Total War: ATTILA

Total War: ATTILA

Even More Authentic Reskin
137 Comments
PathFinder 28 Aug @ 3:10am 
@FireAndRun All right, thanks! Good luck and have fun!
FireAndRun  [author] 28 Aug @ 1:01am 
@PathFinder Hi, and thanks! All factions will be reskinned. As for the Slavs, they’ll probably be the last, since I need to fix the issues left by Creative Assembly, such as the officers.
PathFinder 27 Aug @ 9:46am 
Hi! I wanted to say that your work is stunning and can't wait for more.
Are slavs coming to the mod anytime soon?
Cheers!
FireAndRun  [author] 15 Aug @ 4:05pm 
@Storm-trooper ✠
I haven’t done the Lakhmids yet for now, the reskin covers the general desert units and the Garamantes. The only Lakhmid units that have been reskinned are those serving the Sassanids.
Storm-trooper ✠ 15 Aug @ 5:46am 
enjoy your holiday dear
Storm-trooper ✠ 15 Aug @ 5:42am 
does all the desert kingdoms reworked ? the lakhmids look amazing (lakhmids scouts horse men and kurdish arches )they look special from armor and helmets why don't you reskin the melee & spear units the same way as the kurdish arches look amazing and lakhmids scouts look perfect the helmets look different and rare
FireAndRun  [author] 13 Aug @ 2:39pm 
@Megarian Thank you :) !
Megarian 12 Aug @ 11:08am 
Have a nice holidays ,:steamthumbsup:
FireAndRun  [author] 11 Aug @ 11:53pm 
+Service Announcement+:
I’ll be on summer break from August 12–15 and 17–26. I’ll still check and reply to messages, and plan to release an update on the 16th to finish the Garamantes land units. No hotfix updates will be possible until after August 26. Have a great summer!
FireAndRun  [author] 11 Aug @ 11:53pm 
@Tyloch Thank you very much, I’ll do my best to keep it going!
Tyloch 11 Aug @ 10:09am 
You are doing an amazing job. Do whatever you feel is best. After all, you are doing all the work we are just happy you are sharing it with us :)
FireAndRun  [author] 11 Aug @ 1:24am 
@anve
Hi, first of all, thank you very much for your feedback, it really makes me want to keep going with the work.

As for the LOD issues, I’m unfortunately well aware of the various problems, the disappearance of entire units is, I have to say, really annoying. But I need to finish all the factions before I can tackle this problem. Why? Because I work by creating models and constantly tweaking and reworking variantmeshes. Sometimes I end up modifying or reworking meshes I’ve already made, and the problem is that I’d have to re-import the LOD imposters for each tweak. Needless to say, that would waste way too much time.

