Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

45 ratings
Realish Economy
   
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127.426 KB
16 May @ 1:52pm
8 Oct @ 7:53pm
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Realish Economy

In 1 collection by Actalo
Realish Collection
14 items
Description
In the year of our Lord, 1403, the average worker in Bohemia earned one Groschen per day; therefore, most Items are 0.25 their default value.

This mod devalues most items in the game to 0.25 their original value, as well as many goods and services. Horses are now priced 200Gr (Pebbles) to 3000Gr (Hypothetical perfect horse). At 200Gr, Pebbles is the baseline horse for stats and their corresponding price scaling.

I recommend using this mod only on a New Game, for immersion.

Changes
- Covers most items in the game.
- Skill trainer costs reduced (25-500Gr).
- Caravan costs reduced (50Gr).
- Gambling bets reworked (5-200Gr).
- DLC Forge upgrades price are 0.25 their original value.

Unchanged
- Documents.
- Herbs and spices.
- Some loots items (gold, silver, etc).
- Some crafting ingredients.
- Dice

Compatibility: This mod is PTF, it only changes prices, is compatible with any mod excluding those that adjust prices in item (all ptf variants), rpg_param, skill_lesson_level, forge_asset, and scriptparam.
66 Comments
Actalo  [author] 9 Oct @ 8:31pm 
The issue with lowering all quest rewards - is many, if not most, are quite low already. Perhaps you're right and LOTF gives way too much coin if you grind its activities; however, I'd prefer to adapt my gameplay to the game (only take a few of the activities at a time), rather globally lower all quest rewards.
Panda 9 Oct @ 7:46pm 
Thanks for providing that, I appreciate it.

These quests are not rare at all, the Legacy of the Forge DLC gives you three repeatable quests each day, and the lowered costs associated with upgrade the forge become extremely noticeable when you can easily get 2-3k groschen each day just doing the quests to gain prestige. It's not exactly an exploit.
Actalo  [author] 9 Oct @ 4:42pm 
Treasure, however, are en entirely different nightmare. They're in the inventory presets, which are mostly labeled in Czech, so very difficult to sort through unless you already have contextual indicators. And I don't, so I won't.

Again, not worth the trouble for what is a rare occurrence, unless exploited. However, if you're tempted to exploit mechanics to get a lot of Groschen, you're probably not interested in Realish mods to begin with.
Actalo  [author] 9 Oct @ 4:37pm 
I've make it a point with this mod not to mess with quest rewards for two reasons:

1. They're rare enough, and rarely substantial, that they don't affect the economy.
2. Tracking down individual quest rewards and editing their values is a lot of work for very little value.

If you really care so much about quest rewards, I invite you to make a mod that globally lowers all quest rewards, I'll even give you the parameter:

<rpg_param rpg_param_key="QuestMoneyRewardScaleConstant" rpg_param_value="1" />

That aside, I don't find it particularly immersion-breaking that Henry would charge a lot for personal commissions, especially when he's the best weaponsmith in all of Kuttenberg. Henry can forge weapons of higher quality than anyone else, and then hone them sharper than anyone else.
Panda 9 Oct @ 2:39pm 
Not to mention how it utterly trivializes the process of upgrading the forge, with Henry absolutely swimming in silver from forge quest rewards.
Panda 9 Oct @ 2:22pm 
You really think the commission from a single horseman's pick should be equal in value to the cost of a full roof replacement on Henry's forge? We are talking a full reward of ~450 groschen for a single axe vs an upgrade cost of ~495 to replace the roof. This totally breaks any semblance of balance or immersion in regard to costs, which I thought was the whole point of this mod.
Actalo  [author] 9 Oct @ 1:00pm 
No.
Panda 9 Oct @ 11:50am 
Rewards from forge quests (commissions/treasure hunts/etc) should be adjusted to reflect the decreased value of forge upgrades
Actalo  [author] 4 Oct @ 9:50am 
Correct, because reduced fines fines are tied to crime, which is part of an entirely different mod, called Realish NPCs.
雪域之殇 4 Oct @ 3:29am 
The reduction in item value has clearly not led to a corresponding decrease in fines.