Europa Universalis IV

Europa Universalis IV

Soldier's Song
72 kommenttia
cyle  [tekijä] 9.9. klo 12.45 
ill take a look at the expedition event chain, and brittany could be a fun lil mission somewhere in the tree, ill look into both of these when i have time!
Blaze 8.9. klo 15.21 
how do you get the expedition quest chain for the "tale of saint brenden" mission? is it just on a long timer or does it need other requirements not listed in the event to fire?
I did it before I got to tech 5 and exploration, so i'm not sure if that could have been the cause. or else, unlocking the maraglass naval doctrine first.
Megúca Gaelach 8.9. klo 10.35 
Shouldn't there be an option to get claims on Brittany (and maybe Galicia) to unite all the Celts?
cyle  [tekijä] 5.9. klo 16.58 
ill take a look at these when i have time thank u both !!
PenguinKing 5.9. klo 14.06 
the blackpool assembly and Oireachat governments are bugged, there active at the same time and one takes up my tier 5 reform
Skullipede545 2.9. klo 18.58 
hi just an update with the monuments; i looked and saw that apparently the london and Edinburgh castles are now just missing??
cyle  [tekijä] 30.8. klo 19.42 
there is supposed to be an overtime event chain that gets ur colonies to convert ill look into it when i have time it might not be working properly. otherwise r u saying ur struggling with missionary power?
Johnny Gargano(Yumuşak G) 30.8. klo 15.42 
The mod is very nice but establishing a druidic Ireland is very boring and very illogical. After becoming druid, my colonies still remain Christian and There is no idea of ​​missionary power.
isolate 26.8. klo 1.10 
@Le pp baguette De wewe cultural exchange my ass
cyle  [tekijä] 20.8. klo 8.56 
agreed ill fix that later today thanks for bringing it to my attention :>
Skullipede545 19.8. klo 21.47 
ireland when druidic cannot access the stonehenge monument. not a bug in the code but should probably be something that can work. the great projects in london and edenburgh should also be able to be used with briton/pictish culture
cyle  [tekijä] 30.7. klo 18.32 
i will check it out as soon as i can o7
Im in the closet 28.7. klo 9.57 
the second insular mission crashes the game when attempting to see the requirements
DJRomantech 17.7. klo 2.52 
I think for younger teens it's fine! I put legends and DJ's and monsters in my mod because you're right that its got to be fun. Kids learn fast when it's fun, and they pick up repeated details of names, language, places, geography, economy etc.
cyle  [tekijä] 15.7. klo 13.14 
My mod is definitely not suitable for history classes, as it incorporates some pseudo-history and playful mythological elements. I appreciate your understanding, though! If I'd a different career and more time to dedicate to ensuring historical accuracy in every aspect of the mod, I would have done so. Of course, fun factor is ultimately the most important aspect :>
DJRomantech 15.7. klo 0.11 
The reason I mentioned "Beyond the Cape" mod is that the Irish strait crossing is nixxed and with the Soldier's Song set up, Ireland is now a crazy cauldron every game with different outcomes. My mod is focused on surviving on the most busted islands, keeping ireland hotly contested gives a chance for my north sea nations to find their feet. As i said, light flavourcraft and gameplay tweaks is the right recipe for me. Nice work.

My main issue with EU5 is a game shouldnt take 3 years to learn to play when mods like Soldiers Song and Beyond the Cape should be used in high school history. Teachers are probably too constrained to embrace game culture yet but it will be massive and paradox has the claim on this huge empty space.
Le pp baguette De wewe 13.7. klo 14.48 
Ireland was not colonised by England historically, You are wrong fool. It was a cultural exchange.
cyle  [tekijä] 10.7. klo 11.41 
nevermind, i speed ran some fixes. thank you guys for the help!
cyle  [tekijä] 10.7. klo 10.33 
thank u ill check it out, should have an update coming in the next couple of days :>

as for compatibility, I'm unsure and honestly would expect issues with something like ET, but ur free to try it at ur own discretion
cattette 8.7. klo 10.12 
Province event SS_irish_province_events.1 is written incorrectly and may crash the game. Check the MtH modifier, its trying to check the stability of the province while what you probably meant for it to do is check for the stability of the province owner.
Sunconure11 4.7. klo 18.10 
Does this have any compat with Extended Timeline, plus mods that add new bookmarks?
eb 2.7. klo 9.10 
All good, hoping to stave off some erroneous bug reports for you.
cyle  [tekijä] 1.7. klo 21.05 
thanks for the advice brudda ill look over this 🛐
eb 1.7. klo 8.23 
2/2
- text file in the rebel_types folder is not named properly

A pattern I noticed looking at this mod's files is that there's many instances where you have to overwrite a mostly unrelated vanilla file to add a single thing, mostly due to your new subject type's implementation in a vanilla file rather than a seperate file. It's difficult not having access to the subject_type trigger from overwriting 00_subject_types.txt but you can still check for a unique identifier by firing an effect to add a country flag or event modifier to the subject instead of checking subject type. You can take this principle and apply it to the other single changes you have to make, such as using the regular march opinion modifier (using copy_from = march) and then additively adjusting with modifier_subject and modifier_overlord or event modifiers etc.
eb 1.7. klo 8.22 
1/2
Looks like a cool mod, I was planning on using it for an Ireland run but noticed a couple of issues with mod compatibility. I'll list them here just so you know:
- You've copied the entirety of the vanilla 00_static_modifiers.txt to add a single modifier for Irish Marches. You may want to consider implementing this as an event modifier.

