Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It also unlocks training for Tide Spirits, but does grant a spell for summoning them, and could use adding the newer light & corrupt spirits.
Spell Forced Evolution also gets me 1000 imperium when the unit evolves up. Using Curse of the Moon, Descendants of Darwin, Airbenders, and Merchant Kingdom with a Fire Giant ruler / Orcoid build.
That is not intentional, I'll add it to the buglist. Thank you for letting me know.
At the start of the game and when you select a Tome, if you have 1 affinity higher than all others you gain 1 affinity towards its countertype.
For example if you have 4 nature and 3 chaos, you'll receive 1 towards the counterpart of nature. Thus your shadow affinity increases with 1.
Secondly, sorry for the long and sudden period of absence, something urgent came up and is still keeping me quite busy.
I've had bigger plans that have sadly thus been delayed, in the mean time I thought I'd just release this update with some bugfixes and a few new goodies.
Getting a T3 from Mountain Raisers at the start is also very strong, comparing it to Perfectionist artisans that bring with it a hefty penalty of double production costs. Maybe add something to balance that out, like farms and foresters providing less resources, for example?
Just a few initial thoughts, let me know if you want more feedback. <3
I made Japanese translation mod :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486996213
ah cool... so you´re building big ^^ go for it. If I´ll do another tome at all it will be most likely a while in the future, so probably yours are done then already and I don´t need to start one at all xD
For the context, how does it look like using the game for homebrew DnD campaigns? you just rebuilt your DnD characters to use in AoW4 or how can i picture it?
I've got a homebrew setting for my DnD campaigns and some of these traits, Soul Forger included were needed to represent some of them.
And as always I love to hear feedback, take your time and I hope you enjoy the playthrough.
Some traits are base on super nice ideas. The soul forge trait actually has the same name and base idea I planned for a future tome mod xD As you asked for feedback I might test it out a bit.
But sadly I have really few time to play ^^"
It'll be fixed in the upcoming days, perhaps as soon as tomorrow even.