Starbound

Starbound

Bees Reborn
73 Comments
yumechi 14 Sep @ 1:02pm 
extractor.lua (honeyextractor) has two bugs:

1. The jar slot can be anything. I tried with plantmatter and it still produced honeyjars.
2. The honey slot is consumed twice, but the 'jar' slot isn't consumed (copy-paste error?).
yumechi 14 Sep @ 12:42pm 
MapException from scentedapiary.animation: particleEmitters[Off|On] should be "bees", not "beesr_bees".
Drazard 4 Sep @ 10:30am 
And again, I can't even access my game too. Of what I learned it seems like you did something with your mod. I don't know what, but to support Fluffy Catto, I had some Large Apiary placed before I tried to access my game. So it makes senses.
Fluffy Catto 30 Aug @ 10:04pm 
Seems the mod breaks your world if you place down the Large Apiary, and the small one doesn't let you place it anywhere.
旭豆蛇(あさみ) 20 Aug @ 9:10am 
Awesome! Thank you so much! :steamthumbsup:
1100Ross  [author] 20 Aug @ 6:53am 
Good morning @Clippy-chan. I tested it here using the normal comb. And there were none of the problems you mentioned with stattuseffects. And to confirm, I also checked the code and found nothing... actually, nothing mentioned, but I found an error in the "scripts" path: [
"/items/honeyheal1.lua"], which I'll fix right now. Okay.
旭豆蛇(あさみ) 15 Aug @ 9:51pm 
Oh and no worries about the delay, we're just people with our own lives after all.
旭豆蛇(あさみ) 15 Aug @ 9:49pm 
I haven't tried consuming any other honeycombs since that CTD incident that killed my save.
旭豆蛇(あさみ) 15 Aug @ 9:48pm 
@1100Ross It was the "normal" honeycomb from regular garden biome bees.
1100Ross  [author] 15 Aug @ 5:38am 
Good morning @zaechery. Thank you, I'll check that out right now. It's funny that it's a primary object and that no one mentioned anything about the wooden and iron centrigue. I think everyone went straight to the industrial centrigue. kkk
1100Ross  [author] 15 Aug @ 5:37am 
Good morning @Clippy-chan. Sorry for the delay, I've been busy this month. Could you tell me which honeycomb it was? So I can fix it faster. Yes, you can create patches. And in the future, with time, I have ideas for a patch addon for this mod. I can't change much of the mod, as it's not open source. It could violate the creator's copyright, and the proposal is only for the current, playable version of the 11-year-old mod. Oh, about queen bees, there can only be one in the apiary. There's a chance of queen bees spawning outside the apiary; you should use the bugnet to capture them, okay?
zaechery 12 Aug @ 10:30pm 
i tested the industrial centrifuge with admin mode and it seems to work fine but not the iron one
zaechery 12 Aug @ 10:29pm 
so ive been trying to use the iron centrifuge, i put a bunch of combs in it but nothing is happening, is there something else i need to do?
旭豆蛇(あさみ) 10 Aug @ 7:40pm 
@Everyone, don't put multiple Queen Bees into one apiary, they'll be conglomerated into one Queen Bee. RIP 20+ queens.
旭豆蛇(あさみ) 10 Aug @ 4:35pm 
I really love the idea behind this mod, breeding together different types of bees is so cool!
Is there anything I can do to make patches that prevent future CTDs and Save file deaths, not just for myself but for others?
There are some tutorials on YT right now that I'm learning Lua with.
It looks surprisingly easy, it should be a fun challenge!
旭豆蛇(あさみ) 10 Aug @ 4:03pm 
Eating a honey comb ctded my game and now I can't load the save XC Something about the Heart effect from consuming the honey comb crashed the game.
zaechery 23 Jun @ 7:43am 
gotcha, thanks!
1100Ross  [author] 20 Jun @ 5:25pm 
Good evening @zaechery. Sorry for the delay in responding. I did the tests, reviewed the code and it is working normally. The first look... I did a basic test and without success... I looked at the code again and... yes there was a typing error. Sorry again... In this case the error was in the starbooze reborn mod. Because meaddrone and meadqueen only exist there. I will release a patch to fix it with the new starbooze update. Ok?
zaechery 19 Jun @ 9:21am 
so i'm a little confused, I made an apiary, i have mead queens, mead drones and some basic frames in the input slots, and i have planted a bunch of blue flowers around the apiary, but the bees still aren't producing anything, is there something i'm missing?
Hyperdino 8 Jun @ 7:58am 
Oh! Ig I misunderstood what it did then, since I was hoping it boosted the production of queens for things like mutations.
1100Ross  [author] 8 Jun @ 7:17am 
Good morning @Hyperdino. The frame status remains the same as the original mod, I didn't change anything. It boosts a little around 0.15.
Hyperdino 7 Jun @ 11:57am 
Thank you! Also do rubium frames still work as stated on the workshop? Since ingame it just says they boost all production by a bit.
1100Ross  [author] 6 Jun @ 4:35pm 
Good evening @Hyperdino. Sorry about that, there really weren't any beeheads in the treasurepool. But I fixed it. x\
Hyperdino 6 Jun @ 10:25am 
Okay so, I'm only getting bee flower seeds from the plants. I can't find any way to get the bee flower heads.
1100Ross  [author] 5 Jun @ 12:37pm 
Good afternoon @Evergreen. Thank you for reporting the error. It has now been resolved. xD
1100Ross  [author] 5 Jun @ 12:37pm 
Good afternoon @Hyperdino. Sorry for the delay in responding. The beehead item is used to make anti-amite frame, sorry for the confusion.
Evergreen 4 Jun @ 4:00pm 
I can't seem to make anything related to honey with the honey cooking table. Is it broken?
Hyperdino 3 Jun @ 8:32am 
Wait so to clarify, I use the bee flower seeds as a frame to get the heads?
Hyperdino 2 Jun @ 3:51pm 
OHHHHH. I wasn't aware of that! Thank you!
1100Ross  [author] 2 Jun @ 2:47pm 
Good morning @Hyperdino. Yes, that's right. Its purpose is to serve as a frame and if you have the Silver Sokolova growing trays mod you can make fertilizer. I will release an addon for bees in the future and that is in the plans.
Hyperdino 2 Jun @ 7:23am 
Are bee flower seeds supposed to be the only item I get from bee flowers? How do I get the heads?
Hyperdino 31 May @ 8:37pm 
Thank you! The issue was fixed! They look a little funky now but they don't crash my game anymore!
1100Ross  [author] 31 May @ 5:40pm 
Good evening @Hyperdino. I thought I had fixed this last time when I added the itemdescriptions. My bad! Sorry..
1100Ross  [author] 31 May @ 5:39pm 
Good evening @Glory. Thank you from the bottom of my heart too. My intention was to play Bees and other mods like I used to play without barriers. Keep a copy with you and be happy. I will soon post an addon for Bees, as I can't change anything here. So stay tuned, I hope you like it!
Hyperdino 31 May @ 1:52pm 
Yeah I'm getting the error "Exception caught in client main-loop (AssetException) Error loading asset/interface/tooltips/armoraugment.tooltip" everytime I hover over the bee armor, sending back to menu.
Hyperdino 31 May @ 1:44pm 
Does this mod require armor augments? I just hovered over the beekeeper armor and my game crashed citing that I didn't have the armor augment tooltip.
Glory 31 May @ 12:48pm 
i want to thank uou, 1100ross, from the bottom of my heart because the only reason i ever put up with frackin was to access the bee system. finally, i am free of its grasp.
1100Ross  [author] 27 May @ 7:17pm 
Good evening @Drazard@Drazard. From what I'm seeing here, only exceptional and radioactive bees have the possibility of royaljelly. I'll make a fix so that everyone has the possibility of this. Thank you. About bee queens, the answer is yes! All bees that are born outside the apiary have a chance of capturing a queen or drone. You're out of luck! x(
Drazard 26 May @ 4:49pm 
It may just be me, but there is no Queens from mutation or different queen and drones. I hope it was just a bad luck, but I never saw even one queen from breeding.

