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That's not what's happening. What is happening is that when you kill an NPC who's part of a group or faction, inside a faction's territory, they will go looking for that NPC. When that behavior is triggered, NPCs often have uncanny sense as to where the *downed NPC is. When you *down an NPC, hide the body well away from the area and/or inside a room. I can't say for certain they still won't find the body, but they're usually slower in finding it.
* Kill or knockout
The idea behind the mod is great. I generally appreciate the author’s mods, but I had to disable this one in order to complete the game because of the bugs.
Unfortunately, there are just too many clothing items (thousands) to individually adjust by color and material. It's just not feasible without complicated scripts that are beyond my skill.
Again, I suspect I'm asking alot here but this is basically the only serious stealth mod on the workshop, at least that I could find. If anyone on here is going to make a good-faith attempt to properly balance these stats, my money's on you.
Either way, thank you for all your hard work on all your "Realish" mods! I'm subscribed to all of them.
For example, in my current playthrough I've got a set of tier 2 knight plate sleeves with: conspicuousness 52, noise 95, visibility 72. Nothing about that seems odd to me, a full set of plate sleeves should be fairly poor regarding stealth.
I also have a set of couters, effectively a steel elbow pad and nothing else. It has: conspicuousness 51, noise 65, visibility 97. Niether are the darker colored variants. How does it make sense that the couters have higher visibility than the full sleeve? Noise 65 is significantly lower than the sleeves' 95, but still seems high considering it has no other metal components for the elbow plate to clang against.