Conan Exiles

Conan Exiles

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Conan Classic
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69.887 MB
6 May @ 12:51pm
20 Aug @ 10:54am
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Conan Classic

Description
Discord: https://discord.gg/pNAtXz358K

This is a "Classic" mod that seeks to emulate the game as it was before various elements were stripped out of the game and systems antithetical to the core of the game were introduced.

Time spent in conan no longer has any weight or meaning, every part of progression has been completely undermined.
even raiding has become a meaningless activity with the only purpose of inconveniencing and griefing others.

in essence what I'm trying to do is bring back the feeling of progress while playing conan, having all your resources matter. it shouldn't even feel like you're playing a mod, it should feel like you're playing conan as it used to be.

🔽𝐂𝐡𝐚𝐧𝐠𝐞𝐬 𝐢𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐞𝐝 𝐛𝐲 𝐭𝐡𝐢𝐬 𝐦𝐨𝐝🔽

𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬𝐢𝐨𝐧

𝐖𝐨𝐫𝐥𝐝 𝐥𝐨𝐨𝐭: early game gear drops somewhat frequently,higher level and epic armor/weapons will rarely be seen before level 60. legendary armor/weapon drops are rare like they used to be, if you are prepared enough to take on the world bosses at a low level.

𝐭𝐚𝐦𝐢𝐧𝐠 & 𝐛𝐫𝐞𝐚𝐤𝐢𝐧𝐠 𝐭𝐢𝐦𝐞: Taming pets and thralls is restored to their previous values, this means you will want to get higher tier task masters to make up for the time.


𝐂𝐫𝐚𝐟𝐭𝐞𝐫𝐬: By reining in the drop rate of high tier armour and weapons, crafter thralls are now important in the journey to 60 as you'll want to craft armor and weapons on your journey. they're also involved with the legendary weapons, providing them with their smithing buffs, allowing you to tune for damage/armor pen etc.

𝐜𝐨𝐦𝐛𝐚𝐭 𝐭𝐡𝐫𝐚𝐥𝐥𝐬: All thralls are back to similar states to Before the age of war, meaning they are now a huge part of your progression and ability to take on the harder content the game has to offer. Fighter and Archer thralls have been stat separated again, Archers are now far superior at ranged combat, and fighters in melee combat. Sherpas have gotten their vitality back, they are tanky but weak damage dealers.
All thralls now have stats based on their location and rarity. although even the weakest T4 thralls are viable, the cannibal brutes no longer hold a candle to Dalinsia Snowhunter as she's highly contested. in general the higher level zones provide the best thralls, as it used to be. harder to get, and harder to level thralls should be worth the trouble.

𝐀𝐧𝐢𝐦𝐚𝐥 𝐩𝐞𝐭𝐬: pet's were never really good for much, so they're now adjusted to not be a waste of time. They now have higher potential than ever, all greater animals should be worth using if they roll the right perks.

𝐥𝐞𝐯𝐞𝐥𝐢𝐧𝐠: The leveling pace is slightly slowed down to make every tier of progress matter more monster exp has been tuned in line with their difficulty a bit more. it should have a more natural pace now.


𝐖𝐨𝐫𝐥𝐝 & 𝐂𝐨𝐦𝐛𝐚𝐭

𝐏𝐞𝐫𝐤𝐬: the perk tree is rebalanced to offer actual choices and make it less weighted towards agility, its all the same perks just reorganized in a way to promote some variety.

𝐌𝐨𝐧𝐬𝐭𝐞𝐫𝐬: most monsters have been tuned to be more in line with how they used to be. some, like the crocodile are now resistant to knockbacks like they were before. animals associated with resources, such as elephants for their heavy leather are returned to their previous states, high hp and high armor.

𝐁𝐨𝐬𝐬𝐞𝐬: bosses are tuned like they used to be, they're made to be taken on by the player(s) and their thrall(s). Bosses droprates are in line with pre age of war, meaning legendary drops from bosses are somewhat rare. world bosses now drop broken skeleton keys that need to be repaired.

𝐍𝐏𝐂𝐬: Certain NPC's now have more appropriate gear and stats based on their locations and tiers, they also RARELY drop their gear.

𝐓𝐞𝐦𝐩𝐞𝐫𝐚𝐭𝐮𝐫𝐞: temperature is now more severe so you need water/food/gear appropriate for areas.

𝐃𝐚𝐫𝐤𝐧𝐞𝐬𝐬: The ambient player light is turned off so you now need torches/Cats eye potion

𝐑𝐞𝐬𝐨𝐮𝐫𝐜𝐞𝐬

𝐂𝐡𝐞𝐬𝐭𝐬: although chests no longer throw highly valuable items at you, they are still worth opening.

𝐋𝐞𝐚𝐭𝐡𝐞𝐫: heavy leather is again a core part of the progression of the player as the only reliable way to get it is by killing elephants, rhinos and mammoths.

𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬: every material you farm has meaning again, there are no quick shortcuts to massive amounts of tier 3 materials, the way it used to be.

