Conan Exiles

Conan Exiles

Conan Classic
47 Comments
Nedbrytar-Yngve  [author] 20 Oct @ 1:10am 
Primarily from a pvp perspective Sorcery introduced a whole lot of issues, for example the bat making every raid one where you just land on the roof of whatever base you're raiding, the thunder spell that could destroy a base in seconds (im sure that spell has been changed by now)

my issue with the tavern is that it gives access to thralls without hunting for them. it's a cool feature if you're pve/singleplayer but takes away more than it adds in a pvp context

Fundamentally the mod is built around re-creating what the game used to be before on pvp servers. I've never played PVE servers and I never play with mods.
Turkwise 19 Oct @ 10:43am 
Yeah but those mechanics themselves aren't the reason why the game is worse so why disable them
Nedbrytar-Yngve  [author] 19 Oct @ 4:29am 
@Turkwise it's simple, because I think the core experience was far better before those elements were introduced.
Turkwise 19 Oct @ 1:38am 
Everything sounded good until the end.
Why disable entire mechanics? I dont really want to play without having access to sorcery and taverns are just fun to build.
Eyd 8 Oct @ 10:42am 
It is also not working for me in gportal, crashes the server when restarting, only works in single player :(
Mr.Friendly 9 Sep @ 10:54am 
Fresh install files and no line errors. WIth the mods .pak file (testy.pak) in the ..conansandbox /mod file along with the modlist.txt listing the mod, when i start the server, it appears to go through the boot sequence but will stop within 30 seconds of starting. Another mod that I use called classic roll, for example, loaded up the same way as described above will not cause the server to not start; it will start up and i am able to login and play.
So if i break this down one step further, i can put your testy.pak file in the mod folder and NOT list it on the modlist.txt file, and even though it wont load the mod, the server will still start up and stay running. Its when i list it on the modlist.txt file, with or without the * before the file name, the server will not boot. i dont know what happens at that point but thats what im experiencing.
Ive also tried to diable DLCs in steam but to no avail.
its interesting that my servers are affected but others arent.
Nedbrytar-Yngve  [author] 9 Sep @ 8:01am 
i'm assuming you're running on fresh save files for the servers? I'm really bad at this whole compatibility/error fixing things :steamfacepalm:
Nedbrytar-Yngve  [author] 9 Sep @ 7:59am 
Does it give a specific line about what is causing the error?
Mr.Friendly 8 Sep @ 12:35pm 
While attempting to troubleshoot the issue, I singled out and loaded each mod individually. This is the mod that the servers i tested on will not start with. The one mod that i find to be the most enjoyment in the game.
I know the other mods will load and have tested that. And i havent ever used beyond stations.
Nedbrytar-Yngve  [author] 8 Sep @ 7:48am 
@Mr.Friendly someone in my discord recently had this issue but it turned out it was because of a mod named "beyond stations". are you running any other mods on the server at all? I only had a server running for the mod when i was actively working on it so I can't boot it up and check right now.
Mr.Friendly 7 Sep @ 1:43pm 
Nedbrytar, i appreciate the work you have put into this mod. Your efforts have made the game fun again, in a more austere and brutal fashion. Your work on just the loot tables alone are worthy of a sand pirate shanty song.
Aquestion though: I would like to get the mod running on a server, rather than just the single player instance. Unfortunately, i have not had any success in running this on the steam dedicated server, the gportal server, nor through the funcom installation UI. All i get is a fatal error or the server will not boot up. Is this a setting or something on my end that keeps it from loading? Can it be fixed? This mod on a server would really be soemthing...not walking away from a camp that was just handled and then turn around and they are already respawned even with NPC respawn settings at max. that would be something...
|SFU|YortusMugwortus 24 Aug @ 5:49pm 
I wonder if this mod could have the option to re-enable "𝐃𝐢𝐬𝐚𝐛𝐥𝐞𝐝 𝐧𝐞𝐰 𝐟𝐞𝐚𝐭𝐮𝐫𝐞𝐬: to emulate the feeling of conan as it used to be the new purge, sorcery(with the exception of transmog), journey and the tavern are disabled."
Nedbrytar-Yngve  [author] 9 Jul @ 7:06am 
@Fluttervi Thanks for the feedback, I'll look some of the the things you mentioned. When i first made the mod you were able to buy legendary weapons through bloodstones so thats part of why they're gone. khari remnant seems like i probably just made a mistake somewhere. as for the low level droppable legendaries I might buff them, but i also wanted to keep them rare or frankly kinda bad just so it doesnt circumvent 1-60 progression as much as they do in current conan.

