Project Zomboid

Project Zomboid

Zombies are still people, in a way
88 Comments
Sasabaka28 7 Oct @ 7:40am 
ооо, супер, буду ждать с нетерпением!
✅ DocRP  [author] 1 Oct @ 6:32am 
@sasabaka28
Да, я делал версию для своего сервера на 41 билд.
Времени сейчас очень мало, но как только появится возможность и я стану чуть более свободным от сервера dayz, я сделаю компаноку мода
Sasabaka28 1 Oct @ 4:07am 
есть планы портировать на b41, был бы очень признателен ^^
✅ DocRP  [author] 15 Sep @ 11:36am 
@GTS
Я не выводил настройки из мода. Игроку они пока не доступны. Когда будет обновление стабилки 42, сделаю настройки
GTS 15 Sep @ 11:32am 
Привет. Какие то меню настройки есть у данного мода ?
Glina Kishkoblud 8 Sep @ 4:09pm 
так же проверил на 42.9.0. всё так же падает фпс
Glina Kishkoblud 8 Sep @ 2:57pm 
@DocRP я тестил и на последней версии и на пиратке 42.8.1. Лагает одинаково(
✅ DocRP  [author] 7 Sep @ 8:15pm 
@Glina Kishkoblud Очень странно. Возможно последние нестабильные обновления что то изменили и мод начал некоректно себя вести. Ибо на тестах показывал себя просто прекрасно. На сервере 41го билда тоже играли прекрасно.
Скорее всего буду ждать стабильной версии 42го билда, что бы сделать все корректировки и не переделывать мод по 10 раз
Glina Kishkoblud 7 Sep @ 6:30pm 
Самый крутой мод на поведение зомби, но очень жаль что фпс начинает дико падать при появлении на экране даже небольшой группы зомби
✅ DocRP  [author] 12 Aug @ 2:27pm 
@bart torgal
A bit earlier, I already explained to one guy. The modification description is written manually, but for the Russian language, with elements of Russian humor. Given that my knowledge of English is limited to conversational experience without specialized training, it's quite likely that I made many semantic errors when trying to convey the humor. Because of this, it creates a clear impression of being 'artificially written.' For that, I apologize.
bart torgal 12 Aug @ 1:37pm 
the description is 100% chatgpt. nobody talks that way. and i love it
✅ DocRP  [author] 2 Aug @ 2:45pm 
@Братья, в наше время в любой работе можно подозревать ИИ... Однако ИИ всеравно не заменит человеческого юмора, креатива и стараний :)
Чикаго Рэпер 2 Aug @ 1:52pm 
чет я описание прочитал , думаю ии)
kostyalio2003 14 Jul @ 9:44am 
После того когда я прочитал описание мне стало страшно играть в Project Zomboid с этим модом
✅ DocRP  [author] 4 Jul @ 1:41am 
@Sharkter
Sí, es normal. Es una característica intencional del mod.
Sharkter 3 Jul @ 7:48pm 
Es normal que, tras instalar el mod, todos los zombis se queden 'CALVOS'. Veo que hay una Fix, pero no sé si esa era la idea. Estoy en la versión 42.10. Tras quitar el mod, todos regresan a tener cabello.
✅ DocRP  [author] 27 Jun @ 4:21pm 
Update: 1.1 (28.06.25)

✔ Optimizations & Cleanup
- Detailed compatibility improvements for the "Bandits" mod
- Fixed proper removal of zombie hair
- Fixes for active phase behavior during rain
For optimization purposes, zombies will return to their daily routine within approximately an hour after the rain ends.
- Restructured most functions for better compatibility with version 42.9

✨ New Additions
- Zombie active phase and dormant (torpor) behavior are now tied to seasonal time.
Dormant phase schedule:
Spring: 7 AM – 8 PM
Summer: 5 AM – 10 PM
Fall: 7 AM – 7 PM
Winter: 9 AM – 5 PM
- Expanded shelter search targets for the dormant phase. Occupied hideouts and player-built houses are now also valid shelter destinations.
✅ DocRP  [author] 26 Jun @ 6:46pm 
@renko
Принял. В понедельник буду выходной займусь
Renko 26 Jun @ 1:39pm 
Привет, мод надо обновить, после последнего патча даже при игре без других модов периодически при сражении с зомби или движении рядом с ним персонаж "застывает" и не может двигаться, при этом окружение и зомби продолжает двигаться и лишь после того как персонажа обкусывают, он "отвисает"
Renko 16 Jun @ 11:32am 
@victim of life
Спасибо за наводку на мод, но меня интересовало не столько поедание трупов зомбями как таковой, сколько атаку зомбями самих животных. То есть сейчас зомби тупо бегают за паникующими животными и все, нереалистично. А хотелось бы чтобы была реальная мотивация спасать животных от зомбей
✅ DocRP  [author] 16 Jun @ 10:40am 
@САНЯ ЧЕКУШКА
Я выложил сингл версию мода. Серверный мод будет доступен только на моем сервере после выхода стабильной 42й ветки
nsxne 16 Jun @ 9:58am 
по итогу в мультиплеере варик использовать?
hehe 14 Jun @ 12:39pm 
@Gubernator
Подобный мод уже есть Starving Zombies [B42]
Renko 11 Jun @ 8:59am 
Привет, а ты можешь сделать отдельный мод на "зомби жрут животных и их трупы", без всего остального хардкора?
✅ DocRP  [author] 8 Jun @ 12:32am 
Stanislav_BTC
Все для тебя, тёска =D
Enkirion 7 Jun @ 11:40pm 
бро, ты крези, но я не я если не поиграю с этим
✅ DocRP  [author] 6 Jun @ 9:44am 
@Eldritch Anko

Let's do this. You're not the first to ask about compatibility with build 41. Starting Monday, I'm going on leave from work, and next week I'll release an update with compatibility for the old version.

