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These quests are not rare at all, the Legacy of the Forge DLC gives you three repeatable quests each day, and the lowered costs associated with upgrade the forge become extremely noticeable when you can easily get 2-3k groschen each day just doing the quests to gain prestige. It's not exactly an exploit.
Again, not worth the trouble for what is a rare occurrence, unless exploited. However, if you're tempted to exploit mechanics to get a lot of Groschen, you're probably not interested in Realish mods to begin with.
1. They're rare enough, and rarely substantial, that they don't affect the economy.
2. Tracking down individual quest rewards and editing their values is a lot of work for very little value.
If you really care so much about quest rewards, I invite you to make a mod that globally lowers all quest rewards, I'll even give you the parameter:
<rpg_param rpg_param_key="QuestMoneyRewardScaleConstant" rpg_param_value="1" />
That aside, I don't find it particularly immersion-breaking that Henry would charge a lot for personal commissions, especially when he's the best weaponsmith in all of Kuttenberg. Henry can forge weapons of higher quality than anyone else, and then hone them sharper than anyone else.