Transport Fever 2

Transport Fever 2

Transition Era Universal Freight Cars
27 Comments
puffer_mbo 16 Oct @ 2:21pm 
@Wütender Tintenfisch
Ich hab das selbe Problem. Hast Du es inzwischen lösen können ?
Angry Squid 27 Sep @ 10:00pm 
I'm certainly willing to try it out! Will report back
Labby  [author] 26 Sep @ 10:08pm 
@Angry Squid Are you using custom cargo mods? If so you'll need my compatibility patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3467033118

These cars work by making the car bodies themselves custom loads which change depending on the cargo carried. By default these are only defined for the vanilla cargo types. My compatibility patch mod goes last in your load order after both your vehicles and custom cargo mods are loaded. It will detect whatever cargo types are added by your other mods and then update the custom cargo model data for cargo types where it's missing.
Angry Squid 23 Sep @ 2:15pm 
Okay, third time tried. the four required mods are confirmed to be present and active. and this mod still inserts blank/nothing spaces with nothing but wheels on the track instead of carts and goods. It's clearly trying to insert something random ... some wagons show up ... others ... do not. I don't know if it's a missing required mod that isn't highlighted, a change in one of those required mods that now breaks this one, or something else ... but unfortunately ..... this is a none starter here in september 2025.
Angry Squid 23 Sep @ 7:03am 
I'm going to give this one more try by unsubscribing, re-subscribing, verifying reported dependencies ... but it seems like a flaky mod. twice now I've tried this and cars sometimes ... just aren't there. no cargo, no car, just wheels.
Bigs2013 21 Sep @ 5:17pm 
@labby it shows the gondala model but not the logs or anything loaded into it
Labby  [author] 11 Sep @ 8:18pm 
@Bigs2013
Do you have the loads mod for the gondolas? Logs should show up for them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437497190
Bigs2013 5 Sep @ 7:18pm 
Any plans to add logs? Currently just showing empty gondalas
charley 30 Jul @ 2:35pm 
I could do that, yeah
Labby  [author] 30 Jul @ 12:53am 
Only issue with the generic skins is that the car wouldn't be colorable since they're technically custom loads, but generic skins in default colors only could work.
charley 29 Jul @ 8:30pm 
Would also like a version of this that just has the generic liveries, so you could get away with using these cars for later periods
colin.1914 18 Jul @ 10:42pm 
Awesome mod! would love to see other modders do something like this.
CRUUUB 13 Jul @ 3:47pm 
@Labby I tried starting it in different years from 1920 to 1960, and nothing
Labby  [author] 13 Jul @ 2:59pm 
@CRUUUB What year is your game currently? The universal cars aren't available until 1920 when the latest of my freight cars, the tank cars, become available.
CRUUUB 13 Jul @ 8:18am 
i cant seem to make it work? i have all the required mods but i dont get any new car, only the vanilla ones are available to buy
A 26 Jun @ 3:52pm 
figured it out, thanks. Amazing mod
Labby  [author] 25 Jun @ 6:52pm 
@Awawiwous get my compatibility patch mod . These cars use custom loads to swap out the body which has to be configured for each cargo type. That means by default nothing will show for modded cargo types since nothing is defined for it in the .mdl. My patch script copies the custom cargo configs for existing cargo types to any new ones it finds so it will make these and any other cars with custom loads at least show something when loaded.
Hellfish6 21 Jun @ 7:59pm 
Not to look a gift horse in the mouth, but are you making any plans for other eras to use cars like these? Post-1960 randomized cars would be excellent.
Pizzaguy 21 Jun @ 5:11pm 
I really wish there were more universal mods like this. the next closest thing we have is grim's universal UK wagon mods which is also a very good mod
A 20 Jun @ 4:31am 
I'm carrying fish from the industry expanded mod and the wagons are transparent...
Hellfish6 24 May @ 3:01pm 
What an awesome mod. Makes North America feel vastly more authentic.
Pizzaguy 21 May @ 11:24am 
YES!!!!
Cadde 17 May @ 12:11pm 
I mean, if only this game had proper freight/classification yards where locomotives pull empty stock into the yard and then hook up to a locomotiveless set of wagons to be pulled to another destination then we wouldn't need "cheats" like these.

Nice work though.
Carbxnu 16 May @ 11:35am 
Omg this is literally like the perfect mod for the playthrough I recently started! tysm!!!

ps, what mod are the buildings in the background from? they're awesome looking
Tom Foolery 16 May @ 8:34am 
this is so cool! ;o;
takashi 16 May @ 4:22am 
Oops, this is very convenient.It's very helpful. It saves me a lot of thinking. It takes a lot of energy to think about formations, so I can skip that. It's very helpful. Thank you.
kevin_o-1986 16 May @ 2:26am 
Cool idea for those of us who just want to sit back and watch the trains roll by.