𝐃𝐫𝐚𝐠𝐨𝐧𝐩𝐨𝐰𝐝𝐞𝐫: With the removal of dragonfire obtained easily the player now has to farm for it in order to be able to raid, a time investment like it used to be.

𝐄𝐧𝐝𝐠𝐚𝐦𝐞

𝐋𝐞𝐠𝐞𝐧𝐝𝐚𝐫𝐲 𝐭𝐢𝐧𝐤𝐞𝐫 & 𝐰𝐞𝐚𝐩𝐨𝐧 𝐫𝐞𝐬𝐭𝐨𝐫𝐚𝐭𝐢𝐨𝐧: these new level 60 feats allow you to repair broken skeleton keys and create legendary restoration kits, used for the crafting and repair of legendary weapons.

𝐋𝐞𝐠𝐞𝐧𝐝𝐚𝐫𝐲 𝐛𝐨𝐬𝐬 𝐰𝐞𝐚𝐩𝐨𝐧 𝐝𝐫𝐨𝐩𝐬: weapons dropped directly by bosses are now in a "worn" state, they have diminished stats and require restoration in order to unlock the full potential of the weapon.

𝐋𝐞𝐠𝐞𝐧𝐝𝐚𝐫𝐲 𝐜𝐡𝐞𝐬𝐭 𝐥𝐨𝐨𝐭: chests now drop weapon fragments, these range from various weapon types and lesser/greater types. certain high cost to craft legendaries, such Hanuman's gada are harder to get, but far more powerful than a lesser legendary.
All these weapons now take on the blacksmiths bonus, meaning you can tune for damage, penetration and durability.

𝐑𝐚𝐢𝐝𝐢𝐧𝐠: With all the changes above I believe theres finally reason to engage in pvp, be it for generic resources that are again required all throughout your conan playtime or for legendary weapons that actually hold value.




𝐃𝐢𝐬𝐚𝐛𝐥𝐞𝐝 𝐧𝐞𝐰 𝐟𝐞𝐚𝐭𝐮𝐫𝐞𝐬: to emulate the feeling of conan as it used to be the new purge, sorcery(with the exception of transmog), journey and the tavern are disabled.

use Xevyr's purge mod! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359158426
47 Comments
Nedbrytar-Yngve  [author] 20 Oct @ 1:10am 
Primarily from a pvp perspective Sorcery introduced a whole lot of issues, for example the bat making every raid one where you just land on the roof of whatever base you're raiding, the thunder spell that could destroy a base in seconds (im sure that spell has been changed by now)

my issue with the tavern is that it gives access to thralls without hunting for them. it's a cool feature if you're pve/singleplayer but takes away more than it adds in a pvp context

Fundamentally the mod is built around re-creating what the game used to be before on pvp servers. I've never played PVE servers and I never play with mods.
Turkwise 19 Oct @ 10:43am 
Yeah but those mechanics themselves aren't the reason why the game is worse so why disable them
Nedbrytar-Yngve  [author] 19 Oct @ 4:29am 
@Turkwise it's simple, because I think the core experience was far better before those elements were introduced.
Turkwise 19 Oct @ 1:38am 
Everything sounded good until the end.
Why disable entire mechanics? I dont really want to play without having access to sorcery and taverns are just fun to build.
Eyd 8 Oct @ 10:42am 
It is also not working for me in gportal, crashes the server when restarting, only works in single player :(
Mr.Friendly 9 Sep @ 10:54am 
Fresh install files and no line errors. WIth the mods .pak file (testy.pak) in the ..conansandbox /mod file along with the modlist.txt listing the mod, when i start the server, it appears to go through the boot sequence but will stop within 30 seconds of starting. Another mod that I use called classic roll, for example, loaded up the same way as described above will not cause the server to not start; it will start up and i am able to login and play.
So if i break this down one step further, i can put your testy.pak file in the mod folder and NOT list it on the modlist.txt file, and even though it wont load the mod, the server will still start up and stay running. Its when i list it on the modlist.txt file, with or without the * before the file name, the server will not boot. i dont know what happens at that point but thats what im experiencing.
Ive also tried to diable DLCs in steam but to no avail.
its interesting that my servers are affected but others arent.
Nedbrytar-Yngve  [author] 9 Sep @ 8:01am 
i'm assuming you're running on fresh save files for the servers? I'm really bad at this whole compatibility/error fixing things :steamfacepalm:
Nedbrytar-Yngve  [author] 9 Sep @ 7:59am 
Does it give a specific line about what is causing the error?
Mr.Friendly 8 Sep @ 12:35pm 
While attempting to troubleshoot the issue, I singled out and loaded each mod individually. This is the mod that the servers i tested on will not start with. The one mod that i find to be the most enjoyment in the game.
I know the other mods will load and have tested that. And i havent ever used beyond stations.
Nedbrytar-Yngve  [author] 8 Sep @ 7:48am 
@Mr.Friendly someone in my discord recently had this issue but it turned out it was because of a mod named "beyond stations". are you running any other mods on the server at all? I only had a server running for the mod when i was actively working on it so I can't boot it up and check right now.