No More Room in Hell

No More Room in Hell

nmo_blizzard
Showing 1-4 of 4 entries
Update: 10 May @ 1:08am

- Fixed a potential softlock in the kennels
- Fixed a bug where the kennels card wasn't being removed from the player inventory after use
- Fixed some ugly misaligned overlays
- Prevented the player from picking up the kennels arm
- Removed some missing textures
- Fixed a prop fading in suddenly during the extraction sequence

Update: 9 May @ 4:13pm

- Players can now ignite the petrol objective with the flare gun as well as molotovs (many thanks to Durkhaz for the vscript that allows for this)
- Fixed a fade in issue with certain objective props
- Removed & replaced some materials
- Fixed an issue where zombies were spawning partially submerged in displacements (many thanks to Felis & Durkhaz for their suggestions)
- Hopefully resolved console errors about precaching certain particles
- Fixed vphysics console spam for a number of props without collision models
- Fixed a missing particle effect from the extraction sequence
- Increased the brightness of the tower cable material
- Fixed an issue where zombies were getting stuck in their spawn area at the main entrance
- Fixed an issue where late-spawning players were unable to shed the storm frost overlay
- Fixed an issue where the generator wasn't making sound at the crane near the spawn
- Added an quick fix to clear 'stuck' zombies from the spawn in order to free up some of the spawn cap
- Fixed the ladder in the spawn crane area being unclimbable - thanks to Ice & the players of M4X's Laboratory for bringing this up
- Rebuilt cubemaps for both SDR & HDR, hopefully should resolve the hideous reflections people have been experiencing

Update: 7 May @ 11:07am

- Added chance for molotovs to spawn near the entrance of the compound
- Added additional unbreakable props to the kennels area
- Added a new way to obtain the keycard from the kennels (thanks Qwazzy for the idea)
- Navmesh work including new previously unmeshed areas
- Fixed a visible nodraw face in the lobby waiting area
- (hopefully) fixed an issue where zombies were unable to leave a spawn area near the main entrance
- Made some early optimization efforts which should greatly improve FPS for most players
- Added some vphys clips to crucial areas, more work needed in this area
- Fixed some dodgy displacements near the main entrance

Update: 5 May @ 1:57pm

Initial upload