As for the mod version compatible with the server part, I'll consider it on a case-by-case basis for those who reach out, with the mod tied to a specific server.
✅ DocRP  [author] 6 Jun @ 7:01am 
@Eldritch Anko
Unfortunately, this is not compatible with previous versions of the game.
It is also not compatible with multiplayer. I intentionally removed the mod's functionality in multiplayer since this modification was specifically designed for my server.
Retro Gremlin 6 Jun @ 1:59am 
I love it, I'm already tormenting my partner with screechers and sprinters at night, this is even better, he's gonna love me. LOL

Is it compatible with previous versions of the game in multiplayer?
JediKnightSky 28 May @ 6:52am 
This mod when coupled with Night Sprinter and Week One is so brutal. Love it.
✅ DocRP  [author] 27 May @ 9:14pm 
@Eric_86
Yes, no problem. Currently, there are no conflicts with the CDDA mod. You can safely use them together.

@KrFish
Good idea. I’ll work on it as soon as I have some free time.
Eric_86 27 May @ 7:42pm 
do this mod can run along side CDDA zombies mod? thanks mate excellent zombie mod
KrFisH 26 May @ 7:20pm 
Great mod! If I can suggest anything, it would be to make the drops better at night and increase the XP from Skills. It would make it worth going out at night.
JediKnightSky 20 May @ 11:49am 
Good to know, thank you for the excellent mod. If I had a wish it would be to make them go sleep in beds during the day, akin to the old Last Man on Earth with Vincent Price.
✅ DocRP  [author] 20 May @ 11:40am 
@JediKnightSky
This mod doesn't turn zombies into sprinters. But you can safely use it alongside another mod that makes zombies sprinters. There won't be any issues at all.
JediKnightSky 20 May @ 10:54am 
I am using this mod, and didnt notice them being night sprinters, so am using that mod in conjunction and seems to work with no issues. Or was I wrong in thinking this one was going to make them sprint around after dark?
GunF0x 19 May @ 10:58am 
This mod is FKN AWESOME, but holy crap is it hard... I turned up memory and cognition a bit as well, but I really wanted a supremely difficult experience, and THIS MOD DELIVERS!!! :D 10/10 masochism and zombie fun, highly recommend :csgogun::bash:
pointblank98 16 May @ 4:27pm 
@Courier 6: I know you're referring to the Infected in 28 Days Later, but the Infected all starved to death after 5 weeks.

That being said, a starvation mechanic would be really dope.
Courier 6 16 May @ 2:45am 
hey man can you make them all die after 28 weeks?
✅ DocRP  [author] 14 May @ 5:51am 
Update: 1.01 (14.05.25)

✔ Optimizations & Cleanup
- Debug messages removed
- Clothing and loot override files removed to ensure global compatibility with clothing mods

✨ New Additions
- Compatibility garters added for the "Bandits" mod
Mantha 14 May @ 2:50am 
This mod is just turning a simple videogame into an elaborate form of self-harm XD
✅ DocRP  [author] 13 May @ 6:57pm 
@🔰
These are configuration files for the zombies' appearance, making them more disheveled and with less clothing. I think this is an optional aspect of the mod that I'll remove in the next update to avoid conflicts with other mods.

Thanks for noticing!
🔰 13 May @ 5:39pm 
i just noticed that when launching the game this mod creates a bunch of errors for other mods that add clothes. nearly all of them in fact (i get 11 errors when starting that disappear when deactivating this mod).

so i looked a bit at the files and i dont quite understand why this mog changes zombie loot tables and zombie clothes when it should only change behaviour. anyway, i had to remove those files to remove the errors. guess i will see if the mod is broken now or not.
adimadim 13 May @ 6:13am 
it seems good but a bit hard can we change the smell accuracy manually?
✅ DocRP  [author] 13 May @ 3:57am 
@Greenfield
Должен работать нормально
Greenfield 13 May @ 3:43am 
Безопасно ли его ставить вместе с модом "бандиты"?
Luvidicus 12 May @ 11:14pm 
@BlitzMaxii (aka JCBOi/B3amJC)
Who tf cares? Where's the mod YOU created to make PZ a better game?
People complain about anything...
Lalo Salamanca 12 May @ 2:58pm 
song from the first video? is a silvagunner rip?
✅ DocRP  [author] 12 May @ 8:04am 
@fallen𝐴ngelbehindme
По сути часть этого мода выполняет похожие функции wandering
Вероятнее всего будут конфликты
✅ DocRP  [author] 12 May @ 8:03am 
@BlitzMaxii (aka JCBOi/B3amJC)
Unfounded accusation. But I can guess what made you think that way. Some phrases and jokes are tailored for the Russian language. And since my English is far from perfect—awkward, unnatural phrasing is possible.