of end tables?
Nikolaier 28 Jun @ 11:09am 
Tried using this to get some very happy yayo patients, but it ends up consuming all of the yayo immediately instead of waiting for the high to run its course. Also got someone blackout drunk for three days when I tried it with beer. The luciferium injection skips adding the luci need, so thats ridiculously op. Its a shame that it doesn't work for blood transfusions, I find that to be a much more pressing issue usually than keeping vampires topped up on blood. At least the medicine component seems to work perfectly.
Akaster  [author] 26 Jun @ 10:48pm 
@CrazyMadMan Yes, they will refill hemogen until the set target level is reached
CrazyMadMan 26 Jun @ 4:31pm 
Can i put bloodpacks into this?
I always keep some around, but forget to use them.
Akaster  [author] 24 Jun @ 10:23pm 
@YolographicSight® Done
M1911A1 Oversize® 20 Jun @ 2:30am 
can you change it so i can connect more then 1 iv to a bed
Akaster  [author] 14 Jun @ 3:21pm 
@FelmastProMcLane Fixed
Akaster  [author] 12 Jun @ 11:00pm 
@GongXiFaCai 比如说?我需要测试
Akaster  [author] 12 Jun @ 10:58pm 
@stringycheese12 Do you see any errors in logs?
Akaster  [author] 12 Jun @ 10:58pm 
@Bunuffin VRE-Genie implements its own IngestOutcomeDoer. There is not much I can do about that.
stringycheese12 9 Jun @ 7:11pm 
very unoptimized mod. put down 15 of these and my tps legit halved.
FelmastProMcLane 7 Jun @ 4:18pm 
I also noticed that, on reload, infusers lose their data: Fuel Level, Drug level becomes 0 (type is conserved) and auto-loading becomes true.

Then again, I have too many mods, currently happens with "Medullin Rewrite" and "Isomalt's healing stimluants"
Bunuffin 6 Jun @ 6:35am 
For some reason the antibiotics from VRE - Genie don't work, they have a hediff, tested yayo on the same bed and it works...

And on reload some of the antibiotics just gets deleted.
GongXiFaCai 31 May @ 6:45am 
请问能否添加强制注射药物的选项?一些天生自带成瘾品需求的种族有时候似乎无法检测到需求条
D9sinc 30 May @ 6:01pm 
@Akaster, I look forward to when you can add other ingestoutcomedoers because letting us make hemogen drips and like Sari-N mentions with using draughts from VFE Medi 2 will make this mod so damn great for my hospitals.
xenonprime 29 May @ 10:13am 
Oh this is going to go SO well with Hospitality, my guests are going to be the HAPPIEST people in the Rim.
Warboss 27 May @ 8:52am 
为什么只能给成瘾品不能给普通草药药物
Novius8 25 May @ 2:09am 
The idea of a luciferium drip is diabolical, very rimworld 10/10
Akaster  [author] 24 May @ 6:00pm 
@harrydubois This should perform very well. It only checks once every a few seconds. Takes less resource than vanilla generators and other refuelables.
Bon 24 May @ 5:36am 
Wonder if the mod has good performance or not. This feature sounds a little complex.
idiot 24 May @ 2:47am 
gotta bring in the guests and get them hooked on fent
Vangluss 23 May @ 11:31pm 
This and cynanide from Medicines+ to make a lethal injection chamber.
Akaster  [author] 23 May @ 3:08pm 
@Sari-n it must add a hediff or chemical need. I am working on other ingestoutcomedoers. Like hemogen pack
Pong 22 May @ 10:16pm 
I've been manually administering tea from Vanilla Brewing Expanded for the immunity gain buff. I know what must be done.
UnWiseSage58 21 May @ 2:40pm 
Iv Drips of Coffee
Pasaway 21 May @ 8:29am 
I wonder what putting wake up in a drip next to a normal bed would do...
Sari-n 21 May @ 5:41am 
Doesn't seem to want to add "healing draught" from VE medieval 2, Do the pawns REQUIRE a chemical need to get drugs put in them?
I'm trying to set up auto heal bonus drugs when pawns rest in a specific bed
Akaster  [author] 20 May @ 3:29pm 
This mod will automatically add any drug that either provides a chemical, or adds a hediff. If there is a mod that adds such a drug then...
Maal 20 May @ 2:59pm 
Feel like a... "distopian" version could be made. Linked to chairs. Force feeding something like Wake-Up to whoever sit in the chair to force them to work harder and longer. Tho I guess that the forced work schedule does the same thing until they collapse.
Akaster  [author] 20 May @ 11:37am 
It should be. It just uses vanilla mechanics.
Alerios 20 May @ 8:51am 
Very nice idea! I just don't know if the mod is performance friendly or no.