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Failed to Transpile RefuelWorkGiverUtility.FindBestFuel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
IVDrugInfuser.RefuelWorkGiverUtility_Patch:PatchGetFuelFilter (System.Collections.Generic.List`1<HarmonyLib.CodeInstruction>)
IVDrugInfuser.RefuelWorkGiverUtility_Patch:FindBestFuel_Transpiler (System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
HarmonyLib.CodeTranspiler/<>c__DisplayClass11_0:<GetResult>b__0 (System.Reflection.MethodInfo)
[... etc.]
Any ideas?
I followed the path given in the pop-up window and found that it was an error in the. xml file. When I opened it in a browser, it displayed: Error in the first line and first column, unable to find<.
Can be built in the game but cannot be used.
So long as the potions use standard Hediffs that third check should mean they get dosed appropriately.
I'm not sure if it was intentional or not but these are some of the best previews I've ever seen as to actually showing all of the little details for how the mod works.
It's a weird thing to praise (esp. since again, I'm not even sure if it was intentional or not) but if the previews were something like cropped gifs of IV's in a hospital filled with medicine to show them improving tend quality none of those questions would be answered. But in the first gif you can see on the bottom right it's uninstallable, in the second gif you can see a hemogen pack in an IV partially obscured by the info box, and in every preview it's shown linking to sleeping spots rather than just full beds.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3259209078
I always keep some around, but forget to use them.
Then again, I have too many mods, currently happens with "Medullin Rewrite" and "Isomalt's healing stimluants"
And on reload some of the antibiotics just gets deleted.
I'm trying to set up auto heal bonus drugs when pawns rest in a specific bed