Arma 3
MDH CAS
96 Comments
Moerderhoschi  [author] 24 Oct @ 12:14am 
@Deasen Utz you need to deactivate the CAS Debug mode its the second option in the CAS Mod options. Ingame press M to open the Map and in the upper left corner navigate to MDH Mods -> MDH CAS and there you can turn it on or off
Deasen Utz 23 Oct @ 8:47pm 
Fantastic Mod! How do i get rid of the lasers/label that point from the plane at the designated CAS Spot??
Moerderhoschi  [author] 2 Sep @ 12:56am 
update 2025-09-02: optimization on timeout and arrivaltime
Moerderhoschi  [author] 22 Aug @ 12:30am 
update 2025-08-22: small fix with minDistance parameter
NorYa 20 Aug @ 10:57pm 
Woohoo Thanks for the ac-119 support
Moerderhoschi  [author] 20 Aug @ 2:44am 
update 2025-08-20:
- added support of AC-119 (S.O.G. Nickel Steel)
- added support of AA Missiles to attack enemy Airtargets
- changed mode BROKEN ARRWOW planes now come in faster
- added more Modoptions in the ModDescriptionTab

MDH CAS Arma 3 Mod update 2025-08-20 (support of AC-119)
Moerderhoschi  [author] 5 Aug @ 12:39am 
@NorYa i didn't know that this exist. i will try to implement the gunship :-)
NorYa 3 Aug @ 11:26pm 
Any plans to support the ac-119 gunship from S.O.G. Nickel Steel?
Moerderhoschi  [author] 30 Jul @ 7:54am 
@itsniko not now but I will think about that

@Stolt CAS AA have to check that but the other two points are not really part of my CAS mod scope. if you want something to get fast from point a to point b try this -> Fulton Recovery / Fulton Recovery (With fulton model and sound)
Stolt 28 Jul @ 3:01am 
hey MDH!

Are you limiting the scope of this mod to just CAS for now? Because it would also be cool to have:

1. CAS jets (or regular jets) armed with AA missiles that can clear our enemy helicopters and aircraft over the AO

2. Transport helicopters that can pick you and your personal squad up at Point A and drop you off at Point B

3. Request a HALO drop for you and your personal squad at any point, like in DRO (with friendly squad AI being able to equip a parachute and knowing how to use it)

IDK how difficult it is to code/programme all of that into the mod but if its feasible, this would be amazing! I use your mod extensively with antistasi and it's an absolute blast!
Moerderhoschi  [author] 27 Jul @ 5:50am 
update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEH for showing up MDH Mod Tab on map with ctrl + shift + H
can you make mdh Artillery that let you call types of shells and mortars just like mdh cas please
Moerderhoschi  [author] 25 Jul @ 12:52am 
update 2025-07-25:
- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget
Moerderhoschi  [author] 24 Jul @ 9:45am 
update 2025-07-24:
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget

@Megademon57 & @Keepthechange try to start a new scenario and then after a fresh start try to saveGame and loadGame and check if the Mod still works for you. now it should.
Keepthechange 23 Jul @ 5:58pm 
i get this error 9 times of out 10 mdhFncCASweapons not found
Keepthechange 23 Jul @ 9:49am 
this mod is great when it works but it often doesnt, i always get an error code
Moerderhoschi  [author] 21 Jul @ 8:39am 
I was on vacation but now I'm back.

@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.

@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.

@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
Eagleknight57 21 Jul @ 3:58am 
Great mod, one of the bests, but...

I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.
Stolt 17 Jul @ 3:14am 
Dude I combined your cas mod with freestyle nuke mod and I'm calling in nuclear airstrikes now!!
sir.ghostington 14 Jul @ 5:54pm 
Is there a way to call in CAS while looking through a drone?
Stolt 11 Jul @ 2:08pm 
Hey man, I took a break from arma but now I'm back and I'm still loving this mod! Thanks for making the rolling cas and broken arrow feature!

Just wondering, what is the speed of the aircraft? Is it possible to customize the speed to (e.g. have aircraft got at 400, 600, 750 or 900 or 1000 kmph)?

Or would that make it too difficult for the aircraft to lock on in time to launch missiles/drop bombs accurately?
command008 11 Jul @ 1:23pm 
Ill try what you said. It happened to me using the usaf a10 and firewill f15 ex 2 but I'll test what you said and let you know
Moerderhoschi  [author] 10 Jul @ 7:00am 
@commando008 can't reproduce your lags, tested with 50 USAF Fighters and no lag for me. you can try to set the option "Set CAS actionmenu entry for save plane" to deactivate.

