Team Fortress 2

Team Fortress 2

757 ratings
ctf_bluefort
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22.595 MB
2 May @ 4:29pm
2 May @ 5:02pm
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ctf_bluefort

Description
My take on a redesigned 2Fort meant to make playing the objective actually fun while still keeping the spirit and feel of the original where possible.

Video breaking down the map: https://youtu.be/iIjzqKmqW8U
Popular Discussions View All (6)
1
12 Oct @ 10:27am
Where did the official server go???
Snaps
20
14 Sep @ 11:29pm
Let's petition Valve to replace the original 2fort with this.
Mister Snope
9
30 Sep @ 6:28pm
how do i play the map
Biznessfox
103 Comments
Happy Halloween 10 Oct @ 11:19am 
random nitpicks:
- the "spy only" flank route is doable by 100%-speed classes (which i think is ok) **
- some props have collision that really shouldn't, though the clipping overall is good (Blu side has wires on the side of Courtyard and another fuse box you hit your head on before the main 2-door exit, ground level. Red's garden hose equivalent is intangible and no wires near front.)
- the security cameras match the death-spectate spots, which is awesome, but some of them are unrelated and I wish that had an indicator
(cont. 1/3)
(sorryyyy)
Happy Halloween 10 Oct @ 11:19am 
2/3)
- ** I'm not sure what's going on, but the drop-down grate spot near the Spy Jump is flush with the other floor on Red and not on Blu. Blu jump with 100% speed feels slightly easier I guess, but also you can bump your head on Red side in the doorway. On Blu it's only possible by crouch jumping on the staircase side, but it looks like the Red grate is higher so both sides have the doorway a smidge too short
- the map asymmetry is noticeable even without the showcase vid and I think a couple spots like the red-coloured props could use better equivalent. Usually Blue is a little less vibrant or more cumbersome. For example, i dont really mind the blu tires vs red barrel below old spawn2, but your cool haybale ramp spot outside spawn1 just feels a little bit better with the red bundle (and also the longer wall leaves a gap with no Blu floor hay now too, or something with the models is different im sorry it's such a bad thematic design on default Blu this isn't your fault).
(2/3
Happy Halloween 10 Oct @ 11:17am 
(cont. 3/3)
Maybe I'm over-reacting cuz 2fort kinda already has some harsh color tradeoffs like Blu side featuring red props and wood tones and irl hazard indicators and security lights while Red is kinda"industrial + extra on top" but again, it's not map-breaking. Maybe mid could get one of its 3 roofs made a different color/style? Also the seam walk behind the tall cover is annoyingly harder on Blu but still reliable; I'm not sure what that accomplishes. In that same spot, scout can also still easily jump up the side of Blu's prop because of the seam near the base. The health vs ammo under the bridge seems unfair as well, especially with both being the same size and highground connecting to the spawns

But very cool map!! The visuals and the overall design totally give me that cozy excited energy that I got from 2fort back in the day or Applejack more recently. W
aleksd777 30 Sep @ 9:31am 
я вас
monk 13 Sep @ 2:13pm 
do anyone know how to play the multiplayer on the map
panadero de dragones 5 Sep @ 1:33pm 
no se me instalo
Nimulator 31 Aug @ 10:34pm 
Could be a KOTH map.
Also needs bot support :)
BLUEBEAR1234 23 Aug @ 8:58pm 
Works. :steamthumbsup:
biscuts 13 Aug @ 10:25am 
wheres the horseman
Sykkuno 10 Aug @ 11:18am 
bot mesh/nav mesh works with bot overhaul kinda. but it should be added.