The Riftbreaker

The Riftbreaker

Energy Globalization Update
31 Comments
Someone 27 Sep @ 6:35am 
and make a backup save in case something goes wrong
Someone 27 Sep @ 6:33am 
for anyone has a problem with this mod and want to fix it without making a new campaign:
1. remove this mod
2. install "power lines is looooong" mod
3. use debug command: debug_recreate_buildings 1
use debug command for each of your outpost
Merchsh 2 Sep @ 10:33am 
Thats a hardcore mod. The consumption is global with addition of every base, but production is local. Getting harder with every building!
endersblade 31 Aug @ 3:22pm 
Yeah I ended up using the Invisible energy connector mod and edited the energy connector to have a 2000 range. Doesn't allow energy over different maps, but it at least gets rid of all the ugly lines.
茶绘CH 31 Aug @ 7:20am 
@endersblade 其实,为什么不做一个能覆盖全图的能量传输器那?这样简单好用!
endersblade 31 Aug @ 1:39am 
I'm still digging around in the other two files it mentions here. I see the changes, but I'm not sure what their purpose is.
endersblade 31 Aug @ 1:38am 
I think I figured out at least part of the issue...In energy.resource, the type has been changed from "energy" to "global". Most other resource files have that, but they also have a separate part that indicates the resource's source. Energy.resource, however, does not. In other words, the file in this mod tells the game that "energy" is a "global" resource, but doesn't indicate what "energy" is, meaning the game doesn't know what/how to bring it over to other locations.
茶绘CH 30 Aug @ 6:57am 
战役不好用,战役能源会覆盖其他地图,而且只会消耗,导致其他地图进去就是负能量
endersblade 29 Aug @ 10:47am 
Oh man, had no idea this was the mod that was causing all of these problems...I hope it gets an update soon!
Praefator 29 Aug @ 8:19am 
Started a new campaign, but as others have stated, once I actually enter a different map the energy production goes to -1100 and no resources get accumulated from off-map (even though deposits *do* get depleted)
lunix57 29 Aug @ 6:41am 
Getting the same bug with no resource gen on other maps. Please update, I love this mod.
ElementalNimbus 28 Aug @ 1:07pm 
Yeah to be clear, until this is updated again post-Update: Aug 26 @ 2:06pm

Do not use this mod in campaign, it will cause major problems once you start using outpost, and even removing the mod will not fix these problems. It requires a full rebuild of basically all buildings and even then I'm not sure it is fixed completely.
Rekalty 28 Aug @ 4:11am 
Using this mod and going to other maps in the campaign, it looks like it's broken the off-map resource generation. Not getting ores from mines, nor power from generators. New save, so that's not the issue. When I get back, miners will have consumed more from the ore veins, so it looks like the resources are just... deleted, I guess. It's even worse with power, since all your bases will drain power but you aren't generating anything.

Cannot recommend using this mod in the campaign until that massive issue has been fixed.
All Thriller No Philler 27 Aug @ 7:12pm 
@Joseph Stallin
[quote]
"WARNING:
The mod will work correctly only in a new survival game or new campaign."[/quote]

Says it does.
Joseph Stallin 27 Aug @ 2:27pm 
I love this mod so far, but does it work in the campaign?
ElementalNimbus 27 Aug @ 1:02pm 
@ponomaryow.dmitry
I love all your mods, you know I'm always up in these comments talking about how much you are require to make this game playable.

That said, I do believe Dungeonmaster is correct, this is causing some pretty severe global output problems. While it does globalize energy like you say, it seems to be causing some strange knock on problems. Let me know if you need a save or screenshot to show you what is going on.

Thanks as always.
does this mean you fixed the bug with the negative output?
ponomaryow.dmitry  [author] 26 Aug @ 11:06am 
Version 1.1
Updating to Riftbreaker 2.0.
Do not use, first it looks like it works fine, but once you try to visit other maps you have - energy production and also -4 ~ -6 iron and carbon production. Once you realise its to late to fix your safefile without removing any outpost and deconstruct your whole base....

Maybee only use it for "survival mode" not campaign.
Regicide 6 Jul @ 2:39am 
hu? For me it's working fine atm?
ponomaryow.dmitry  [author] 26 Jun @ 11:24am 
The new version of the mod will be released when Riftbreaker 2.0 is officially released.

I can't make a beta-only version of the mod.
Dęąth Viper 26 Jun @ 2:35am 
Please update for 2.0! This is by far my 2nd fav mod on the workshop!
gangezhu 16 Jun @ 12:18am 
After installing this mod, you no longer need power conduits as all buildings connect to a void power grid. However, as mentioned in earlier comments, switching maps causes some power generations on non-active maps to stop. This means you might be relying on the power generated in one map to cover the consumption of multiple maps. For example, the solar generators I use in the desert shut down completely when I switch away, but the coal synthesizers on that map continue to drain power. This quickly leads to a complete power drain.

The disappearance of power is likely a result of the game's optimization, not directly caused by the mod. But ultimately, I find this outcome unacceptable.
lobosan 30 May @ 4:18pm 
@ponomaryow.dmitry it's a little bit janky but it works and it is fun. Thank you!
ponomaryow.dmitry  [author] 28 May @ 4:10am 
I don't play with this mod myself.
I made this mod only because of request.

I think the problem is that energy is not calculated on inactive maps. On inactive maps only storage, mining and depletion of global resources are calculated. And energy is ignored, and changing the energy resource type to global does not help.
lobosan 27 May @ 12:19pm 
I had the same problem. Moving to another planet massively drains my stored energy.
Is this because of wind turbines or solar panels that don't have a consistent power rate?
我是萌萌哒 22 May @ 4:11am 
Thank you!
Goldenspirit 20 May @ 10:51am 
Thank you for updating, but it has really wierd behavior.
When you move to a different map, your energy production stops for some buildings, and only some of it comes back
RockDemon 19 May @ 8:06am 
Plus a thousand likes :)
Pimpin Pippin 14 May @ 8:00am 
Omg thank you!
Skignovilous 13 May @ 12:50pm 
Thank you!