Frostpunk 2

Frostpunk 2

Ultimate Changes
97 kommentarer
stofilwe 25 okt @ 8:26 
Please Update!
Fil_osof 24 okt @ 14:41 
Hello, dude. Will you update mode? Cause it's already end of the month =)
_m_a_ 12 okt @ 7:30 
Is it possible for a lite version?
+1 building slot
Hub range +%50
Frostbreaker x2
Slightly more housing slots
Maybe slightly more resource deposits
Thhat should do it
[S]parco6<Cz>  [skapare] 9 okt @ 12:46 
i will try update it on end of month, now i need fix some irl things
Bob Sale 7 okt @ 21:02 
I agree with my fellow texan, i would like an update to 1.4.1
[FWKZT] Texas Man 7 okt @ 19:57 
I would also like an update to 1.4.1 :3
kitsch22 5 okt @ 7:50 
Hello, after the update to version 1.4.1, the mod caused the game process to crash. Could we update the module? Thank you!!
[S]parco6<Cz>  [skapare] 1 okt @ 22:03 
maybe due game version updated, but mod still not
GhostyGhost 29 sep @ 22:07 
I'm getting this error message when enabling the mod: "Corrupt data found, please verify your installation." I have done as instructed, yet the error persists.
Erica Estrelina Hill 17 sep @ 23:17 
Great mod, but I think there are too many area slots. It causes some problems, such as slots overlapping each other and models being squeezed together. I think 4 slots would be enough.
Ostrov 13 sep @ 5:49 
Is it working on iMac? Subscribing to the mod in the Steam workshop and when staring the game, no effect, running as usual game without mod.
Aether 27 aug @ 8:06 
Where can I find the separate mod with less building slots? I can't seem to find it on either steam workshop or mod.io.
[S]parco6<Cz>  [skapare] 21 jul @ 2:16 
K1ll3R there is a separated mod with less housing places, but yeah i can adjust it but you have less place on map ? idk if all want it or create another separated mod who knows :D look on mod.io i prefer it bcs you can set version 1.3.1 without need re-enable mod on steam..
K1ll3R 16 jul @ 14:01 
Is there a way to adjust the mod? Its strange I can only expand Housing block once and it has 8 buildings slots from the start.. I would like to limit that to 4 in total. Cause visually I just get slot pedestals..
TRON 13 jul @ 20:54 
:3
[S]parco6<Cz>  [skapare] 13 jul @ 8:45 
still maybe if i have time in next months i will update it and take deep look in other things if i want
Pawmee 9 jul @ 10:31 
well it seems im the only one having that problem xD i dunno i think i will keep using the separated mods on mod io then:) thanks for trying to help anyway
[S]parco6<Cz>  [skapare] 8 jul @ 13:35 
hmm it's same files :D maybe some removed when patch 1.3.1 come and i make it again
Pawmee 3 jul @ 1:09 
i was talking about this all in one mod the building changes dont seem to work. the separated mods on modio are all working fine for me :)
[S]parco6<Cz>  [skapare] 2 jul @ 21:23 
i take look on that separated mod
Pawmee 2 jul @ 11:25 
the separated versions work great for me but this function "All Stockiple Hub 1M Storage" doesnt work for me in this all in one mod
Pawmee 2 jul @ 11:10 
ah okay thank you for replying :) i was wondering does this work with the political overhaul mod ?
[S]parco6<Cz>  [skapare] 2 jul @ 10:36 
Pawmee it's same version but works without re-enable everytime, and i see on steam all mods dissapear for me, i upload it on both platform
Pawmee 2 jul @ 5:57 
is your mod.io version more up to date or this one ?
InkMood 28 jun @ 8:35 
fine but still great mod thx for replying
[S]parco6<Cz>  [skapare] 28 jun @ 7:21 
InkMood that blue zone bug can be fixed only if i use original range, this is a engine bug while you increase that range, i think you will see it on all color zones
InkMood 27 jun @ 8:48 
Nice bro but blue zone bug still exists could it be fixed?
[S]parco6<Cz>  [skapare] 26 jun @ 6:49 
added 7th building to not broken you actual saves who made 7th building, also i create Separated district that have lower buildings 3 - upgrade 4, all separated packs works as solo mod don't play all at once with this mod, it's just separated from this main mod, if you want there is also addon that i make for this ultimatechanges this Addons you can play with ultimate changes :D