Also, it seems like it is missing the royal jelly. Sorry if it been talk before, I just want to be sure that I didn't miss something.

Ps : I tried to capture free bees with net from many apiaries. Nothing. Just drones from same type bees or their Queen, but nothing from breeds.
1100Ross  [author] 22 May @ 8:32pm 
Good evening@Kinsect. Yes, it works with vanilla flowers too. These are the flowers: wildbeeflower, beeflower, flowerred, floweryellow, flowerblue, flowerspring, energiflowerseed, floralytplantseed, goldenglowseed, haleflowerseed, itaseed, nissseed, wubstemseed. If you want, you can pass on the name of the mod and I'll transfer it here. But not for now, I'm gathering ideas for an addon.
Kinsect 22 May @ 8:07pm 
Say can the bees work with vanilla flowers as well? kinda like how FU does them?
perhaps even farm-able ones? cause I got a mod that allows you to get the vanilla red, blue, and yellow and farm them

(I'm admittedly not much of a fan of the sunflowers here though I'm guessing they're from the original bees mod ^^;;)
1100Ross  [author] 22 May @ 11:07am 
Good morning @FUS. Yes, that's exactly what happened, but I've already added it. You just need to update it and it will go back to normal. Sorry.
FUS 22 May @ 6:35am 
Ah yeah, the other mod with bees, lol. Probably missing a patch for bug.spawntypes in there then.
1100Ross  [author] 21 May @ 5:34pm 
Good evening @Fus. I believe it must be the starbooze reborn mod, I must have forgotten something... for example a spawntypes folder. kkk Bees Reborn doesn't add anything new, it was just mentioned in the description.
1100Ross  [author] 21 May @ 5:31pm 
Good evening @TheTwilightDancer. Yes, the liquid ID has a limit of 255, I hope they increase this number with openstarbound. Don't worry, errors happen, the only impression I have with all this is that the 900 mods I played, I thought there would be few errors. I'm wrong. kkk
FUS 21 May @ 1:22pm 
[Error] WorldServerThread exception caught: (SpawnTypeDatabaseException) No such spawnType 'meadbee'

Got booted from a planet with this error. I think it's related to this mod, an unused reference in a patch somewhere maybe?
TheTwilightDancer 21 May @ 7:19am 
It's fine, as far as I know, liquid ids in Starbound are limited compared to block ids so liquid conflicts are more likely to happen, and that's something that can't be helped. Still kinda sucks you got a go out of your way to patch conflicts that couldn't be helped though. :steamsad:
1100Ross  [author] 21 May @ 7:06am 
Relax, the bees mod was dead. I would also use the same id kkk
TheTwilightDancer 21 May @ 6:55am 
I had a feeling it was due to another mod using that same liquid id, but I didn't remember what mod liquid mechanium came from. I might inform Roskii about it once I get back on the PC, though I don't know if he's still developing the Callistan mod or not.
1100Ross  [author] 21 May @ 6:50am 
Good morning, @TheTwilightDancer. I've identified the issue: the Calistan race mod uses liquid ID 83, which conflicts with another mod. I'll address this by assigning a unique liquid ID to the Calistan race to prevent such conflicts. Thank you for bringing this to my attention.