Intravenous 2

Intravenous 2

Home Depot Dungeon - 2 Chapters
27 kommentarer
Trickyy Cluckk  [ophavsmand] 5. sep. kl. 7:41 
Home depot - 家得宝
Trickyy Cluckk  [ophavsmand] 5. sep. kl. 4:15 
如果你说的是0层(家得宝)里的枪,是的。你可以捡起它们并携带,但不会解锁它们。玩家可以携带它们,但这会带来巨大的惩罚,因为玩家不能使用任何法杖。
Trickyy Cluckk  [ophavsmand] 1. sep. kl. 9:21 
你指的是其他战役吗? 魔法武器只适用于“HDD”。你在其他战役中看到断掉的法杖是因为代码的问题。 理论上,你需要至少注册一种武器才能让所有其他武器生效。这很蠢,也没什么意义,但确实有效。 我不打算让魔法武器在其他战役中可用,只适用于“HDD”。
LeeSpork 29. aug. kl. 9:05 
Exciting!
Trickyy Cluckk  [ophavsmand] 26. aug. kl. 4:23 
LeeSpork, found what the issue was, the key of the door had lowercase letters as ID instead of capital.

Safe to say its been fixed and the update will roll out this week, if not today, as a preparation update for HDD Chapter 3
Trickyy Cluckk  [ophavsmand] 26. aug. kl. 1:57 
抱歉翻译得不好,但您说的是那个像大教堂一样的秘密房间吗?
如果是的话,前面某个关卡的桌子上应该有一本书,用神秘的方式解释线索。
如果您说的是打开第六关密室所需的钥匙,那么您需要在前面的每一关(包括第六关)都找到钥匙。
如果您说的是仓库球体,那么它更像是一种环境叙事(那里有梯子可以让你爬上货架)。
再次抱歉翻译得不好,谷歌在这里帮不上什么忙。
Trickyy Cluckk  [ophavsmand] 21. aug. kl. 1:45 
Hi Lee, thank you so much for playing it and the feedback, this stuff motivates me to continue the work on it even harder.

Ill try to see which door you are talking about. For a second thought you meant floor 6 (as it has a secret room which requires a secret key from all past floors), but after double reading and seeing its floor 7, knew that wasnt what you were talking about.

Orbs are only possible to tank with armour on dungeon floors as theyre too close (on higher difficulty), meaning you would need to speak to the merchant and get one. The warehouse orb is possible to tank without armour but its pure luck.

Glad you liked the mod, cannot wait to hear your reaction to the upcoming floors!
LeeSpork 21. aug. kl. 0:14 
This is really awesome!

I think I found a bug in dungeon floor 7, there is a room with a locked door that cannot be opened. An enemy in this room drops a key, but it does not unlock the door like you would expect. The room is located directly west of the entrance staircase.

I never figured out the orb secrets on my first playthrough, as I did not find the secret ladder on floor 0, and could not figure out any way to survive the frag grenades. After getting the dialogue that explains it, I figured out Steve can tank it - if I get lucky - but even with its lore, I am still confused why I cannot activate it with a fireball. The levels are certainly more gruelling without a flashbang .
bestbarberfails2011 10. juli kl. 3:57 
Kino is served
CRIMINALITY_BEST_GAME 29. maj kl. 8:05 
running around throwing molotovs at enemies that are just standing still is kinda boring, if the campaign was made to play with guns would be alot cooler
Trickyy Cluckk  [ophavsmand] 29. maj kl. 7:44 
overall, no need to say the campaign is ass just because its design isnt to your liking, its more than functioning, just has a different playstyle approach to it (run n gun on floor 0 and dungeon crawler on floor 1), many others found this fun despite the difficulty spike, and at the end of the day, its a shitpost mod, not only that but the biggest IV2 mod as of the dungeon release to now.
Trickyy Cluckk  [ophavsmand] 29. maj kl. 7:41 
its a thing of preference, and second off with basic strategy you can distract the enemies and easily take them out, its not rocket science lol. As for the health potions its a generous amout that you can already find, me and other map testers needed maybe 1 small per 2 levels of floor 0. As for the map thing its not the same map over and over, but a same design, layout is different each map and it only goes on for 6 SHORT levels (average finish time of 20-30 minutes), after that you have the dungeon which uses another different design.
CRIMINALITY_BEST_GAME 29. maj kl. 7:19 
yall put max difficulty enemies on big open spaces where you cant just walk past them, and that fireball weapon is so ass, walking around the same maps over and over again for 2 hours straight because they are so huge, also put more heal potions:iv2_skull:
Trickyy Cluckk  [ophavsmand] 28. maj kl. 9:43 
Why is that?
CRIMINALITY_BEST_GAME 28. maj kl. 8:22 
this map is ass
Trickyy Cluckk  [ophavsmand] 26. maj kl. 20:59 
Yeah you can do that but it doesnt help from depo onwards :p
Mumblez 26. maj kl. 18:55 
Unfortunately the dungeon lights revert to off if you load a save, which, kinda sucks.

ALSO I was able to nab a scorpion evo before the crackhead wizard boss, which certainly helped, even if I didn't have an ammo supply
Trickyy Cluckk  [ophavsmand] 26. maj kl. 14:19 
wait till you get to the dungeon dude
Mumblez 26. maj kl. 14:17 
I played through about 5 levels so far. While its definitely weird and wacky and I think you might of been on drugs making it, I can tell some decent effort was out into it, and it was quite fun.

Good job
SWNDust 21. maj kl. 6:19 
Ok:steamthumbsup:
Trickyy Cluckk  [ophavsmand] 21. maj kl. 5:48 
Hi swndust, thanks for your feedback but i wont be adding the NVG as that would kill the purpose of exploration. This is an issue with the game spy/roman will have to fix in one of the next patches, but considering he is busy atm, we will have to wait a while ://
SWNDust 21. maj kl. 3:08 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3485204348

If possible add the mode of night vision, when playing c user complexity breaks locations (light is lost in already opened areas when loading turn (F9))
Trickyy Cluckk  [ophavsmand] 9. maj kl. 7:48 
True difficulty is the meant way to play this :P

Well..

Hard AND True (hard as an easier variant)
SWNDust 9. maj kl. 7:27 
I shouldn't have run this on true difficulty :rwrcommander:
Mumblez 8. maj kl. 16:20 
this mod looks retarded in the best kind of way. I APPROVE
oxobobo 6. maj kl. 14:35 
it's peak ;(((((( IT4S SO P3444444444444K
Axecept  [ophavsmand] 6. maj kl. 11:59 
My name is the Gas Station Wizard, and I approve of this mod.