I'll go over the pets again next time im working on the mod, i thought i had the hyena in a decent place but theres so many testing variables and so many pets to test. I also want to make sure theres still somewhat a progression feel to having different pets. I might just have missed increasing the hyenas armor penetration (the main issue with pets).

I really like siptah but the overall playerbase doesnt so i just feel like it's not worth working on a version of the mod that works well with siptah.
Fluttervi 9 Jul @ 2:48am 
for everyone else, this mod works as intended on exiled lands only, half hour on savage wilds and siptah was enough to see that, what this mod achieves on exiled lands is not happening on those maps. within ten minutes on siptah i had 13 star metal ingots and 30 hardened steel
Fluttervi 9 Jul @ 2:41am 
one last thing, might wanna take a look at damage numbers for pets. yeah hyena got good health and armor but might as well be licking the enemy for all the good it was doing. funcom nerfed critters way too hard and some need a jolly good training session at the gym to get them back in shape. a t4 bearer with stone sword hits harder than greater hyena.
Fluttervi 9 Jul @ 2:30am 
couple of typos in there, word on bottom row [dealbreakers]
Fluttervi 9 Jul @ 2:27am 
tested it from start to end, 2 crash in 200 hour playthrough so very stable. 1 jailor key throughout whole playhrough, this needs adressing too low. khari remnant have 45k hp ad hit hard as champ? odd as thag weaker than them now?. removal of bloodstone undesired, many players will have done battepass and not be able to craft anything made with bloodstone, maybe add as rare chest drop? nerf to legendaries has also nerfed uncraftable low tier legendaries like misha bite, eye of watcher and daggers dropped by named set priests 22-24 dam now. shame as these were good stepping stones to hardened steel. still getting alot of mounted heads. all told none are dealntrakers but thoughy you should know. well done
Nedbrytar-Yngve  [author] 30 Jun @ 3:13pm 
@ay tone no clue tbh, if the map uses the same data tables it could but if it uses its own data tables only a few things will carry over.

@Frission I'd also like that but changing the perks was more work/more difficult than i thought it would be.
Ay Tone 30 Jun @ 11:36am 
Would this play well on the Legend of Shem map?
Frission 29 Jun @ 10:33pm 
Would love to see in the future the perk system brought back to the pre-Age of X versions we had in the earliest releases.
riinagaja 27 Jun @ 1:45am 
@Nedbrytar-Yngve: I did, and thought it would not do harm and the other issue being the more likely culprit. Well, I just tried it with no mod but The Purge Mod and this one, and it loaded up, even with the Bulge launcher. (mod is still marked as an error)
Anyway, I guess that means whatever causes Conan Classic to be not readable is not really a major concern. It was just some incompatibility after all. A shame, because I was looking forward to the more challenging survival. Conan is so easy now, I never feel like some stone-age to bronze-age savage anymore. I start right away building architectural wonders, having infinite food after 2 minutes, and picking of most fighters and predators around, using just some sharpened stick.
Nedbrytar-Yngve  [author] 25 Jun @ 6:34am 
@riinagaja theres probably something i've done wrong in terms of compatibility, are you running any other when using the official launcher?
riinagaja 25 Jun @ 2:00am 
@Nedbrytar-Yngve: No usage of the mod before. The custom launcher remark is just an indicator for you. I started it up with the official launcher, but it crashes. However, if you see it working for you, maybe there is some configuration that makes it work? I didn't try much after confirming that this is the only mod I ever saw in Bugle to not have a name due to errors.
Nedbrytar-Yngve  [author] 24 Jun @ 6:54am 
@riinagaja have you been using the mod before? I don't use a custom launcher and i havent run into any issues.
riinagaja 24 Jun @ 1:54am 
The mod currently seems to crash on any game. The Bugle custom launcher for Conan registers the mod as name "???" (which I had never seen before), and detailing the problem as "invalid unicode code point at line 3 column 6837". Had to turn it off.
Nedbrytar-Yngve  [author] 13 Jun @ 6:35am 
@ninjutsu the mod isn't built around functioning with any other mod than Xevyr's purge mod as it changes nearly every single aspect of the game in order to return it to how it used to be.
I have no idea if it will work as intended when using other mods as they might overwrite eachother.
Ramon 12 Jun @ 10:13pm 
I'm really enjoying playing with this mod. I'm new to the game and the changes being applied are much more consistent with the current version.
ninjitsu102 12 Jun @ 2:53pm 
will this fix the edit thrall mod?
Nedbrytar-Yngve  [author] 8 Jun @ 4:30am 
@Dee not for now. maybe i'll look into that at some point but currently it's not in the works.
Dee 7 Jun @ 11:24am 
Hmmm, this is almost what I'm looking for, but I don't want sorcery and tavern disable. Does this mod allow you to pick and choose which options you want turned on or not?
Nedbrytar-Yngve  [author] 16 May @ 9:16am 
added horses back in.
Nedbrytar-Yngve  [author] 16 May @ 5:44am 
Important note: Had to revert the changes to crafter thralls having speed and cost reduction, those are back on the crafting stations.
This is due to the change only working in singleplayer and not in multiplayer. temporary while i'm figuring this out.

