Arma 3
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MDH CAS
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Data Type: Mod
Mod Type: Mechanics, Plane
File Size
Posted
Updated
188.363 KB
30 Apr @ 5:08am
2 Sep @ 12:56am
27 Change Notes ( view )

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MDH CAS

In 1 collection by Moerderhoschi
Arma 3 Mods created by Moerderhoschi
12 items
Description
MDH CAS is a mod, created by Moerderhoschi for Arma 3. You are able to call in an CAS Strike.

HOW THE ADDON WORKS?
The addon automatically add an Actionmenu entry to call in the CAS Strike.
The CAS plane always targets the nearest threat to player outside the configured minDistance.
If the CAS plane carries AGM missiles it will use 2 of those for AA / Tanks / Wheels in this order.

IS THE ADDON MP COMPATIBLE?
Yes, call it and use it like in SP.

HOW TO CHANGE THE CAS PLANE?
CAS Plane can now be changed in editor VR World, see new Video for details.



HOW TO CHANGE MOD OPTIONS?
you can change some settings in the Moddescription tab


update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEventhandler for showing up MDH Mod Tab on map with ctrl + shift + H

update 2025-07-24:
- added callMode Cursortarget
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used

update 2025-06-22:
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)

update 2025-06-18:
- changed minDistance parameter to all friendly players not only CAS caller
- added more distance options for minDistance parameter
- optimized target selection for planes and gunship

update 2025-06-06:
- added support of USAF AC130

update 2025-06-05:
- added call methods Rolling CAS and BROKEN ARROW

update 2025-06-03:
- added support of Blackfish Gunship

update 2025-05-16:
- changed Arma 3 standard CAS plane loadout to 1x Clusterbomb, 1x GBU, 2x AGM and for west and east unguided rocket pods

update 2025-05-15:
- fix: usage of CDLC Spearhead P-47D Thunderbolt M8 Rockets
- fix: usage of CDLC Prairie Fire MiG 19/21 Cannons/MGs
- when debugswitch is on give a hint which weapons will be used and which ones filtered
- added option to deactivate voicemessages

update 2025-05-14:
- added usage of unguided rocket pods
- added usage of pylon machineguns
- added support for CDLC Prairie Fire Napalm bombs
- fix for CUP/RHS A-10 rocketpods
- bombrun optimization now hitting more in center
- now all available Planes with Bombs/Rockets/Missiles/Gunpods of all CDLCs, CUP, RHS should work

update 2025-05-09:
- Optimizations in code, targeting and target selection
- CAS strike can now be called on red smoke found 1000 meter around player
- CAS strike options can be switched in moddescription tab
- CAS debug mode available
- CAS actionmenu entry can now be turned off
- CAS can now be called in moddescription tab



CAS call in action menue only with specific item:
- mdhCASModNeededItemToCall= "B_UavTerminal"

CAS call in action menue entry only on specific object(use unit variable name or unit init):
- mdhCASModCallerObj1
- mdhCASModCallerObj2
- mdhCASModCallerObj3
- mdhCASModCallerObj4
- mdhCASModCallerObj5
(or if you want that only one specific player with the variable name p1 get the action)
- if(!isNil"p1" and {player == p1}) then {mdhCASModCallerObj1= player} else {mdhCASModCallerObj1= "logic" createVehicleLocal [0,0,-50]}

ADDITIONAL FILES
Contents of this download/subscription:
- signature files
- mod description/icons

CREDITS
Armed-Assault.de Crew - For many great ArmA moments in many years
BIS - For ArmA3

You like my mod? Check out my other Mods: Arma 3 Mods created by Moerderhoschi

github: https://github.com/Moerderhoschi/arma3_mdhCAS

You like my work and want to support me?


Paypal[www.paypal.me]

thank you :-)
96 Comments
Moerderhoschi  [author] 24 Oct @ 12:14am 
@Deasen Utz you need to deactivate the CAS Debug mode its the second option in the CAS Mod options. Ingame press M to open the Map and in the upper left corner navigate to MDH Mods -> MDH CAS and there you can turn it on or off
Deasen Utz 23 Oct @ 8:47pm 
Fantastic Mod! How do i get rid of the lasers/label that point from the plane at the designated CAS Spot??
Moerderhoschi  [author] 2 Sep @ 12:56am 
update 2025-09-02: optimization on timeout and arrivaltime
Moerderhoschi  [author] 22 Aug @ 12:30am 
update 2025-08-22: small fix with minDistance parameter
NorYa 20 Aug @ 10:57pm 
Woohoo Thanks for the ac-119 support
Moerderhoschi  [author] 20 Aug @ 2:44am 
update 2025-08-20:
- added support of AC-119 (S.O.G. Nickel Steel)
- added support of AA Missiles to attack enemy Airtargets
- changed mode BROKEN ARRWOW planes now come in faster
- added more Modoptions in the ModDescriptionTab

MDH CAS Arma 3 Mod update 2025-08-20 (support of AC-119)
Moerderhoschi  [author] 5 Aug @ 12:39am 
@NorYa i didn't know that this exist. i will try to implement the gunship :-)
NorYa 3 Aug @ 11:26pm 
Any plans to support the ac-119 gunship from S.O.G. Nickel Steel?
Moerderhoschi  [author] 30 Jul @ 7:54am 
@itsniko not now but I will think about that

@Stolt CAS AA have to check that but the other two points are not really part of my CAS mod scope. if you want something to get fast from point a to point b try this -> Fulton Recovery / Fulton Recovery (With fulton model and sound)
Stolt 28 Jul @ 3:01am 
hey MDH!

Are you limiting the scope of this mod to just CAS for now? Because it would also be cool to have:

1. CAS jets (or regular jets) armed with AA missiles that can clear our enemy helicopters and aircraft over the AO

2. Transport helicopters that can pick you and your personal squad up at Point A and drop you off at Point B

3. Request a HALO drop for you and your personal squad at any point, like in DRO (with friendly squad AI being able to equip a parachute and knowing how to use it)

IDK how difficult it is to code/programme all of that into the mod but if its feasible, this would be amazing! I use your mod extensively with antistasi and it's an absolute blast!