Arma 3
Not enough ratings
[SP/CO12] The Forgotten Few 2 (SH/MT)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
25.745 MB
16 May @ 7:19am
29 Jun @ 3:10am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[SP/CO12] The Forgotten Few 2 (SH/MT)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses CDLC. For required mods please see the Mod dependancy list.

Side: US
Terrain: Mortain

Player Factions:
- 82nd Airborne Division

Enemy Factions:
- Wehrmacht

Optional/Supported Mods
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
15 Comments
Marius 23 Aug @ 1:06pm 
Hi, I really like this mission as stated before in my previous comments.

Hopefully it's ok to leave some constructive feedback for your next version here (Spearhead CDLC):

- a script to rearm AIs from a supply drop after paradropping is badly needed. Trying to do this manually requires some serious ArmA command acrobatics,

- support mortars you call in should have much better minimum dispersion to enable the player to pick off high value targets such as gun emplacements
(e.g. see M2 mortar accuracy here: https://www.scribd.com/document/448225801/Firing-tables-Mortar-60-mm-M19-and-M2-FT-60-L-1-pdf) ,

- the AI reset script can be enhanced to restore AI health status (getDammage, getHitPointDamage), and color team (assignTeam),

- the vehicles for sustained operation do not get saved (I went to a sustained op in a half track, next mission it disappeared),

- it might be useful to show total progress points required for campaign in the score screen (e.g. 670/1500).
-L1ch 15 Jul @ 8:24pm 
Would love to see you update these to have the British Factions selectable!
A | Ω 13 Jul @ 12:22pm 
Just dropping in to say thank you bubba! Good work as usual and thankful for the updates. If you ever get frisky don't shy away from dropping a GER FF2. Been playing your scenarios since ArmA2.
Xherdos 4 Jul @ 4:02pm 
no problem always love to help especially when it's a fav scenario :)
KingN  [author] 4 Jul @ 11:38am 
@Xherdos have to check the insta-death chance 0% because I already fixed something about that, also I will check the revive times. Thanks for the reports.
Xherdos 4 Jul @ 5:22am 
Little Idea... maybe put in the Intel if there are Stationary Cannons (Mostly Flaks) in the city or not.

Since i noticed too that Flaks and Paks love to Prioritize Infantry above all else.
Xherdos 4 Jul @ 5:20am 
I just noticed that some of the Operators are dropping like Flies despite the Instant Death Chance being 0%

Had a Medic bleeding a bit told him to heal himself (Vanilla) and suddenly the next bullet was a instant Death for him.

another thing i noticed is that the revive time stays at 20 seconds and doesn't seem to be lowered when like setting it to 5 seconds.
Xherdos 3 Jul @ 10:07am 
No problem glad i could be of help :)
bb 3 Jul @ 9:57am 
But thanks @Xherdos, that does help.
bb 3 Jul @ 9:56am 
Now I think it's the Hide Among the Grass mod that's causing my issues by blocking some interactions.