RimWorld

RimWorld

XenoPreview
37 Comments
Dark 17 Aug @ 3:03pm 
Just have to say this mod is great, works extremely well and very useful. Definitely earned a permanent place on my mod list
B flat 17 Aug @ 2:01pm 
Also, Big and Small seems to be working for me without any problems at least on the main screen. The only problem is that super big xenotypes can go over the limits of the window, so you just have to make it a bit bigger.
B flat 13 Aug @ 4:55am 
This is EXTREMELY useful and works well with Xenotype and Ideology Buttons TitleScreen 1.5, but doesn't work with 1.6, as you stated. I do hope it'll be made compatible either on your or their end. The issue with Buttons 1.5 is that its Ideology button doesn't work.
CoolNether123  [author] 9 Aug @ 9:51pm 
I’ll take a look at that
Arky 7 Aug @ 2:17pm 
Why doesn't it let us randomize the xenotype name to save? The randomize only shows PreviewXenotype instead of working as usual.
Unorthodox_fox 23 Jul @ 12:20pm 
just lookin back over here to check in :3 really cool to see my idea blew up, hope its not to much work on you haha a great start in your modding career
Valkyrie 21 Jul @ 12:19am 
Yeeeeesssssssss, thank you so much.
(Now all I need is a way to organize the genes and making new xenotypes won't be so slow and awful.)
CoolNether123  [author] 17 Jul @ 8:55am 
After looking into it the issue is [1.6 Fork] Xenotype And Ideology Buttons TitleScreen. The [1.5 Fork] Xenotype And Ideology Buttons TitleScreen works on 1.6 and a lot better. It seems the 1.6 fork changed its world generation code and takes longer than the 1.5 fork. I can try to make it compatible but I think it would be better if the 1.6 fork was fixed or redone.
CoolNether123  [author] 17 Jul @ 8:45am 
Looking into this
The360MlgNoscoper 16 Jul @ 4:35pm 
It doesn't work with the Xenotype and Ideology editor buttons on title screen mod. It won't preview anything.
LucidFlux 16 Jul @ 4:34pm 
Not working with "[1.6 Fork] Xenotype And Ideology Buttons TitleScreen" Pawn doesn't display and comes back with error
SC_Reaper 15 Jul @ 2:39pm 
Hmm, getting some red errors when trying this mod in the xenotype creater using the main menu buttons mod. Nothing is being displayed either. Here's a log: https://pastebin.com/4EgAnEUe
CoolNether123  [author] 15 Jul @ 11:57am 
@NihilRetnar issue should now be fixed!
XSlayer300 11 Jul @ 10:27pm 
thank ya dood!
CoolNether123  [author] 30 Jun @ 10:54pm 
@XSlayer300 sorry took longer for me to get the show hide buttons going but got the update out!

@NihilRetnar I'm looking into the bug and seems to only effect the main menu XenoPreview but looking into a fix.

@Oxirane I may be able to add an ideology option for each pawn to see those restrictions. Currently it's random so selecting a certain one should work. I'm going to be making a discussion on future content updates and options. Have some ideas floating around
Oxirane 27 Jun @ 8:52pm 
Thank you so much for making this, I've wished it was a thing for a few months now and was considering learning to mod just to make this!

I do have a feature suggestion. How hard do you think it would be to also consider apparel/tattoo/hair restrictions from the active Ideology, if any? So that, for instance, pawns would render with the Ideology's preferred apparel or gender apparel restrictions.
NihilRetnar 23 Jun @ 9:41pm 
I don't think this is working with Big and Small Framework... https://pastebin.com/5H5zJQ6K
NihilRetnar 22 Jun @ 5:14pm 
I literally feel like I'm going to die over how happy I am to see this mod.
Enrico 2 Jun @ 6:08pm 
Does this work with unborn babies, so we can see what they look like before birth?
XSlayer300 28 May @ 2:18pm 
thank ya man. can't wait for the update :)
CoolNether123  [author] 28 May @ 1:54pm 
Can do. I’ll get that out in the next update within 5 days. I’ll look at some cosmetic mods while I’m at it to make sure it all looks good since my testing was just vanilla.
XSlayer300 28 May @ 10:32am 
Is it possible to have an option to disable tattoos and disable clothing on preview? Some mods alter the body of the pawn and I do not like to reroll lots of times to get a pawn without clothing while I edit xenotypes.
CoolNether123  [author] 22 May @ 10:07pm 
Thank you for the suggestion. I'll check on that.
Unorthodox_fox 22 May @ 8:30pm 
if possible, the mod that adds the xeno and idology buttons, has its own code that spawns a decoy world in order to create an idology, mabye you could sort of peek or copy that mods coding for help
CoolNether123  [author] 22 May @ 8:21pm 
Indeed it is. Very stubborn bug. Since the main menu hasn’t loaded a world I can’t spawn pawns. You have to currently spawn a world to use the mod. I’m still trying to spawn a world myself but it is proving to be… difficult to say the least.
Unorthodox_fox 22 May @ 6:44pm 
ironically thats appears to be the bug that i showed during testing of this mod :O
CoolNether123  [author] 21 May @ 11:23pm 
Since this is an issue for many of you, I am working on the fix. I have to bend Rimworld to my will.
StockSounds 21 May @ 6:31pm 
I was just about to ask too
SanguinarcAQL 20 May @ 11:50pm 
I was gonna report this problem, someone was faster than me xD
Btw thanks for the mod, it's amazing :steamthumbsup:
CoolNether123  [author] 20 May @ 8:02pm 
@Balkoth So the issue I am seeing is that my mod can't generate a pawn if a world isn't generated. In short, since the main menu hasn't generated a world no pawns can spawn. I didn't run into this in testing because I always generated a world and in the pawn creation I clicked the Xenotype editor. A fix I see is I have my mod make a "dummy" world in the background. Though I have no idea how hard that is going to be and if it'll effect performance. It'll take me awhile until I figure that out. Thank you for reaching out about it. I'll update the mod to get rid of the error and say a world needs generated. Crazy bug.
kittysmugglers 20 May @ 7:30pm 
PEAK
CoolNether123  [author] 20 May @ 6:53pm 
What mod is it for editing xenotypes?
Balkoth 20 May @ 6:25pm 
Here's an example with just the mod and a button to edit xenotypes from the main menu

https://imgur.com/a/IGCfJtU
Balkoth 20 May @ 6:22pm 
That's what I did, it did nothing.
CoolNether123  [author] 20 May @ 5:47pm 
To see a pawn add a gene in the menu and a pawn will auto generate. Just click any gene in the gene window.
Balkoth 20 May @ 4:17pm 
Great idea, although the UI just says 'add genes to preview' and nothing is showing.
StockSounds 19 May @ 2:04pm 
splendi
!!!