soon i update this mod and cook that distrcit one with low buildings

added more housing space too :)
trying food outpost to generate small amount of Core resource
[S]parco6<Cz>  [skapare] 26 jun @ 6:00 
hi all, now trying update it, got some free time finally
InkMood 23 jun @ 3:58 
any update bro?
Kanzlerjäger 16 jun @ 4:34 
Great Mod, makes for a very different frostland experience, where the city is aggressively conquering nature rather than being fucked by it.
Although i do agree with some of the previous comment that there are too many building slots, a version with only a 1 or 2 slot increase would be appreciated :D:steamthumbsup:
Story Enthusiast 9 jun @ 19:39 
Has anyone tried this mod (and its submods) in story mode? Or does it only work in Utopia?
[S]parco6<Cz>  [skapare] 3 jun @ 10:21 
yeah need rewrite some things with playing game but on end of week i have time to upload it :D
Duckking64 31 maj @ 4:26 
Nice to hear that mate! Hope You had good vacation and thanks for listening to our requests! Means a lot c:
[S]parco6<Cz>  [skapare] 31 maj @ 1:42 
And make one less version with lower district buildings
[S]parco6<Cz>  [skapare] 31 maj @ 1:41 
This day end my vacation after 7d, so when i come home i made path 1.2 :)
The Pe-8 is coming 28 maj @ 10:58 
There are too many building slots in districts to a point that they are ruining their looks. I think it's best to keep building slots to a maximum of 3 per district.
Aether 27 maj @ 12:36 
I'll third that. I think 3 or 4 building slots are enough.
krunjar 27 maj @ 11:51 
I would also like to add my voice to ask for a version without the building slots change. It makes things look ugly.
Duckking64 27 maj @ 7:22 
Hi, would it be possible for you to release a version with less building slots than 6 for the housing district or maybe guide me how to change that? The 6 makes them look a lot worse. and except that it seems like fun to play around! cheers
Stargazer 25 maj @ 13:41 
Honestly the only change I personally don't like is the more building slots. Otherwise this is a great mod
Kers 24 maj @ 10:04 
Hi, can you make a standalone version of Hub range? This is a great mod but some of the options are very cheaty, would be better if we can have only extra hub range :)
[S]parco6<Cz>  [skapare] 23 maj @ 14:13 
Paraleo yeah before 1.3.1 expansion of district don't add next slots so this is why now have this bug :D but i go on vacation soo i think i have more time maybe before, or after i get back to home then make updates to fix that small issue
Paraleo 23 maj @ 7:07 
@Sandro that blue zone bugs whenever you change the range in a mod its the game engine's fault
@Sparco if you want the same number of plazas as building slots level 1 by example needs to have 5 slots, the upgrade needs to have 6 slots because the expansion adds only 1 plaza seems to be hardcodded. GL with your creations and competition coming soon xD.
[S]parco6<Cz>  [skapare] 22 maj @ 16:24 
Yep some less version i make, this week i prepare on vacation and next week im not on pc, on next month i make something :)
Story Enthusiast 21 maj @ 11:15 
Hey there! Great mod, excellent work. I was wondering if you'd be interested in making a less powerful version of it? If you want input I'd be glad to give it, but I don't know a single thing about modding so I wouldn't want to pretend like I have all the answers lol :frosted:
[S]parco6<Cz>  [skapare] 19 maj @ 21:27 
maybe due that new patch 1.3.1 still working on it when have free time, i make it :)
Sandro 19 maj @ 4:10 
Blue zone from house districts bugging it when u try to put it in new place
[S]parco6<Cz>  [skapare] 18 maj @ 18:11 
Yep i improve little my version and housing buildings, after update rolled my values to vanilla so i first made less version for others with less bulding slots and then little improved for this mod :)
Legiraa 18 maj @ 16:36 
If possible could you add more output on houses/housing block for more populations?