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- the "spy only" flank route is doable by 100%-speed classes (which i think is ok) **
- some props have collision that really shouldn't, though the clipping overall is good (Blu side has wires on the side of Courtyard and another fuse box you hit your head on before the main 2-door exit, ground level. Red's garden hose equivalent is intangible and no wires near front.)
- the security cameras match the death-spectate spots, which is awesome, but some of them are unrelated and I wish that had an indicator
(cont. 1/3)
(sorryyyy)
- ** I'm not sure what's going on, but the drop-down grate spot near the Spy Jump is flush with the other floor on Red and not on Blu. Blu jump with 100% speed feels slightly easier I guess, but also you can bump your head on Red side in the doorway. On Blu it's only possible by crouch jumping on the staircase side, but it looks like the Red grate is higher so both sides have the doorway a smidge too short
- the map asymmetry is noticeable even without the showcase vid and I think a couple spots like the red-coloured props could use better equivalent. Usually Blue is a little less vibrant or more cumbersome. For example, i dont really mind the blu tires vs red barrel below old spawn2, but your cool haybale ramp spot outside spawn1 just feels a little bit better with the red bundle (and also the longer wall leaves a gap with no Blu floor hay now too, or something with the models is different im sorry it's such a bad thematic design on default Blu this isn't your fault).
(2/3
Maybe I'm over-reacting cuz 2fort kinda already has some harsh color tradeoffs like Blu side featuring red props and wood tones and irl hazard indicators and security lights while Red is kinda"industrial + extra on top" but again, it's not map-breaking. Maybe mid could get one of its 3 roofs made a different color/style? Also the seam walk behind the tall cover is annoyingly harder on Blu but still reliable; I'm not sure what that accomplishes. In that same spot, scout can also still easily jump up the side of Blu's prop because of the seam near the base. The health vs ammo under the bridge seems unfair as well, especially with both being the same size and highground connecting to the spawns
But very cool map!! The visuals and the overall design totally give me that cozy excited energy that I got from 2fort back in the day or Applejack more recently. W
Also needs bot support :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510587953
]
I keep trying to join the ip address that was in the video's description and I keep getting this message: "Your map [maps/ctf_bluefort_rc1] differs from the server's". Like wtf, I subscribed to THIS MAP FIRST and it tells me that it differs from the others?
This is a friggin joke and I hate this map now.
2fort, although a shitty map, was ideal for all classes! You took it and, I'm not afraid of this word, RUINED the map! The map became unsuitable for playing as an engineer! the map has some good additions, for example the same 2 bridges on the sides and a house in the middle, very successfully added stairs from the water to the land, but why was it necessary to turn the entrance to the 2fort bases into the entrance to the well bases? why add a hole in the wall that leads directly to the stairs to the intelligence?
in short, my final verdict: the map is very controversial, there are both bad and good sides, but since the map is not suitable for playing as an engineer, although it should be suitable for all classes, I put a dislike, I didn't really like it...
-with sincerity, Applen’tjack Chickan’t
-With love, Applejack Chicken