No More Room in Hell

No More Room in Hell

nmo_blizzard
36 Comments
可不可以 27 Aug @ 8:06am 
厉害
Debyaka from the Desert 24 Aug @ 3:30pm 
Great map, enjoyed it a lot, Heres my run

https://www.youtube.com/watch?v=9FMZ46dkKtk
CPZIN_RLK_DO_ODIO 12 Aug @ 3:17pm 
great map, the only negative point its the otimization. if you are a singleplayer and casual player, this map is for you. a lot of ammo, balanced amount of runners and awesome mechanics :steamthumbsup:
NeroNapalm8 23 Jun @ 7:52pm 
It actually took me 2 hours to beat this map with like 800+ kills solo

Good map would recommend with friends because holy hell IT IS NOT 30 MINUTES LONG :secretweapon_hoi:
Fezezen 18 Jun @ 7:49pm 
I played through this with my friends. Most of my friends died early on, I got infected and eventually succumbed at the tunnel explosion bit. I had to guide my friend through doing the objective. Then I had to ghost and tell him where to go because the objective locations are so hard to find with the compass and billions of wrong turns. Finally, I guided my friend to the radio and he repaired it, he called the helicopter. He joked about the helicopter crashing. Then it did crash. He didn't have the will to go on and blew his brains out. The ending of this map is dookie, you have to fuel up a snowcat. Why didn't we just do that in the first place?
gahhhhhhhhh 18 Jun @ 7:45pm 
all of my friends died early on, i finally made it to the helipad after 1:30 hour of gameplay and made the joking remark the heli would crash, it crashed and I lost the will to go on and blew my brains out:steamthumbsup:
INO 29 May @ 2:59pm 
Best map!
WesK 17 May @ 8:12am 
Great map :steamthumbsup:but i feel like there might be an issue with the spawn points? We just played it on the server but no one spawned at the first spawn point, and only serveral guys spawned at the second one.
Cyn 16 May @ 5:16am 
Gave it a shot. Optimization is fine, had minor FPS drops but that's due to my old video card. Gameplay was perfect, loved the generosity with ammo. Just the right amount of difficulty, would be lying if I said I didn't sweat my hands off during the tunnel segment with the valves. 10/10.
Boodie_TN 10 May @ 10:09am 
Keep on mapping!!! :steamhappy:
Bine  [author] 9 May @ 4:16pm 
Thanks to everyone for the bug reports and your patience with the various issues. This new updated version includes the proper cubemaps for both HDR & SDR as well as a range of other bug fixes and improvements.
Iceysalt 9 May @ 12:49pm 
setpos 2017 -27 -217

Breaking the ice to drop down the ladder for others doesnt seem to work. Ladder is blocked and youre unable to climb up it. If you try to climb down youll climb for a second, fall off and take fall damage.
Ky1 9 May @ 8:44am 
Amazing update. Optimizations made map playable for everyone though some players still complain about lag, but they really play on ultra potato computers. You could try disable the shadows for all small and irrelevant props and for all npc_nmrih_ entities, I'm positive it will add a small improvement for 5-10 fps. Also, we noticed that, while playing on casual (respawn mode), players would respawn nearby one of their alive teammate and still have the snowy env_screenoverlay and, then they are stuck with it with no means of cleaning their screen. I suggest killing the env_screenoverlay_multiplayer entity after a while, for example, after third objective is completed, kill this entity.
durkhaz 9 May @ 4:40am 
Outstanding map! Good job.
As people already mentioned, cubemaps need fixing but except for that, I didn't encounter any serious issues
Chastokol 9 May @ 1:19am 
All metal surfaces have purple or pure white lightning. Console keeps spamming "Too many vertex format changes in frame, whole world not rendered" Also "Couldn't get HDR 'maps/nmo_blizzard/c758_-6377_-933.hdr' -- Trying non HDR 'maps/nmo_blizzard/c758_-6377_-933'
Failed, using default cubemap 'engine/defaultcubemap'
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Optimization is almost nonexistent.

No comments about the gameplay yet. I can't play when my eyes hurt looking at those reflections.
Nick 8 May @ 6:00pm 
Thank you for crafting this near perfect map. The detail, difficulty and backtracking was flawless!
Bine  [author] 8 May @ 1:16am 
Good to hear HACKFRAUD, thanks for giving it another try.
HACKFRAUD 7 May @ 10:24pm 
Runs much better now, even unpatched version ran ok once you walk 200m and get out of the spawn area.:lunar2019coolpig::steamthumbsup:
Qwazzy 7 May @ 6:22pm 
Just beat it solo. The framerate was definitely better, and I appreciated the dorm keycard tweak (curse my psychological need to break every box I see...). It really is a solid, fun map with gorgeous visuals. Thanks for updating it!
Openil 7 May @ 12:56pm 
Performance issues seem to be completely fixed, had a solid 60FPS the entire play through, really excellent map, high level of attention to detail, really in a league of it's own.
Bine  [author] 7 May @ 11:10am 
Just uploaded a new version which should hopefully improve performance a good deal. We are looking to make further improvements in this area but this should be a good first step
Dragostai 7 May @ 9:52am 
havent play it properly yet but its looking great, really nice atmosphere
Adema 7 May @ 9:45am 
Thanks for making this map, it cured my crippling fear of people being stuck in snow.
HACKFRAUD 7 May @ 7:27am 
Spawned turned around and got 10 FPS
https://youtu.be/l2gEK64fc6c?t=5
I'll check it out later, I loved nmo_ghostport and nmo_extra.
Hax1337  [author] 6 May @ 8:39pm 
Sorry for the poor performance, working on optimization now.

