Frostpunk 2

Frostpunk 2

Ultimate Changes
85 Comments
[S]parco6<Cz>  [author] 21 Jul @ 2:16am 
K1ll3R there is a separated mod with less housing places, but yeah i can adjust it but you have less place on map ? idk if all want it or create another separated mod who knows :D look on mod.io i prefer it bcs you can set version 1.3.1 without need re-enable mod on steam..
K1ll3R 16 Jul @ 2:01pm 
Is there a way to adjust the mod? Its strange I can only expand Housing block once and it has 8 buildings slots from the start.. I would like to limit that to 4 in total. Cause visually I just get slot pedestals..
TRON 13 Jul @ 8:54pm 
:3
[S]parco6<Cz>  [author] 13 Jul @ 8:45am 
still maybe if i have time in next months i will update it and take deep look in other things if i want
Pawmee 9 Jul @ 10:31am 
well it seems im the only one having that problem xD i dunno i think i will keep using the separated mods on mod io then:) thanks for trying to help anyway
[S]parco6<Cz>  [author] 8 Jul @ 1:35pm 
hmm it's same files :D maybe some removed when patch 1.3.1 come and i make it again
Pawmee 3 Jul @ 1:09am 
i was talking about this all in one mod the building changes dont seem to work. the separated mods on modio are all working fine for me :)
[S]parco6<Cz>  [author] 2 Jul @ 9:23pm 
i take look on that separated mod
Pawmee 2 Jul @ 11:25am 
the separated versions work great for me but this function "All Stockiple Hub 1M Storage" doesnt work for me in this all in one mod
Pawmee 2 Jul @ 11:10am 
ah okay thank you for replying :) i was wondering does this work with the political overhaul mod ?
[S]parco6<Cz>  [author] 2 Jul @ 10:36am 
Pawmee it's same version but works without re-enable everytime, and i see on steam all mods dissapear for me, i upload it on both platform
Pawmee 2 Jul @ 5:57am 
is your mod.io version more up to date or this one ?
InkMood 28 Jun @ 8:35am 
fine but still great mod thx for replying
[S]parco6<Cz>  [author] 28 Jun @ 7:21am 
InkMood that blue zone bug can be fixed only if i use original range, this is a engine bug while you increase that range, i think you will see it on all color zones
InkMood 27 Jun @ 8:48am 
Nice bro but blue zone bug still exists could it be fixed?
[S]parco6<Cz>  [author] 26 Jun @ 6:49am 
added 7th building to not broken you actual saves who made 7th building, also i create Separated district that have lower buildings 3 - upgrade 4, all separated packs works as solo mod don't play all at once with this mod, it's just separated from this main mod, if you want there is also addon that i make for this ultimatechanges this Addons you can play with ultimate changes :D

