Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Economy
66 Comments
Actalo  [author] 9 Oct @ 8:31pm 
The issue with lowering all quest rewards - is many, if not most, are quite low already. Perhaps you're right and LOTF gives way too much coin if you grind its activities; however, I'd prefer to adapt my gameplay to the game (only take a few of the activities at a time), rather globally lower all quest rewards.
Panda 9 Oct @ 7:46pm 
Thanks for providing that, I appreciate it.

These quests are not rare at all, the Legacy of the Forge DLC gives you three repeatable quests each day, and the lowered costs associated with upgrade the forge become extremely noticeable when you can easily get 2-3k groschen each day just doing the quests to gain prestige. It's not exactly an exploit.
Actalo  [author] 9 Oct @ 4:42pm 
Treasure, however, are en entirely different nightmare. They're in the inventory presets, which are mostly labeled in Czech, so very difficult to sort through unless you already have contextual indicators. And I don't, so I won't.

Again, not worth the trouble for what is a rare occurrence, unless exploited. However, if you're tempted to exploit mechanics to get a lot of Groschen, you're probably not interested in Realish mods to begin with.
Actalo  [author] 9 Oct @ 4:37pm 
I've make it a point with this mod not to mess with quest rewards for two reasons:

1. They're rare enough, and rarely substantial, that they don't affect the economy.
2. Tracking down individual quest rewards and editing their values is a lot of work for very little value.

If you really care so much about quest rewards, I invite you to make a mod that globally lowers all quest rewards, I'll even give you the parameter:

<rpg_param rpg_param_key="QuestMoneyRewardScaleConstant" rpg_param_value="1" />

That aside, I don't find it particularly immersion-breaking that Henry would charge a lot for personal commissions, especially when he's the best weaponsmith in all of Kuttenberg. Henry can forge weapons of higher quality than anyone else, and then hone them sharper than anyone else.
Panda 9 Oct @ 2:39pm 
Not to mention how it utterly trivializes the process of upgrading the forge, with Henry absolutely swimming in silver from forge quest rewards.
Panda 9 Oct @ 2:22pm 
You really think the commission from a single horseman's pick should be equal in value to the cost of a full roof replacement on Henry's forge? We are talking a full reward of ~450 groschen for a single axe vs an upgrade cost of ~495 to replace the roof. This totally breaks any semblance of balance or immersion in regard to costs, which I thought was the whole point of this mod.
Actalo  [author] 9 Oct @ 1:00pm 
No.
Panda 9 Oct @ 11:50am 
Rewards from forge quests (commissions/treasure hunts/etc) should be adjusted to reflect the decreased value of forge upgrades
Actalo  [author] 4 Oct @ 9:50am 
Correct, because reduced fines fines are tied to crime, which is part of an entirely different mod, called Realish NPCs.
雪域之殇 4 Oct @ 3:29am 
The reduction in item value has clearly not led to a corresponding decrease in fines.
Semper Augustus 3 Oct @ 11:42pm 
So everything still has the same relative value? What's the point of just dividing the money by /4 besides making the game easier if looted coin is still the same?
Actalo  [author] 30 Sep @ 10:25am 
That's not my mod. My mod only lowers item value, not sell or buy price scaling.
DiarrheaDave 30 Sep @ 8:25am 
installed the mod but but decided to unsubscribe for now. buying stuff is at normal price again but whatever im trying to sell is still at low amounts, how do i fix that?
Actalo  [author] 30 Sep @ 5:33am 
Both.
Maddy 29 Sep @ 11:57pm 
Did you Increase or Reduce Meat prices?
Actalo  [author] 28 Sep @ 8:56am 
Doesn't affect quest rewards.
nicedud1 28 Sep @ 6:28am 
Does this mod reduce the money Henry gets too?
Actalo  [author] 26 Sep @ 8:54pm 
No.
naked jesus 26 Sep @ 8:52pm 
Does this affect forge pricing?
Actalo  [author] 17 Sep @ 11:53am 
Not every mod requires updating.
Green Gnoblin 17 Sep @ 11:29am 
I ask because you have mods where the lastest update was before 1.4
Actalo  [author] 17 Sep @ 11:28am 
Yes.
Green Gnoblin 17 Sep @ 11:12am 
do all mods from your collection work with the latest update (currently, 1.4 when Legacy of the forge came out)
Teapot 15 Sep @ 3:03pm 
yeah, true. just a shame as it's a bit ahistorical to have so many torches on the wall
Actalo  [author] 14 Sep @ 9:51pm 
Lanterns are a thing in the game. In fact, most villagers and townspeople seem to carry lanterns. It's usually guards, soldiers, and bandits that carry torches. However, in order to change that around, I'd have to go into the inventory presets and find every instance of "torch" and replace it with "lantern". I don't wanna do that.
Teapot 14 Sep @ 9:28pm 
can we have realish torches? medieval people mostly only used them as very temporary fixes or to walk with. lanterns were permanent

