Caribbean Legend

Caribbean Legend

Smart Start Mod Remake
11 Comments
Eagle Scout  [author] 26 Jun @ 6:24am 
sorry i could not be of more help on it. again, ill try to see if its even able to be done by me. i also wanna be clear, the way i see it, if devs did it, anyone can, but the issue is how damn hard it would be, plus looking at files ect, seems like it would be too hard for myself to do. the game references stuff by names, broken spelling of names, stuff called herotype 1 -4, and ect. it would need me to look at all game files ect. i am sorry for not knowing how or being able to, and i hope you enjoy this regardless
Grafenschreck 26 Jun @ 6:21am 
That's too bad. Well, nothing to be done about it. Thanks for your reply! It was something that already crossed my mind "back in the day" when I was playing the first sea dogs! :)
Eagle Scout  [author] 25 Jun @ 5:29pm 
hi. sorry for my late replies. ill be blunt, i cannot, since it would be very difficult with the way this game is coded. ill explain why real quick.

the game is using an engine thats older than most people currently using steam, aka, very early 2000s to late 90s, and was made before game modding was even a thing, let alone a dev supported thing. the engine was used to make multiple games, and modding them was a minor miracle. it does not help it uses an antiquated coding language called C. IF i ever try, and IF it works, ill be super happy, and i actually might try out of curiosity. but i do not think it will ever happen due to that.

As for flying Dutchman, i might. and as for perks reworked. i tried and failed to figure out how. sorry
Grafenschreck 25 Jun @ 3:45pm 
Could it be possible to change the character too? There are so many character models and pictures, it would be nice - especially for sandbox-mode - to change the name, the nation background and the characters avatar/model into something else at the start.

It /shouldn't/ be that difficult, no? I'm a noob when it comes to that but every asset is basically in the game just waiting to be used via some coding-line.
Shadow Wizard 18 Jun @ 2:11pm 
is there anyway you can mod in the flyingdutchman as a ship option
Eagle Scout  [author] 18 Jun @ 10:04am 
ill consider trying to, no promises on if i will or if it will become compatible ever
The Renegade 17 Jun @ 5:03pm 
Any way to get this to work nicely with Perks Reworked (1.5)?
The Renegade 11 Jun @ 8:11pm 
Awesome!
Eagle Scout  [author] 11 Jun @ 4:45pm 
now it is :)
Eagle Scout  [author] 11 Jun @ 4:18pm 
nope, but ironically im working on that update right now
The Renegade 11 Jun @ 4:03pm 
Is this working with the 1.5 beta update?