soon i update this mod and cook that distrcit one with low buildings

added more housing space too :)
trying food outpost to generate small amount of Core resource
[S]parco6<Cz>  [author] 26 Jun @ 6:00am 
hi all, now trying update it, got some free time finally
InkMood 23 Jun @ 3:58am 
any update bro?
Kanzlerjäger 16 Jun @ 4:34am 
Great Mod, makes for a very different frostland experience, where the city is aggressively conquering nature rather than being fucked by it.
Although i do agree with some of the previous comment that there are too many building slots, a version with only a 1 or 2 slot increase would be appreciated :D:steamthumbsup:
Story Enthusiast 9 Jun @ 7:39pm 
Has anyone tried this mod (and its submods) in story mode? Or does it only work in Utopia?
[S]parco6<Cz>  [author] 3 Jun @ 10:21am 
yeah need rewrite some things with playing game but on end of week i have time to upload it :D
Duckking64 31 May @ 4:26am 
Nice to hear that mate! Hope You had good vacation and thanks for listening to our requests! Means a lot c:
[S]parco6<Cz>  [author] 31 May @ 1:42am 
And make one less version with lower district buildings
[S]parco6<Cz>  [author] 31 May @ 1:41am 
This day end my vacation after 7d, so when i come home i made path 1.2 :)
The Pe-8 is coming 28 May @ 10:58am 
There are too many building slots in districts to a point that they are ruining their looks. I think it's best to keep building slots to a maximum of 3 per district.
Aether 27 May @ 12:36pm 
I'll third that. I think 3 or 4 building slots are enough.
krunjar 27 May @ 11:51am 
I would also like to add my voice to ask for a version without the building slots change. It makes things look ugly.
Duckking64 27 May @ 7:22am 
Hi, would it be possible for you to release a version with less building slots than 6 for the housing district or maybe guide me how to change that? The 6 makes them look a lot worse. and except that it seems like fun to play around! cheers
Stargazer 25 May @ 1:41pm 
Honestly the only change I personally don't like is the more building slots. Otherwise this is a great mod
Kers 24 May @ 10:04am 
Hi, can you make a standalone version of Hub range? This is a great mod but some of the options are very cheaty, would be better if we can have only extra hub range :)
[S]parco6<Cz>  [author] 23 May @ 2:13pm 
Paraleo yeah before 1.3.1 expansion of district don't add next slots so this is why now have this bug :D but i go on vacation soo i think i have more time maybe before, or after i get back to home then make updates to fix that small issue
Paraleo 23 May @ 7:07am 
@Sandro that blue zone bugs whenever you change the range in a mod its the game engine's fault
@Sparco if you want the same number of plazas as building slots level 1 by example needs to have 5 slots, the upgrade needs to have 6 slots because the expansion adds only 1 plaza seems to be hardcodded. GL with your creations and competition coming soon xD.
[S]parco6<Cz>  [author] 22 May @ 4:24pm 
Yep some less version i make, this week i prepare on vacation and next week im not on pc, on next month i make something :)
Story Enthusiast 21 May @ 11:15am 
Hey there! Great mod, excellent work. I was wondering if you'd be interested in making a less powerful version of it? If you want input I'd be glad to give it, but I don't know a single thing about modding so I wouldn't want to pretend like I have all the answers lol :frosted:
[S]parco6<Cz>  [author] 19 May @ 9:27pm 
maybe due that new patch 1.3.1 still working on it when have free time, i make it :)
Sandro 19 May @ 4:10am 
Blue zone from house districts bugging it when u try to put it in new place
[S]parco6<Cz>  [author] 18 May @ 6:11pm 
Yep i improve little my version and housing buildings, after update rolled my values to vanilla so i first made less version for others with less bulding slots and then little improved for this mod :)
Legiraa 18 May @ 4:36pm 
If possible could you add more output on houses/housing block for more populations?
[S]parco6<Cz>  [author] 18 May @ 6:00am 
i think yes, this only changes values :)
Janp 17 May @ 6:56pm 
Does it work successfully in Chinese?
∑ Male 17 May @ 5:08am 
VERY GOOD MOD!
[S]parco6<Cz>  [author] 17 May @ 2:51am 
I just try change value :D we will see in v 1.2 how i fix it
Paraleo 17 May @ 2:49am 
Can you add more slots in the UI?, if you find it and works tell me where also xD.
[S]parco6<Cz>  [author] 17 May @ 2:45am 
Yeah thats the change.. i can try expand ui to 7 or set district to 5 on start tier if you get 6 from expansion, before expansion don't do nothing
Paraleo 17 May @ 2:35am 
I saw in the main patch they added a slot reserved for special building for districts (probably for future dlc) maybe that is what is changing your numbers
[S]parco6<Cz>  [author] 17 May @ 2:33am 
Yeah this found on version 1.3.1 without my changes, before it just show only 6, need take look on that or change to 7 buildings :D what iy better ?
Paraleo 17 May @ 2:31am 
you can build the 7th but you can't access it after to turn it off or delete it because the interface only shows 6 slots that is what I meant
[S]parco6<Cz>  [author] 17 May @ 2:29am 
After update i see there is a 7 building slots when i use maximum 6 :D need decrease value and try if 6 slot added by expansion before this don't work
Paraleo 17 May @ 2:20am 
Also don't make more than 6 slots you can't access the buildings after that xD.
Paraleo 17 May @ 2:18am 
be sure to make duplicates of the files you modify I lost half my stuff on what I worked after the last hotfix