Garry's Mod

Garry's Mod

Cutta's Dynamic NPC Spawner
102 Comments
Mo Gigmal 16 Oct @ 3:25am 
i cant create groups
Mo Gigmal 16 Oct @ 3:25am 
[Cutta's Dynamic NPC Spawner] lua/cuttadynspawn/hooks/cl_hooks.lua:112: attempt to index global 'grouping_textentrycreate' (a nil value)
1. DoClick - lua/cuttadynspawn/hooks/cl_hooks.lua:112
2. unknown - lua/vgui/dlabel.lua:253
yourlocallawyer 14 Sep @ 12:28pm 
garry mod
SockGoop07 10 Sep @ 1:49pm 
Does this work with vj base?
siddiqariff2002 5 Sep @ 9:52pm 
please dont make it auto spawn as default
Samtaguga 4 Sep @ 3:09pm 
holy shit bro thank you so much for making this
SYN 3 Sep @ 3:14pm 
lowkey i cant figure out how to use this for the life of me man idk how i figured out how to use zippys
💖 Amilee 💖 21 Aug @ 1:31pm 
This is fun, I'm enjoying the chaos and all, but I've noticed once the max has been reached, it seems to delete the oldest NPC. Would it be possible for there to be an option to not spawn any more until an NPC as been killed?
Callsign_Ewok 19 Aug @ 8:48pm 
So a bug I discovered, oddly this spawner causes Combine to stop throwing grenades when spawned through this spawner.
Hosterle 9 Jul @ 6:47am 
soldier
squakE chicken 9 Jul @ 6:03am 
scout
Hosterle 7 Jul @ 2:18am 
its not that deep bruh :sob:
mrplum567 7 Jul @ 1:05am 
also im too dumb, can you just send me a link to a video teaching how to do it?
mrplum567 7 Jul @ 1:03am 
wait, what folder is it in?
mrplum567 7 Jul @ 1:01am 
ok thank you
Cutta  [author] 7 Jul @ 12:58am 
Delete the save file in data/cuttas_dyn_spawning_system.txt

then reload map
mrplum567 7 Jul @ 12:43am 
PLEASEE tell me the default settings, the npcs arent even spawning
mrplum567 7 Jul @ 12:27am 
what are the default settings, i cant change it back to default
Cutta  [author] 27 Jun @ 8:10pm 
Zombie is not a valid class. Do npc_zombie
ciconrussell 27 Jun @ 6:59pm 
that helped but now when i open the console i just see this error
(Attempted to create unknown entity type Zombie!)
Cutta  [author] 24 Jun @ 3:26am 
Add Entity Classname manually through the menu.
ciconrussell 23 Jun @ 8:34pm 
how do you get it to work without using auto
archer.rothoff 23 Jun @ 12:16pm 
It worked! Thank you.
archer.rothoff 23 Jun @ 12:14pm 
thx
Cutta  [author] 23 Jun @ 11:27am 
you need to set the max distance as high as you can
archer.rothoff 23 Jun @ 11:14am 
Is there a way to make them not despawn? i'm doing something where I have to climb away from them using White Knuckle, but they keep despawning and appearing next to me.
Hosterle 21 Jun @ 4:59am 
Idk if this is fixable, but this spawner sees no difference between ground nodes and air nodes
sometimes land NPCs will spawn in the air and fall to the ground, or end up in places they can't navigate in
Dick Biggims 20 Jun @ 6:49pm 
good horde shooting melee enemies but human npc dont fight with the hl2 weapon i give them
Cutta  [author] 20 Jun @ 5:34pm 
Turn off Auto Mode in the settings
googleyblue 20 Jun @ 4:14pm 
maybe im doing it wrong but this mod really confuzes me on how im meant to use it. i just want to spawn specific NPCs but now my entire spawnlist is after me
CT 13 Jun @ 8:33pm 
I installed this mod with GM_13, and it is hard to stay alive
Levi Animator™ 9 Jun @ 6:01am 
Not sure why but this is too complicated for me to figure out, no idea what to click.
Hosterle 8 Jun @ 11:50am 
weapons have to be set manually unfortunately
Seekz 8 Jun @ 10:49am 
NPCS dont spawn with weapons
Hosterle 2 Jun @ 8:55am 
this entity spawner is capable of placing ammo too
It worked for me
multo 27 May @ 2:25pm 
perhaps you can make an entity spawner that can automatically spawn ammo, weapons on the map?
faRING 25 May @ 12:39pm 
peak
Cutta  [author] 25 May @ 6:53am 
I’ll have update out today or tomorrow
faRING 24 May @ 5:57am 
Ok so i found a couple of bugs 1) the entities like striders and helicopters wont be affected by the the rocket launcher (the missile will just slow down infinitely leaving you unable to equip any other weapon) 2) every single npc has 100 health max even the one with like 1000 or smt
Cutta  [author] 22 May @ 9:59am 
I never thought that far ahead. that would be easy to do but it is something i'll consider in the future
Hosterle 21 May @ 2:37pm 
yo what about a zoning thing, like the one Zippy's spawner has
like only certain npcs or groups won't/will only spawn in certain areas
Cutta  [author] 20 May @ 7:14am 
I’ll make a tutorial and fix minor issues this week
CCraft9 19 May @ 8:40pm 
this is way too complicated. there should really be a tutorial or something
apollo 19 May @ 7:49pm 
i unsubscribed to your addon but npcs still keep spawing. help:GDDemon:
WiKwayer 18 May @ 5:36pm 
why the npc list is empty ?
Cutta  [author] 18 May @ 4:01am 
If you are trying to use it through the options in the spawn menu, then use the console command. That menu works without issues
Keathzie 17 May @ 6:39pm 
the grouping doesn't work

when i right-click enabled to set it to false, it still says true. does it enabled specific NPCs in that group to only spawn? if so, it doesn't seem to work
Wesch 17 May @ 11:13am 
What's the difference between this and this
Hosterle 16 May @ 11:44pm 
Wdym it's already here
ReddSnake 16 May @ 8:19pm 
Can we get an update adding an options menu to the spawnmenu?