Arma 3
Nangrahar Province, Afghanistan
18 Comments
Tangy 30 Sep @ 4:27am 
wow, it makes me feel good to see an active mod dev. I do really like this map and I look forward to seeing it's progress. Keep up the good work.
J. Brown  [author] 29 Sep @ 3:31pm 
Hey everyone – thanks for all the feedback, support, and patience. I had to step away for a bit, but I’m officially back and now working with a team to push development forward.

I know some of the issues you’ve mentioned (like buildings not showing up, AI struggling with rivers, floating hitboxes, etc.) and I’ll be reviewing them as we move ahead. Since the project is still a work in progress, you may run into bugs or unfinished areas, but that’s exactly what we’re working on fixing and polishing.

I really appreciate all the kind words about the terrain and the potential you see in it. That keeps us motivated. If you have questions, concerns, or specific bugs you’d like to make sure I see, feel free to add me and send me a message directly. Feedback is super valuable right now as we pick things back up.

Thanks again for the continued support—excited to show you what’s coming next!
Tangy 29 Sep @ 7:25am 
I've installed and loaded all dpendencies. Bro, where's the buildings?
Kahoot 27 Sep @ 5:00pm 
This map has so much potential for large scale operations, I really hope you come back and finish it because it's got an amazing future.
BerlinerCoach 29 Jul @ 8:23am 
Again, all I can say is that once the map is finished, it will be a great alternative to Fallujah. It has a lot of potential, and I'm sure I'll like it even more when it's finished. Don't be afraid to write [WIP] or Alpha Version in your titles.
Stay tuned!
aaronbok 29 Jun @ 3:16am 
Thankyou for a great mod. We used it in one of our weekend coop missions. Desert Raiding. Great fun was had by all. Have posted a short youtube video. Thanks again.:steamhappy:
Jaxx - pshoooo 25 Jun @ 4:10pm 
experiencing issues where random mountain sides' gullies will have odd floating hitboxes that a rocket launched will impact midair 200 meters off ground, otherwise quality
Colt 31 May @ 10:49am 
This map is beautifully detailed and offers excellent performance, especially for a desert terrain. The varied landscapes—from urban areas to rural compounds and mountainous regions—really stand out. It’s a great map for immersion and military operations. However, one issue I’ve encountered is the AI's struggle with river crossings. The rivers are very deep, with the terrain dropping significantly before the water. This depth causes major problems, for AI units, as they tend to get stuck or die trying to cross. As you may know, Arma AI also has difficulty using bridges efficiently, which compounds the issue. It would be fantastic if future updates could address this and make the map more AI-friendly when it comes to river crossings.
J. Brown  [author] 16 May @ 12:03pm 
@prof ummmm yes..?? It says in the description good sir, but thank you. possibility that I might finish tho
Prof 16 May @ 11:22am 
The map has huuuge potential but its sooo empty and unfinished
elChuCho 15 May @ 10:27pm 
Cool map. Looks very well and map lighting looks natural! Thank you!
J. Brown  [author] 15 May @ 8:30pm 
Yes this requires jbad but I’m currently working on another version that uses Cup
Corporal Ray Person 15 May @ 8:25pm 
Oh this needs JBad.........
FORGE705 15 May @ 7:13pm 
You might want to add the dependencies here, didn't know this needed Jbad until I tried loading it and got a ton of errors.
J. Brown  [author] 15 May @ 4:58pm 
will be getting some soon
Corporal Ray Person 15 May @ 4:48pm 
Subbed but would be cool to get some screenshots
J. Brown  [author] 15 May @ 4:08pm 
Your Welcome
Komodo 15 May @ 3:26pm 
unit was looking for a new afghan map for our USSR campaign, thnx