- Similarly, you've copied the entire 00_on_actions.txt to add an event on_startup. Since patch 1.36, On Actions can be defined in a seperate file in the same folder and will combine without overwriting. I recommend looking at the EU4 Wiki's On Actions article in the modding section for documentation.

- Your localisation replacers are attempting to overwrite vanilla files instead of using the replace folder method. I recommend looking at the EU4 Wiki's page on localisation, as this is one of the few things Paradox has made easy for us.

Identical to Vanilla:
- 00_cb_types.txt
- 00_estate_modifiers.txt
- 00_wargoal_types.txt is
Lorrdy 27.6. klo 15.56 
Great mod, can't wait to see what you do in Eu5
DerRitter 24.6. klo 11.35 
Erin go brah ahh mod
cyle  [tekijä] 19.6. klo 7.04 
new to me but ill take a look at it o7
King of Castile 18.6. klo 20.23 
I'm getting a crash when I convert to insular and then hover over the next mission in the religious mission branch. The only other mods I have are graphical map improvements and loading screen text plates so I doubt that effects it. Is this a known bug?
DJRomantech 16.6. klo 19.41 
i'm new to modding with irish catholic on both sides. looking for colonial balances, light historical flavour and lore. the portugal mod "beyond the cape" is excellent and id like to see more flavourful balance for a fighting ireland and netherlands so ill run it in my stack with responsible blobbing/war. Cheers!
cyle  [tekijä] 9.6. klo 20.36 
It upgrades your government based on which one you were before 🦔
Masterchief131 9.6. klo 9.15 
Nevermind, I just didn't read the decision tool tip properly.
Masterchief131 9.6. klo 9.11 
When I form Ireland, the decision says that I'll change to a kingdom, but I stay a republic. Is it supposed to change? Or is the decision tool tip wrong?
TheSilverhawk 9.6. klo 6.48 
ok,and its fine im more than used to other mods shafting me, haha
cyle  [tekijä] 8.6. klo 21.53 
Ohhhhhhh yeah there are DLC requirements for a lot of things, unfortunately. When I assemble my new laptop, I can review where I can adjust some things to make it available for users without specific DLCs, but I cannot promise anything as of now. soz paradox greedy company :c
TheSilverhawk 8.6. klo 9.49 
Also is there the possibility that i have to have Rule Britannia in order for the mod to work? just a thought that came to mind
TheSilverhawk 8.6. klo 9.42 
No i did not
cyle  [tekijä] 8.6. klo 4.04 
Did you have random new world enabled or any other game setting that affects the map?
cyle  [tekijä] 7.6. klo 18.37 
I'm gna be totally honest, I have not been able to reproduce this issue. I'll try loading it up on a separate account with the mod subscribed and see if that bears fruit. If anyone else is having this issue, please let me know.
TheSilverhawk 7.6. klo 12.54 
update to my previous comment: the missions are also not present for Ireland itself
TheSilverhawk 7.6. klo 12.49 
Hello! I've tried the mod for the first time today and ive got a bug where the mission tree for the irish minors isnt different it has the generic conquest and development missions and your unique religious missions. im playing with only this mod. thank you for your time
Siren 3.6. klo 6.10 
Thanks for the long and detailed response.
青沼Azuki 2.6. klo 14.37 
I am translating into Chinese
3532199556 2.6. klo 8.37 
A good mod .But we need chinese.
cyle  [tekijä] 31.5. klo 16.13 
Bugs should be fixed btw, thanks Totteficator!
cyle  [tekijä] 31.5. klo 15.39 
I'm still in the learning phase, as evidenced by my not-so-polished project, and I intend to continue developing my skills with the primary goal of modding for EU5 [ once I fix my pc :( ]. A notable issue I encountered while learning was that the documentation may often be lacking. However, I don't want that to discourage you from trying your hand at modding as well. Your primary consideration should be how much time you can dedicate, especially if you're learning every aspect of modding EU4, from the graphical elements to the coding. I had to learn C++ to get started, and I highly recommend using Visual Studio along with an extension like CW Tools - Paradox Language Services by Thomas Boby for PDX scripting support. Additionally, the EU Discord server has a text chat where you can get modding assistance, and there are usually people willing to help. Feel free to reach out to me on Discord @clabhta, and I'll be glad to assist with any questions about anything I've done myself.
Siren 31.5. klo 8.08 
How challenging was it for you to learn how to mod EU4?
cyle  [tekijä] 26.5. klo 5.51 
I'll address the bugs as soon as I can! I've been troubleshooting some hardware issues, so it might take a bit longer than usual.

Regarding the localisation of the Dublin province, Átha Cliath is the modern Irish name for Dublin. From what I understand, the name Dublin itself is the anglicised version of Dubhlinn, which literally means "Blackpool" in Irish—where "black" is translated as "dubh" and "pool" as "linn." I came across information suggesting that Dublind was the Middle Irish term. Although I couldn't personally verify it's linguistic integrity, it fit better on the map, hence why I chose it. As for why Átha Cliath and Dublin share no intrinsic meaning, yet both refer to the same city, the separate nomenclature were originally for two individual settlements, both on the River Liffey.
The Totteficator 25.5. klo 16.10 
Also, France enforced a PU over Burgundy and got them as an Aontastáit.