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Currently connected to a space station if that makes any difference..
I do notice that exavos doesn't remember the gravity alignment setting when pasted/save reloaded, can that be a thing?
If you see this, I've found a solution, turns out this was something caused by a contribution from someone else that i didn't fully read into properly and after taking a closer look i realized now that this change unintentionally caused the script to run twice on certain ticks and if this happened on the load tick that would result in it trying to cache the blocks and immediately try to use that cache in the same frame which was incomplete. will be posting the fixed version tomorrow after i get some time to fix some other issues like rover mode not being detected properly. (using the fan blade thrusters results in the lift thrust not showing up)
If that trips it means the script couldn't find a controller block which is odd if there is a functional cockpit on the ship. I'm not sure how i'd have to go about resolving this. especially since it works fine on my end so i can't even begin debugging it.
"Caught exception during execution of script:Missing Controller!"
I'll make a new PR with just the first three commits, since that change is a separate bug fix.
The other one though actually breaks intended functionality rather then fix it. because i think there's a misunderstanding with how that is supposed to operate.
The DockTag goes on the external connector that you are docking with, not on the ship containing Excav. this is to ensure that the engines only shut off when docked with a ship that you know can handle the extra weight of excav ships.
(i've had it happend where mid-air operations ended catastrophically due to unexpected engine shutoff. so i created this to make it only work with certain connectors on my mothership.)
- pokerface_cactus
@Melfely, I'll gladly check it if you pull request the dev repo https://github.com/brandonvdongen/ExcavOS
https://github.com/kpiatkowski/ExcavOS
I am tempted to look into making my own version that has a toggle for that, would you mind if it gets posted to steam, "unlisted" or "public"?
Rither in manually created groups or single, the script manages thrusters, turning them on at lift off even if manually shut down (which makes a gentle exit from the base amusing.. there's a large industrial on the back for breaking into orbit)