Europa Universalis IV

Europa Universalis IV

Soldier's Song
64 kommentarer
Sorozar the Magnificalious 26. aug. kl. 1:10 
@Le pp baguette De wewe cultural exchange my ass
cyle  [ophavsmand] 20. aug. kl. 8:56 
agreed ill fix that later today thanks for bringing it to my attention :>
Skullipede545 19. aug. kl. 21:47 
ireland when druidic cannot access the stonehenge monument. not a bug in the code but should probably be something that can work. the great projects in london and edenburgh should also be able to be used with briton/pictish culture
cyle  [ophavsmand] 30. juli kl. 18:32 
i will check it out as soon as i can o7
Im in the closet 28. juli kl. 9:57 
the second insular mission crashes the game when attempting to see the requirements
DJRomantech 17. juli kl. 2:52 
I think for younger teens it's fine! I put legends and DJ's and monsters in my mod because you're right that its got to be fun. Kids learn fast when it's fun, and they pick up repeated details of names, language, places, geography, economy etc.
cyle  [ophavsmand] 15. juli kl. 13:14 
My mod is definitely not suitable for history classes, as it incorporates some pseudo-history and playful mythological elements. I appreciate your understanding, though! If I'd a different career and more time to dedicate to ensuring historical accuracy in every aspect of the mod, I would have done so. Of course, fun factor is ultimately the most important aspect :>
DJRomantech 15. juli kl. 0:11 
The reason I mentioned "Beyond the Cape" mod is that the Irish strait crossing is nixxed and with the Soldier's Song set up, Ireland is now a crazy cauldron every game with different outcomes. My mod is focused on surviving on the most busted islands, keeping ireland hotly contested gives a chance for my north sea nations to find their feet. As i said, light flavourcraft and gameplay tweaks is the right recipe for me. Nice work.

My main issue with EU5 is a game shouldnt take 3 years to learn to play when mods like Soldiers Song and Beyond the Cape should be used in high school history. Teachers are probably too constrained to embrace game culture yet but it will be massive and paradox has the claim on this huge empty space.
Le pp baguette De wewe 13. juli kl. 14:48 
Ireland was not colonised by England historically, You are wrong fool. It was a cultural exchange.
cyle  [ophavsmand] 10. juli kl. 11:41 
nevermind, i speed ran some fixes. thank you guys for the help!
cyle  [ophavsmand] 10. juli kl. 10:33 
thank u ill check it out, should have an update coming in the next couple of days :>

as for compatibility, I'm unsure and honestly would expect issues with something like ET, but ur free to try it at ur own discretion
cattette 8. juli kl. 10:12 
Province event SS_irish_province_events.1 is written incorrectly and may crash the game. Check the MtH modifier, its trying to check the stability of the province while what you probably meant for it to do is check for the stability of the province owner.
Sunconure11 4. juli kl. 18:10 
Does this have any compat with Extended Timeline, plus mods that add new bookmarks?
eb 2. juli kl. 9:10 
All good, hoping to stave off some erroneous bug reports for you.
cyle  [ophavsmand] 1. juli kl. 21:05 
thanks for the advice brudda ill look over this 🛐
eb 1. juli kl. 8:23 
2/2
- text file in the rebel_types folder is not named properly

A pattern I noticed looking at this mod's files is that there's many instances where you have to overwrite a mostly unrelated vanilla file to add a single thing, mostly due to your new subject type's implementation in a vanilla file rather than a seperate file. It's difficult not having access to the subject_type trigger from overwriting 00_subject_types.txt but you can still check for a unique identifier by firing an effect to add a country flag or event modifier to the subject instead of checking subject type. You can take this principle and apply it to the other single changes you have to make, such as using the regular march opinion modifier (using copy_from = march) and then additively adjusting with modifier_subject and modifier_overlord or event modifiers etc.
eb 1. juli kl. 8:22 
1/2
Looks like a cool mod, I was planning on using it for an Ireland run but noticed a couple of issues with mod compatibility. I'll list them here just so you know:
- You've copied the entirety of the vanilla 00_static_modifiers.txt to add a single modifier for Irish Marches. You may want to consider implementing this as an event modifier.

- Similarly, you've copied the entire 00_on_actions.txt to add an event on_startup. Since patch 1.36, On Actions can be defined in a seperate file in the same folder and will combine without overwriting. I recommend looking at the EU4 Wiki's On Actions article in the modding section for documentation.

- Your localisation replacers are attempting to overwrite vanilla files instead of using the replace folder method. I recommend looking at the EU4 Wiki's page on localisation, as this is one of the few things Paradox has made easy for us.