As for the func_precipitation particle snow Dysphie, that sadly is not an option because those snow particles contribute to a hard map particle limit of around 4000 that will just straight up close your game with no error message when exceeded and we already use a lot of other particle systems, hence the snowfall being props in the first place.
Ky1 6 May @ 3:07pm 
Really cool design, the snowy zombies are very cute. The problem is, even with ultra fps config + everything on ultra low I have no more than 30-50 fps which is not what I would call playable fps range. You have to consider that the vast majority of nmrih players are playing on potato computers and they have even less than 30 fps.

The map could use a lot of optimization techniques. If everything fails, consider using fog with small far z distance. Looking forward for the next version.
Capt Walker 6 May @ 11:09am 
New map🔥🔥
Addie 6 May @ 10:24am 
Great ambience and the custom snowy models are a really nice touch. Performance is really bad for most players though (<30 FPS) making it nearly unplayable in some areas. I checked with r_drawothermodels 2 and the whole map is visible from spawn, consider revising visclusters or adding occluders. You could also reduce snowfall prop_statics and use func_precipitation with "Particle Snow" instead
Fersigal 6 May @ 9:47am 
I can tell a lot from the screenshots alone that a lot of love and thought went into this map. Amazing feats of work, i'll try the map out when i'm back from my holiday break
DOOMLAD9000 6 May @ 7:59am 
Outstanding! Truly! I've yet to finish the map, is it is quite difficult (this is a good thing). But from what I've played it is definitely up there as one of the best custom maps made for this game. The snowy texture for the zombies, zombies stuck in the floor, and the blizzard it'self adds so much to the atmosphere. The lighting inside the actual base itself is superb. Been a long time since I was afraid to turn a corner in this game.

And the multiple references to The Thing were awesome, I recognized them instantly. Only problem I've had is the blizzard in the beginning tanked my fps a bit. Was rocking 15-20 until I made it to the ladder to the camp outskirts. But Idk if that's because it's too much or because my computer is ass (My computer is ass), so I'm not docking points for that. You 2 are quickly becoming my favorite map makers. 10/10 would recommend.
Sen 6 May @ 6:19am 
:melon:
Qwazzy 6 May @ 5:03am 
Thanks for the response! For the kennel, I think I broke the crates before realizing the keycard was above me and that props would be necessary to reach it. I noticed that the crates in the tunnel by the valve/dynamite objective were made sturdy so they couldn't easily be broken - perhaps the ones in the kennel should be changed to be the same way?
Bine  [author] 6 May @ 4:54am 
Thanks for your feedback Qwazzy, glad you enjoyed it. Agree completely with your points and will see if we can work on the sticking points. Unfortunately, we weren't able to get the flare gun to work for lighting the gas - if anybody has any ideas on that front please message me. A molotov should do the trick though, if you can find one.

There should be a few props lying about in the kennels for climbing - it's possible they were broken or lost somehow. I'll see if we can make that section work a little better. Cheers!
Qwazzy 6 May @ 4:16am 
(Forgot to add, but if you're reading these comments right now trying to decide whether or not to try this one - DEFINITELY try it. Even if you don't complete it, the map's atmosphere and ambience is phenomenal and worth seeing for yourself.)
Qwazzy 6 May @ 4:14am 
It's obvious a lot of attention and care went into this map. The whole snow aesthetic is very cool, from the hills to the zombie skins to the falling snow in the air. The effects of zombies breaking through things, rising from the snow, and more were great ways to keep things tense. It definitely felt on the tougher side of maps, especially playing solo, but not unfairly so. And I also appreciate the use of the newer features like carrying keycards in your inventory and having an on-screen timer for "hold out for X minutes" objectives.

I do have three minor feedbacks/nitpicks (depending on how you view them) if it helps.
Qwazzy 6 May @ 4:14am 
1) The "use flare to light the gas on fire" objective was somewhat confusing - I was thinking of the flares received at the start of the game, and died trying to shoot the gas can with the flare gun. Only on my second try did I notice there was a very specific mission-tagged flare prop I was supposed to use instead.
2) Zombies spawning on the curved snow sometimes glitched, being half-inside the snow and walking in place, unable to move. I even had a crawler zombie that was completely hidden under the ground (only seen by their shadow) who could still grab and bite me. I had to smack at the ground several times before I got a lucky angle that struck a part of their body instead of the floor and killed it.
3) I might be dumb, but I never did manage to figure out how to reach the dorm keycard in the kennel. I tried looking for props to stand on or move, I tried shooting the boards holding the arm up, but nothing seemed to have any effect. I ended up just noclipping to it.