lantern=permanent
torch=temporary or very short term
DinastyKitty 14 Sep @ 5:08am 
:steamthumbsup:
Actalo  [author] 14 Sep @ 5:07am 
Drop it on the ground in front of an NPC.
DinastyKitty 14 Sep @ 5:04am 
oh i see is there a way then for me to get rid of some of the groschen i have? totally fine with doing that im not on mid game yet so
Actalo  [author] 14 Sep @ 4:56am 
It's fine for existing saves; however, it reduces the price of so many items that it can make the game seem rather easy if you already have a lot of groschen.
DinastyKitty 14 Sep @ 4:38am 
can i also use this on an existing save? or its really only when making a new save?
VARGARR 10 Sep @ 3:17am 
Ok,TY
Actalo  [author] 10 Sep @ 3:16am 
This mod is updated for 1.4, if you're having issues, unsubscribe, then re-subscribe.
VARGARR 10 Sep @ 2:55am 
Hi, please update this mod i really enjoy it. In Hardcore mode is really hard make money. :-D
Actalo  [author] 21 Aug @ 10:08am 
I have no plans to edit inventory presets, aka chests, NPC, stashes. This mod's focus is items and goods/services.
Ceepert 21 Aug @ 9:54am 
Does this mod reduce the amount of groschen you get from stealing?
Cause sure the economy is nicely deflated, but I just found 300 groschen behind a medium lock chest at the nomads camp that was just out and about in a random, non trader tent. That seems like the og values which heavily clashes with the mod
Waxlar 20 Aug @ 7:52am 
ok :) its not big problem :) i speak only about shop in Troskovice... :) i dont see prices in Kuttenberg etc :)
Actalo  [author] 20 Aug @ 12:36am 
You do realize there's hundreds of clothing items... you want me to individually price them based upon their appearance and description? No. I'll bugfix and make updates, but I'm more or less done with pricing.
Waxlar 20 Aug @ 12:01am 
And perhaps luxury clothing and hats are too cheap. for 3-8 grosses. :) They was from quality materials and many hours work :) they not cheap but really expensive :)
Waxlar 19 Aug @ 11:31pm 
i see you change it :) man you are great :) thx really... you listen ppl and you work is huge and really good :)
Actalo  [author] 19 Aug @ 2:12pm 
I'll look into it.
Waxlar 19 Aug @ 2:00pm 
hmmmm.. Many low cost horses cost nothing :D yeah they are horrible but... my šedivka... grey horse cost nothing too
Waxlar 18 Aug @ 11:20pm 
ok :) i make mod in my head and take only 50% money everywhere :)) but i love you mods... thx..
Actalo  [author] 18 Aug @ 2:00pm 
No.
Waxlar 18 Aug @ 2:04am 
i have one question..... Change you money from quests? and from the boxes? I find 150 money in first battle in apolona and now is fucking large money :D
Actalo  [author] 13 Aug @ 6:47pm 
That's Realish NPCs, since fines and crime are interconnected to NPC behavior parameters.
Bokkop 13 Aug @ 5:00pm 
Are fines reduced by this is or that only in realish NPCs?
Actalo  [author] 8 Jul @ 10:58pm 
Merchant gold is part of inventory presets and many other mods interact with the gold amount so I have no plans to touch those, with compatibility in mind. If you want a harsher economy, as in higher prices, cheaper sales, and lower merchant gold, there are already mods for that.
Gnomemann<Cc> 8 Jul @ 5:11pm 
Or for example if you go around lockpicking merchant chests, will they not have way too much money?
Gnomemann<Cc> 8 Jul @ 5:10pm 
Ok i see, but what about when you come across a bunch of money hidden somewhere in the woods? Won't you just be able to buy anything you want if those are not lowered?