Identical to Vanilla:
- 00_cb_types.txt
- 00_estate_modifiers.txt
- 00_wargoal_types.txt is
Lorrdy 27. juni kl. 15:56 
Great mod, can't wait to see what you do in Eu5
DerRitter 24. juni kl. 11:35 
Erin go brah ahh mod
cyle  [ophavsmand] 19. juni kl. 7:04 
new to me but ill take a look at it o7
King of Castile 18. juni kl. 20:23 
I'm getting a crash when I convert to insular and then hover over the next mission in the religious mission branch. The only other mods I have are graphical map improvements and loading screen text plates so I doubt that effects it. Is this a known bug?
DJRomantech 16. juni kl. 19:41 
i'm new to modding with irish catholic on both sides. looking for colonial balances, light historical flavour and lore. the portugal mod "beyond the cape" is excellent and id like to see more flavourful balance for a fighting ireland and netherlands so ill run it in my stack with responsible blobbing/war. Cheers!
cyle  [ophavsmand] 9. juni kl. 20:36 
It upgrades your government based on which one you were before 🦔
Masterchief131 9. juni kl. 9:15 
Nevermind, I just didn't read the decision tool tip properly.
Masterchief131 9. juni kl. 9:11 
When I form Ireland, the decision says that I'll change to a kingdom, but I stay a republic. Is it supposed to change? Or is the decision tool tip wrong?
TheSilverhawk 9. juni kl. 6:48 
ok,and its fine im more than used to other mods shafting me, haha
cyle  [ophavsmand] 8. juni kl. 21:53 
Ohhhhhhh yeah there are DLC requirements for a lot of things, unfortunately. When I assemble my new laptop, I can review where I can adjust some things to make it available for users without specific DLCs, but I cannot promise anything as of now. soz paradox greedy company :c
TheSilverhawk 8. juni kl. 9:49 
Also is there the possibility that i have to have Rule Britannia in order for the mod to work? just a thought that came to mind
TheSilverhawk 8. juni kl. 9:42 
No i did not
cyle  [ophavsmand] 8. juni kl. 4:04 
Did you have random new world enabled or any other game setting that affects the map?
cyle  [ophavsmand] 7. juni kl. 18:37 
I'm gna be totally honest, I have not been able to reproduce this issue. I'll try loading it up on a separate account with the mod subscribed and see if that bears fruit. If anyone else is having this issue, please let me know.
TheSilverhawk 7. juni kl. 12:54 
update to my previous comment: the missions are also not present for Ireland itself
TheSilverhawk 7. juni kl. 12:49 
Hello! I've tried the mod for the first time today and ive got a bug where the mission tree for the irish minors isnt different it has the generic conquest and development missions and your unique religious missions. im playing with only this mod. thank you for your time
Siren 3. juni kl. 6:10 
Thanks for the long and detailed response.
青沼Azuki 2. juni kl. 14:37 
I am translating into Chinese
3532199556 2. juni kl. 8:37 
A good mod .But we need chinese.
cyle  [ophavsmand] 31. maj kl. 16:13 
Bugs should be fixed btw, thanks Totteficator!
cyle  [ophavsmand] 31. maj kl. 15:39 
I'm still in the learning phase, as evidenced by my not-so-polished project, and I intend to continue developing my skills with the primary goal of modding for EU5 [ once I fix my pc :( ]. A notable issue I encountered while learning was that the documentation may often be lacking. However, I don't want that to discourage you from trying your hand at modding as well. Your primary consideration should be how much time you can dedicate, especially if you're learning every aspect of modding EU4, from the graphical elements to the coding. I had to learn C++ to get started, and I highly recommend using Visual Studio along with an extension like CW Tools - Paradox Language Services by Thomas Boby for PDX scripting support. Additionally, the EU Discord server has a text chat where you can get modding assistance, and there are usually people willing to help. Feel free to reach out to me on Discord @clabhta, and I'll be glad to assist with any questions about anything I've done myself.
Siren 31. maj kl. 8:08 
How challenging was it for you to learn how to mod EU4?
cyle  [ophavsmand] 26. maj kl. 5:51 
I'll address the bugs as soon as I can! I've been troubleshooting some hardware issues, so it might take a bit longer than usual.

Regarding the localisation of the Dublin province, Átha Cliath is the modern Irish name for Dublin. From what I understand, the name Dublin itself is the anglicised version of Dubhlinn, which literally means "Blackpool" in Irish—where "black" is translated as "dubh" and "pool" as "linn." I came across information suggesting that Dublind was the Middle Irish term. Although I couldn't personally verify it's linguistic integrity, it fit better on the map, hence why I chose it. As for why Átha Cliath and Dublin share no intrinsic meaning, yet both refer to the same city, the separate nomenclature were originally for two individual settlements, both on the River Liffey.
The Totteficator 25. maj kl. 16:10 
Also, France enforced a PU over Burgundy and got them as an Aontastáit.
The Totteficator 25. maj kl. 16:05 
Hey man! Cool mod! I found a few bugs/issues in the mission tree:

"Custodian of all Druids" requires that you are great power 2 or worse. This means that it can't be completed as great power 1, but can be completed as rank 2-8.

"Expanding the Harbour" requires the monument at tier 1. Impossible to complete if you have upgraded the monument higher.

"Placate Englishtown" did not seem to work with the "recent uprising" condition. I did complete it just fine with the other option.
Alastors_Game 23. maj kl. 11:37 
So why Dublind instead of Meath or Baile Átha Cliath? I couldn't find any source online supporting it?
Alastors_Game 23. maj kl. 11:01 
Is maith liom do mhod!
青沼Azuki 20. maj kl. 10:25 
Great mod! May I translate this mod into Chinese? :Gifting:
Shroomie 19. maj kl. 9:55 
i also noticed my game keeps crashing after a few decades again idk if thats bc of me using cheats or the mod
cyle  [ophavsmand] 18. maj kl. 4:18 
was playing around with the map before I even deciding to make this project. thanks for bringing this to my attention :>
Shroomie 17. maj kl. 12:48 
i don't know if this is the mod or just my game but it is saying various parts of europe are the wrong climate such as it saying the france and england are tropical and germany and scotland are arid
cyle  [ophavsmand] 15. maj kl. 1:33 
ill make the unique temple modifier prolly sometime tmr.

as for hre options, i thought about it. I might look into it in the future if I find the time cuz I do agree it would be really cool to revert europe to celtic roots n even maybe foster a celtic hre. thank you for ur input !!