@John Democracy if you called CAS and want to abort it, after calling set the options
"Set behaviour when no red smoke found" = abort CAS
"Set CAS call mode" = direct at red smoke
"Set CAS arrival time in sec" = 15
then it should abort in a few seconds. after that set the options back to your needs.
command008 9 Jul @ 11:24am 
can confirm for me at least its causing lag on modded aircraft like USAF Fighters, and Firewills. any solution to fix this issue, it stops having lag and stutters when i remove the mod. id like to use this mod but the lag for me and my friends is too much
command008 9 Jul @ 11:08am 
seems to be causing bad lag when standing next to a modded plane, i think its because the plane is being used as a cas option
John Democracy 9 Jul @ 3:35am 
Is there anyway to abort oncoming cas?
John Democracy 9 Jul @ 3:20am 
Thank you @Moerderhoschi
UH-60 (Scientist) 8 Jul @ 7:50am 
thx
Moerderhoschi  [author] 5 Jul @ 9:03am 
@UH-60 (Scientist)
CAS call only with specific item: set variable mdhCASModNeededItemToCall, to e.g. = "B_UavTerminal"


@John Democracy
- Rolling CAS mean, player call CAS one time and after arrival + timeout(standard 1 min) it's calling automatically the next CAS until no enemy targets left (No need to manually call CAS again when targets left at the AAO)

- BROKEN ARROW mean, player call CAS one time and after arrival + 30sec it's calling automatically every 30 sec the next CAS until 9 planes unloaded or no enemy targets left (Its an emergency call to quick bring large firepower down to the ground)
John Democracy 5 Jul @ 7:55am 
What does broken arrow and rolling cas do?
UH-60 (Scientist) 29 Jun @ 5:30am 
good mod but it will be good to have like specific object like radio or rank to call CAS
The Cosmic Author 24 Jun @ 5:36pm 
This is amazing!
Moerderhoschi  [author] 24 Jun @ 3:54am 
@Aldude007 yes, you can choose the delay in the moddescription tab with many other options

@RedJay no, such a feature is not planned.
Aldude007 22 Jun @ 12:45pm 
Is there a way to have a delay before players are able to call in CAS again?
RedJay 22 Jun @ 7:30am 
Is there a possibility to have a CAS squadron? (Multiple aircraft at once in formation)
Moerderhoschi  [author] 22 Jun @ 1:44am 
update 2025-06-22:
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)
Moerderhoschi  [author] 21 Jun @ 12:44am 
@RedJay not for now, but maybe in the future
RedJay 20 Jun @ 6:07am 
Helicopter support possible?
Moerderhoschi  [author] 18 Jun @ 6:45am 
update 2025-06-18:
- changed minDistance parameter to all friendly players not only CAS caller and added more distance options
- optimized target selection for planes and gunship
Moerderhoschi  [author] 9 Jun @ 10:41am 
@Epsilon 11 no DLC needed to use the mod. try to use only the CAS mod and see if the problem still exists for you. i cant reproduce this "error" and i cant fix what i can not reproduce.
Epsilon 11 9 Jun @ 7:18am 
mine says cas not found or something like that, can someone help me with that? or do i need the jets dlc
Moerderhoschi  [author] 6 Jun @ 1:10am 
update 2025-06-06: added support of USAF AC130

some people frequently asked for it so. when you start arma 3 with USAF AC130 Mod loaded and call in the Gunship it will now spawn the AC130 instead of the Blackfish
Moerderhoschi  [author] 5 Jun @ 5:58am 
update 2025-06-05:
- added call methods Rolling CAS and BROKEN ARROW

see new video for BROKEN ARROW action -> https://www.youtube.com/watch?v=yt3ESsoeHYI
Moerderhoschi  [author] 3 Jun @ 12:28pm 
update 2025-06-03: support of Blackfish Gunship
- support of Blackfish Gunship

see new video for Gunship action -> https://www.youtube.com/watch?v=VGR5O66pr2I
Moerderhoschi  [author] 28 May @ 5:31am 
@Keepthechange post it here in the comments :-)
Keepthechange 27 May @ 7:26pm 
@morederhoschi how do i send you the link
Niner Tactics 27 May @ 8:55am 
have you ever thought of making Drone CAS using fpv drones or any of the default drones in Arma. I dont like controlling them preferring to be a ground pounder but I like when I see them go boom.
Moerderhoschi  [author] 27 May @ 5:54am 
atm i am busy on my github project: mdhSteamScreenshotsDownloader [github.com]

but when i am done with it i will work on the Blackfish Gunship implementation and other suggestions of Stolt.

a lot of work atm.
Moerderhoschi  [author] 27 May @ 5:51am 
@Keepthechange make a screenshot and send me the link
Keepthechange 26 May @ 11:57pm 
mine says casnotfound any reason ?