you may need to rebuild your crafting stations.
Nedbrytar-Yngve  [author] 14 May @ 11:46am 
created a discord and a server:
Server: Conan Classic
Direct connect: 185.239.211.112:28600
Discord: https://discord.gg/pNAtXz358K
Nedbrytar-Yngve  [author] 13 May @ 5:19pm 
Big update, thralls now have their crafting bonuses back while the crafting stations have lost them.
If you're in an ongoing playthrough you need to rebuild your crafting stations.
More info in the Change Notes
Nedbrytar-Yngve  [author] 12 May @ 11:42am 
if you're running a server, make sure to have it restart daily. i'm putting out ~2 updates a day
Nedbrytar-Yngve  [author] 10 May @ 1:27pm 
@graver you're right thats more in line with how it used to be too, however I've recently found out it's pretty hard to actually change what the perks do so might take some time.
Graver 10 May @ 12:55pm 
is it possible to change the "mule" perk (carry all) into +1000 carry capacity? its a massive change, I know but it would make bearer more needful and its more logic than a men can carry anything
Nedbrytar-Yngve  [author] 9 May @ 3:55am 
@kamikaze I actually havent checked in on her and liu fei. the base for this mod was created exactly a year ago and i just recently came back to it. i'd assume she actually is unaffected by the mod but i'll take a look.
Kamikaze Hamster 9 May @ 2:02am 
Looks interesting, definitely agree on a lot of what you said above. One query though: Freya T3? She's not a normal guaranteed T4 spawn anymore, she's got all her quests etc and special perks. Shouldn't she be left alone?
Dr. Funkenstein 8 May @ 1:05pm 
CE was definitely more fun back in the day. If you ran into someone on a server with Legion armor and a Cimm zerk, that was noteworthy. Dungeons were worth the trouble. Obsidian weapons were worth the trouble. A T4 armorer was worth the trouble. These days...not so much. Thanks for this. Going to give it a solid try.
Nedbrytar-Yngve  [author] 8 May @ 12:26pm 
@saph0704 Personally I just liked the game more before those additions, horses for one just makes the world feel tiny and really reduces travel considerations, especially in a pvp context.
Sorcery just isn't engaged with a lot aside from summoning your dead body to save loot or using the bat to get on top of peoples bases, the rest of it is somewhat harmless i suppose.

a lot of the considerations I take are from the perspective of someone who only plays the game on pvp servers.
saph0704 8 May @ 10:58am 
I understand disabling the journey rewards and tavern. However, how are horses and sorcery bad for the sandbox experience?
Nedbrytar-Yngve  [author] 8 May @ 5:15am 
@Graver thank you
Nedbrytar-Yngve  [author] 8 May @ 5:13am 
@Nhevoz as of now I don't really know how to create configurable mods but if i ever get to a point where this is "fininshed" I'll see what I can do. the reason I want to change living settlements is primarily for pvp and progression reasons, not being able to take peoples thralls really killed pvp and only needing 1 good thrall per station type killed progression.
in the version I made last year I had made it so the craft speed and cost reduction was back on thralls as opposed to the crafting stations, like it was before they added the new stations, and imo that was a way better and more satisfying way to handle production.
Graver 8 May @ 4:50am 
Just started a server with this mod. Like this very much. Thk you and keep going :)
Sinathor 7 May @ 6:05pm 
I'll be absolutely keeping an eye on this mod. I don't dislike current Conan, but I do wish the game had more sandbox-y longform progression.

Can't wait to give this one a try! Good job! :DerketoMask:
Nhevoz 7 May @ 10:18am 
It sounds promising.
Some things that are planned for the future sound like something that, in my opinion, would be better to configure for the user to decide whether they want to enable them or not.