So here’s the plan: once everything has been reskinned and the mod is stable from an artistic standpoint, I’ll be able to fix all the LODs. For that, you’ll have to wait a few months. I hope you can be patient :)
anve 10 Aug @ 11:20am 
Hello, the mod is EXCELLENT. I really find it one of best most if not the best reskin mod for Attila GC. Some LODs are still not optimal though. For example roman sagitarii literally disappear while zoomed out (I use the Olympian battle camera for increased zoom-out distance). Same with other roman units too (for example they have only torsos visible and the rest is gone. Also naval units completely disappear (empty ships) while zoomed out. I believe fixing will be rather difficult but I would prefer to have it fixed rather then focusing on adding other factions.
FireAndRun  [author] 10 Aug @ 4:37am 
@Storm-trooper ✠ No sorry, I prefer to use as few external assets as possible, and when I do, they are always modder’s resources. Besides, I feel the mod is already satisfying in terms of variety each unit has, except in rare cases, at least nine different model types.
As for regional characteristics, I believe I’ve done my best while taking into account the great multiculturalism of the era. Armenians wear Roman and mountain equipment in addition to Eastern gear. The Franks, having long served as auxiliaries for Rome by this period, have equipment reflecting their high level of Romanization.
Storm-trooper ✠ 9 Aug @ 7:34am 
If you can use skins from fireforged empire it will be great to add large number and variety of different skins so they don't look like clone, Armenian different than Arabs than east roman and west than franks
I like your mod so much, keep the awesome work up 🙌🏻
FireAndRun  [author] 9 Aug @ 2:49am 
@88888888 It should work, but I can’t promise 100% compatibility.
FireAndRun  [author] 9 Aug @ 2:48am 
@Eziles Rameis The Slavic kingdoms will of course be reworked, but probably last, so it will take a few months.
88888888 8 Aug @ 12:08pm 
Is it possible via load order to have other mods (such as Dux Bellorum) overwrite parts of this one while keeping other aspects intact? There isn't any seriously high quality coverage for the Huns besides this mod, but I prefer Dux Bellorum for Romans.
Eziles Rameis 8 Aug @ 8:38am 
Awesome mod! Looking forward to Slavic factions being covered, I'm probably one of few players who likes to play as them, would be cool if they will get some love too :D
FireAndRun  [author] 7 Aug @ 11:48am 
@Storm-trooper ✠ It all depends on what you need. Authentic Vanilla is finished and includes all factions reskinned, but it doesn’t have the same level of detail and work as this one. However, in the long run, Even More Authentic will make Vanilla obsolete. In the meantime, you can use both, since Vanilla is compatible with almost all mods on the Workshop.
Storm-trooper ✠ 6 Aug @ 5:31am 
Do I need (authentic vanila reskin mod) or this mod is enough?
FireAndRun  [author] 5 Aug @ 7:32am 
@Storm-trooper ✠ There are distant plans for Last Romans, but none for Charlemagne, as the Anno Domini team has already done an absolutely amazing job.
Storm-trooper ✠ 5 Aug @ 5:06am 
Any plan to rework the skins of the dlc(age of Charlemagne, last roman)?
FireAndRun  [author] 4 Aug @ 7:28am 
@Qwattro 04/07/25: 2 new reskins for the Desert Kingdoms. A few visual defaults have also been fixed.
Qwattro 4 Aug @ 4:35am 
whats the last update includes?
FireAndRun  [author] 3 Aug @ 4:34am 
@Mingles No new unit cards for now. It’s not planned in the short term, and if it ever happens, it would be in several months or even years.
FireAndRun  [author] 3 Aug @ 4:32am 
@yapyapthedestroyer3 For now, there are no plans to include new units in this mod. I'm considering maybe doing a reskin of the following mod one day: Regional Units for Grand Campaign.
Mingles 3 Aug @ 3:04am 
do you have new unit cards? or do you use the vanilla ones? (I cant remember I play 1212 so much its rare I touch vanilla Attila)
yapyapthedestroyer3 2 Aug @ 7:36am 
Do you plan to add additional units?
FireAndRun  [author] 30 Jul @ 6:35pm 
@Dogface_08 Normally yes !
Dogface_08 30 Jul @ 7:31am 
Save game compatible?
FireAndRun  [author] 29 Jul @ 4:03am 
@Byzantine All units from the grand campaign and its associated DLCs will be available in this mod (so not Charlemagne or The Last Roman). As for the availability of the reskins, there shouldn’t be any issues even if you don’t own the DLCs, you just won’t be able to play all the reskinned factions. However, if you do encounter any problems, feel free to come back and let me know. In that case, I might consider making a separate mod.
Byzantine 28 Jul @ 3:37pm 
Love the work, it's fantastic! If you do do the dlc, could they please be a separate mod? Would need to own all the dlc just to use this for base game factions.
Storm-trooper ✠ 27 Jul @ 11:01pm 
I hope this mod will include in the future (empire of sand and age of Charlemagne) 🙏🏻🙏🏻
FireAndRun  [author] 27 Jul @ 5:00am 
@Storm-trooper ✠ Thank you :)
Yes, the goal is to reskin all units of every faction, including generals, agents, and civilians.
Storm-trooper ✠ 26 Jul @ 9:36am 
awesome mod and the skins look great i hope u rework the other factions and nations , again the soldiers not look like each other like clone and that's what makes the mod perfect
FireAndRun  [author] 23 Jul @ 8:51am 
@LandMarine47 Above !
Вячеслав 23 Jul @ 5:02am 
Круто, красавчик:westernromanempire:
LandMarine47 22 Jul @ 8:59pm 
does this go above or below ur previous mod?
FireAndRun  [author] 18 Jul @ 1:55pm 
@FumusBoniJuris
Thank you !
Yes, unfortunately it's a problem I know the origin of, but fixing it will take A LOT of time. BUT it will be fixed. Don’t expect a patch for this before several months.
FumusBoniJuris 17 Jul @ 10:37pm 
Thank you for your work. Can't play the game without it anymore. However (idk if this has been discussed before), there are some missing LOD models that can affect gameplay slightly. Any idea how to fix this? Keep it up! Cheers!
FireAndRun  [author] 17 Jul @ 6:29am 
@RebelofAppalachia Thank you very much, I'll keep doing my best!
RebelofAppalachia 16 Jul @ 8:38am 
Always a delight to turn on this mod and SEE how many new units have been made to look so much better. Appreciate you, bossman!
FireAndRun  [author] 16 Jul @ 2:59am 
@Muertoshki Thank you ! That's honestly the best compliment I could get :)
Muertoshki 15 Jul @ 9:43am 
I love your mod, it made me want to play attila again, I'm looking forward to play even more!!!
FireAndRun  [author] 15 Jul @ 2:04am 
@木m To be honest, I’d love to, but it looks like it would take a lot of time. For now, I haven’t made up my mind.
木m 14 Jul @ 6:42am 
Will you make some unit card?
FireAndRun  [author] 7 Jul @ 5:07pm 
@anve
So there are several sources supporting this choice, and they all trace back to Dura Europos.

More broadly, I was looking for ways to visually distinguish the heavy units of the Eastern and Western Roman Empires without relying on helmets that look too Sassanid. There’s also an artistic decision behind it: I wanted to give the Eastern Empire a slightly more "“medieval”" feeling to reflect its transition into the next era. The scale coif — in this case represented by a mail coif (since I don’t have other models) — is meant to symbolize that shift toward the Middle Ages.

Here are some available visual sources:
https://fr.m.wikipedia.org/wiki/Fichier:DuraSyn-NB1-Eben_Ezer_battle-The_Ark.jpg
https://www.reddit.com/r/ArmsandArmor/comments/y8ie4k/did_romans_wear_scale_coifs/
https://jimsfigs.blogspot.com/2012/08/heavy-roman-infantry-vignette-completed.html
anve 7 Jul @ 1:20pm 
Are all those mail coifs without helmet really historically accurate for that period ? I wasn't able to find anything in the historical sources.
FireAndRun  [author] 6 Jul @ 3:05pm 
@RebelBuffoon No problem, I’m glad the issue was solved that easily too!