Space Engineers

Space Engineers

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ExcavOS [Dev Branch]
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8 May @ 11:34pm
10 Sep @ 11:19am
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ExcavOS [Dev Branch]

Description
What is this?
ExcavOS is an Operating System dedicated to all miners!



Do you often wonder while mining: Is the miner already full? How much my miner can carry and not fall down?
If yes, then this script is for you.

Please check the official manual page on setup instructions and features https://excavos.surge.sh/

If the above website doesn't work try this quick mirror https://excavos.statichost.app/

**This is the Dev branch release of ExcavOS**
Included Changes/Improvements:

to give some updated info on the changes that are on the player facing side.

- toggle_gaa and toggle_cruise now have optional secondary arguments on and off which force it to that state instead of toggling it.

- gravity align is now displayed as P-Grav Align and A-Grav Align depending on which of the two is the dominant gravity source at that point, this allows the ship to align with grids on stations and astroid bases. etc.

- atmospheric thrusters are shut down automatically in space so they don't waste power. **

- a new config value "DockTag" if a connector has the set docktag in it's custom data and the ship docks with that specific connector it shuts down *all* thrusters, this is useful for fighters/mining ships that get docked to haulers to stop it from wasting power/fuel by fighting the main ship's movement.*

- if the grid becomes static all thrusters are shut down to prevent hydrogen/power waste.*

- while gravity alignment is active the mouse can now override the gyro's to a degree, allowing for adjustments without needing to turn off the alignment completely.

* these features run only if no pilot is currently present in the ship, if a pilot enters the ship the engines are powered on early to prevent the ship from falling down once the connector disengages or the ship is no longer static

** this is done by checking the engines 'effectivethrust' is 0, this will effectively auto-manage any engines both vanilla and modded to shut down the engines if for some reason they are incapable of providing thrust, for example, if you run out of hydrogen, the effective thrust becomes 0 and it shuts all those down until you refuel again.
this also means that they get excluded from the weight calculation if you run out of fuel so the weight calculation only accounts for atmos/ions at that point.

The ship automation features can now be disabled if they are undesired using the new:
AutomateThrust=true
AutomateStockpile=true
AutomateCharging=true

With Thanks to @Brianetta

There's additional tweaks, additions and optimizations in there that were made over the past 2 years that i've long since forgotten about, i was not aware that none of them ever made it into the released builds.

For the original/official release see here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2093241754 (not updated in a while. not sure when or if it will be)
58 Comments
Spider289 30 Sep @ 6:42pm 
Website for documentation seems to be back online !
SaltyNUggeTZ 30 Sep @ 1:25pm 
The pages linked (surge and statichost) are both down. Need the documentation please!
Pere250 30 Sep @ 8:12am 
Anyone happen to have the manual? Every link (from other pages as well) to get to the manual is down. Seems like this is a great script based off comments, but I am unable to locate any kind of instructions
Buck Futter 30 Sep @ 7:58am 
The docking tag doesn't seem to work as expected, I have defined the tag and I have put the tag in the connector I use to park the ship but no thrusters turn off.
Currently connected to a space station if that makes any difference..
PF_Cactus  [author] 26 Sep @ 3:40am 
@Calla, as with all settings they are in the custom data of the script block, clearing it will automatically write back in all the defaults.
Calla 25 Sep @ 7:06pm 
Where am I supposed to put the above code to disable the automation features? You did not specify where they go.
尤利 24 Sep @ 11:35am 
cool. if you do I will add it to my mining ships. thanks
PF_Cactus  [author] 23 Sep @ 5:08pm 
after some more in depth inspection of the code i realized there's a lot of legacy code in that just really should be cleaned up. so i'm considering doing a total rewrite of pretty much everything so i can sort out any inconsistencies and duplicate code as well as fix some issues I've ran into today that i can't easily fix without over complicating code needlessly again. this may take a while though.
Pablo Diablo 22 Sep @ 1:09pm 
Thank you for taking this over and updating it! Excited to see it still having a life.
PF_Cactus  [author] 10 Sep @ 2:37pm 
i can't really fix that one easily. i'll have to do some rewriting which i was planning on anyway but it may take a while.