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is it the attack ones? with chin turrets
I still get occasional weird one-off errors, but ?relod_scripts seems to be able to fix all of them without breaking the addon
I'll be uploading it as soon as I get a chance
And yeah, the meier mission pack returns an error time to time, gotta look into that
on the topic of naval missions i have couple ideas: such as finding and transmitting the location of a scuttled submarine, or refueling a friendly one while submerged. naval resupply aswell, or hauling a couple sea mines into locations, or recovering splashed down aircraft. saving a cargo ship from patrol boats, or something like the previously removed "destroy docked ships" objectives. shooting down a sea dipping helicopter before it detects a friendly submarine, or rescuing a damaged ship from in the middle of a minefield
(trying to tow a tank out of a minefield would also make for a killer unique mission)
intercepting signals from e-warfare ships is something submarines do irl.
of course theres all sorts of problems with making ship missions, such as lag and waves, but lack of variety is not one of them.
I can't think of many mission types like I have in LCM, it's just "destroy ship(s)"
friendlies have a rectangular red piece of cloth on their roof and laser-based IFF for yor convenience
there are some where you have to assist friendly ones outside the fight, like: refuel / rearm / flip
I updated the vehicle file, it should work now
I will try one of those missions myself in a minute
After that, missions will appear just like the default ones
It's just not my level yet
That being said, moving helicopters already are in this addon and one of my next addons may have more aerial vehicles
Might investigate the possibility later
I will take them into consideration, but no promises
Also moving enemies that pursue you might be my next addon (:
this one has the arid(meier) missions