Arma 3
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Nangrahar Province, Afghanistan
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
1.050 GB
15 May @ 2:51pm
1 Change Note ( view )

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Nangrahar Province, Afghanistan

Description
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NANGARHAR PROVINCE, AFGHANISTAN
A 20x20 km Terrain for Arma 3 by J. Brown
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>>> OVERVIEW
Nangarhar Province is a 20x20 kilometer terrain inspired by the real-world
region in eastern Afghanistan. This map is built for immersive and realistic
military operations, offering a diverse mix of terrain including urban
centers, rural compounds, open farmland, and mountainous zones.

Perfect for counterinsurgency, special forces raids, recon patrols, or
large-scale combined arms warfare.

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>>> FEATURES
• 20x20 km playable area based on Afghan terrain
• Multiple towns, villages, and isolated compounds
• River valleys, chokepoints, and natural high ground
• Main supply routes (MSRs), backroads, and multiple LZs
• Supports infantry, vehicle, and air assault operations
• Zeus & Eden Editor compatible
• Custom location names for mission immersion
• Optimized for performance and realism

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>>> IDEAL FOR
• Direct Action / SF Missions
• Civilian interaction & roleplay
• Patrol base operations & long-term campaigns
• Ambush, recon, and insurgency scenarios

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>>> DEVELOPMENT NOTE
This map started as a personal project and, while I’ve shifted focus to other
work for now, I wanted to release Nangarhar Province to the community so it
can still be used and enjoyed. I’m not sharing the source files, but I’d love
to see it featured in ops, scenarios, or unit campaigns.

If the community shows interest and enjoys the terrain, I’m open to resuming
development and expanding the map in future updates.

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>>> CREDITS
Map created by: J. Brown
Tested with: ACE3, TFAR, RHS, CUP, 3CB Factions
Special thanks to the Arma 3 Terrain Community for resources & inspiration.

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18 Comments
Tangy 30 Sep @ 4:27am 
wow, it makes me feel good to see an active mod dev. I do really like this map and I look forward to seeing it's progress. Keep up the good work.
J. Brown  [author] 29 Sep @ 3:31pm 
Hey everyone – thanks for all the feedback, support, and patience. I had to step away for a bit, but I’m officially back and now working with a team to push development forward.

I know some of the issues you’ve mentioned (like buildings not showing up, AI struggling with rivers, floating hitboxes, etc.) and I’ll be reviewing them as we move ahead. Since the project is still a work in progress, you may run into bugs or unfinished areas, but that’s exactly what we’re working on fixing and polishing.

I really appreciate all the kind words about the terrain and the potential you see in it. That keeps us motivated. If you have questions, concerns, or specific bugs you’d like to make sure I see, feel free to add me and send me a message directly. Feedback is super valuable right now as we pick things back up.

Thanks again for the continued support—excited to show you what’s coming next!
Tangy 29 Sep @ 7:25am 
I've installed and loaded all dpendencies. Bro, where's the buildings?
Kahoot 27 Sep @ 5:00pm 
This map has so much potential for large scale operations, I really hope you come back and finish it because it's got an amazing future.
BerlinerCoach 29 Jul @ 8:23am 
Again, all I can say is that once the map is finished, it will be a great alternative to Fallujah. It has a lot of potential, and I'm sure I'll like it even more when it's finished. Don't be afraid to write [WIP] or Alpha Version in your titles.
Stay tuned!
aaronbok 29 Jun @ 3:16am 
Thankyou for a great mod. We used it in one of our weekend coop missions. Desert Raiding. Great fun was had by all. Have posted a short youtube video. Thanks again.:steamhappy:
Jaxx - pshoooo 25 Jun @ 4:10pm 
experiencing issues where random mountain sides' gullies will have odd floating hitboxes that a rocket launched will impact midair 200 meters off ground, otherwise quality
Colt 31 May @ 10:49am 
This map is beautifully detailed and offers excellent performance, especially for a desert terrain. The varied landscapes—from urban areas to rural compounds and mountainous regions—really stand out. It’s a great map for immersion and military operations. However, one issue I’ve encountered is the AI's struggle with river crossings. The rivers are very deep, with the terrain dropping significantly before the water. This depth causes major problems, for AI units, as they tend to get stuck or die trying to cross. As you may know, Arma AI also has difficulty using bridges efficiently, which compounds the issue. It would be fantastic if future updates could address this and make the map more AI-friendly when it comes to river crossings.
J. Brown  [author] 16 May @ 12:03pm 
@prof ummmm yes..?? It says in the description good sir, but thank you. possibility that I might finish tho
Prof 16 May @ 11:22am 
The map has huuuge potential but its sooo empty and unfinished