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Однако, когда мод будет в более хорошем состоянии, я добавлю больше локализаций для других языков.
You can just bind it if you don't want to type the command over over.
Bind it to a key you never use.
What kind of entities causing that problem ?
It creates a save file on your gmod folders so it can keep em.
If you delete this mod it'll delete the settings for this mod too.
Soo, no.
My suspicion is towards memory cleanup code, I'll update the code in a few mins.
Okay aside from the very obvious solution to the problem I'll check what I can do.
You don't need 2 FPS boosters that does the exact same thing btw.
1. DockMargin - [C]:-1
2. unknown - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:168
this one, every time I press Q (to open the spawn menu) it comes out and does not let me open the spawn menu in any way even if I change the key
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1762151370
I think it happens if you also have this mod or the extended spawnmenu or something like that, among those it gave me that error, although I think it happens even without mods, (in some specific option but i dont remenber) I think it was when saving the mod configurations, I'm not really sure
I have no idea what could have happened
Do you have any error code ?
But I do know a bug that still exist in the latest version, I will fix it as soon as I'm able to update the mod.
I do planned some features such as automatic configuration or dynamic frame stabilization.
I'll just need some time actually update the mod with new features.
Lithum provides it's own Enttiy Culling feature, therefore it is not compatible with my addon.
Which also what breaks your vehicle addon.
You can just give it a try and disable one of them if it breaks anything.
As for the second comment, how does it exactly breaks it ? What does it do ? Give me some kind of explanation so I can fix it.
I put it as an extra option in case if it causes problems.
Lower values trigger the script often, while longer values takes more time to clean the memory.
Threshold, basically the memory limit.
Tho, it's kind a hard to explain it in a technical level.
Basically:
Set the interval to low = Often clears memory / Slower on low-end pcs better on high end pcs
Set the interval to high = takes time to clear memory / better performance on low end pc's / might lag a little bitt.
Just happen to put it on wrong section and too lazy to move it to the memory tab.
There is a huge difference between built-in culling and Entity Culling comes with mods.
I can't get the EXACT PIN POINT PIXEL PERFECT frame of where the player is looking at.
Instead, I just get information from your client, which is basically where you're looking at and your fov. And guess when to cull and when not to cull.
Basically: Problem is caused due to player FOV being inconsistent and map geometry.
I am currently working on a fix, but it'll take some time to implement it.
I suggest you to disable NPC culling if you have problems.
Most other Entity Culling scripts also have similar issues on the workshop.
Normally you can't really cull NPC's in Garry's Mod with mods, it was an attempt on my end.
Alright thank you
Draconic culling still has its own unique way of culling and has its own unique code base.
It will not be compatible with it unless you disable my culling script.
Which means they change already existing in-game console commands to stable values inorder to increase FPS. Some of them uses multi rendering commands just like I said.
This mod also changes some variables but also adds new ones.
So shortly; Most other mods changes console commands, while mine adds new non existent systems to increase FPS while also changing some convars (console commands) as well.
You can use them with my mod because they change the already existing stuff and mine adds new things. But I cannot really guarantee if they're going to work well together.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2816159652
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1762151370
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1169579845
Is yous better like has the best features and things better than these should I not use these. I need the most fps possible the most stability possible im using an i3 16 gig integrated under graphics Intel laptop from 5 years ago jow I can handle all these mods but just with slight stutter ehat is those 3 do some stuff but not enough and is urs better and if not could some of the stuff form those 3 be added. Sorry if im dumb just trying to look for the best multipurpose as powerful as possible fps like performance boosting mod. Sorry again and please and thanks. Great mod btw
However, you can disable my own culling script from the Optimenu and enable Draconic base's culling if you want.
And my mod is technically is a combination of many performance based stuff.
BUT, unlike some other mods, it doesn't enable some multi-render commands that usually not meant to be enabled (since they are experimental).
Combining performance mods NEVER a good idea, especially if they're doing the exact same thing. Just chose one of them and try it out.
My mod is more like an all-around FPS booster while most others are generally just enables multi render option which you can literally do it from the graphics menu.
And Draconic's addon just does culling, while my mod adds more performance based stuff. The reason this mod has a menu to toggle on and off almost everything is to make it compatible if you find anything that messes up with other mods.