Arma 3
[SP/CO12] The Forgotten Few 2 (SH/MT)
15 Comments
Marius 23 Aug @ 1:06pm 
Hi, I really like this mission as stated before in my previous comments.

Hopefully it's ok to leave some constructive feedback for your next version here (Spearhead CDLC):

- a script to rearm AIs from a supply drop after paradropping is badly needed. Trying to do this manually requires some serious ArmA command acrobatics,

- support mortars you call in should have much better minimum dispersion to enable the player to pick off high value targets such as gun emplacements
(e.g. see M2 mortar accuracy here: https://www.scribd.com/document/448225801/Firing-tables-Mortar-60-mm-M19-and-M2-FT-60-L-1-pdf) ,

- the AI reset script can be enhanced to restore AI health status (getDammage, getHitPointDamage), and color team (assignTeam),

- the vehicles for sustained operation do not get saved (I went to a sustained op in a half track, next mission it disappeared),

- it might be useful to show total progress points required for campaign in the score screen (e.g. 670/1500).
-L1ch 15 Jul @ 8:24pm 
Would love to see you update these to have the British Factions selectable!
A | Ω 13 Jul @ 12:22pm 
Just dropping in to say thank you bubba! Good work as usual and thankful for the updates. If you ever get frisky don't shy away from dropping a GER FF2. Been playing your scenarios since ArmA2.
Xherdos 4 Jul @ 4:02pm 
no problem always love to help especially when it's a fav scenario :)
KingN  [author] 4 Jul @ 11:38am 
@Xherdos have to check the insta-death chance 0% because I already fixed something about that, also I will check the revive times. Thanks for the reports.
Xherdos 4 Jul @ 5:22am 
Little Idea... maybe put in the Intel if there are Stationary Cannons (Mostly Flaks) in the city or not.

Since i noticed too that Flaks and Paks love to Prioritize Infantry above all else.
Xherdos 4 Jul @ 5:20am 
I just noticed that some of the Operators are dropping like Flies despite the Instant Death Chance being 0%

Had a Medic bleeding a bit told him to heal himself (Vanilla) and suddenly the next bullet was a instant Death for him.

another thing i noticed is that the revive time stays at 20 seconds and doesn't seem to be lowered when like setting it to 5 seconds.
Xherdos 3 Jul @ 10:07am 
No problem glad i could be of help :)
bb 3 Jul @ 9:57am 
But thanks @Xherdos, that does help.
bb 3 Jul @ 9:56am 
Now I think it's the Hide Among the Grass mod that's causing my issues by blocking some interactions.
Xherdos 3 Jul @ 9:52am 
Tell them to use the "Inventory" option and with luck they will open up the Bag(Nearest Inventory/Crate) took me some time to notice it after i accidently hotdropped into a German MG nest xD
bb 3 Jul @ 9:49am 
More great missions! But in the WW2 ones, when you paradrop in, is there a trick to getting each teammate to pick up their correct backpack from the supply drop? I seem to be having difficulty getting some of them to pick up any pack at all, the option doesn't appear in the '6' menu.
Xherdos 3 Jul @ 6:16am 
Ah man... No Wehrmacht Side?

Or like atleast some Wehrmacht side that is against the German Reich?

Still love the support for the DLC :)
sdu 18 Jun @ 9:07am 
No German player version?
GOOD JOB !!!
nonamegamer1379 18 Jun @ 5:44am 
hell yeahhhhhhhhh:gohtiger: