RimWorld

RimWorld

Thaumaphagy Ritual
17 Comments
Chaoticrow 22 Jul @ 2:58am 
Is there any chance to make this compatible with VFE?
Like.. stealing Psycast level instead of actual psycasts or something?
Kimo' 9 Jul @ 2:05pm 
I am also pretty sure this mod use to say it was compatible with VPE, no idea what happens after.
Avian 5 Jul @ 12:06pm 
"Should be compatible with all psycast mods, except Vanilla Psycasts Expanded ."
does VPE part added later or was i blind when i add this mod.
PetLoverSpy 1 Jul @ 8:34am 
Is it supposed to say whether the ritual succeeded or failed? I've done it twice now and it simply said that the ritual has been completed, but no notice of success/failure. Didn't get the psycast either and nothing else happened so either I failed or it's not working for me.
Andy 13 Jun @ 11:11pm 
You can separate mod files for different versions of the game by putting them in folders 1.5 and 1.6, your mod update for 1.6 broke it for 1.5
daddy devito 28 May @ 4:11am 
I also am running into the 0% ritual quality issue using VPE
TGrumms :^) 20 May @ 8:50pm 
@Metacolif looked into it, and you iterate over all abilities in the pawn's Pawn_AbilityTracker to see if they're psycasts when determining the ritual power. However, VPE adds a comp from the VE framework to pawns called CompAbilities, and stores the psycasts in a list called learnedAbilities. To fix the incompatability, you'll have to

1. Check if the pawns have that comp
2. Iterate over all the abilities in that comp
3. check the way you're checking to see if they're psycasts

Easiest fix probably involves taking a dependency on VE Framework
Avian 14 May @ 1:19am 
same issue :/
Drestalos 7 May @ 6:47pm 
Yessir, all required mods are installed. I am playing with the Ferny 1.5 Modpack
Metalocif  [author] 7 May @ 6:46pm 
Are you running VPE?
Drestalos 7 May @ 6:39pm 
I tested a few different variations, and possible requirements that I could come up with, though it doesn't have anything to do with psylink level, whether the psycast psyset was unlocked, nor does it have anything to do with psysensitivity, it works in reverse, where the other pawn can steal from the first, but I don't see why it would be any difference. When the ritual fails, it throws a red error about a shard being unaccounted for, dunno what that means, I'm assuming it means the shard wasn't consumed because the ritual failed.
Drestalos 7 May @ 6:22pm 
Yo big guy! I keep trying to do the ritual at the ritual spot, and it always says it has 0% chance of success, and when I start the ritual, it immediately fails because "The target was out of position", I tried with prisoners and then I tried with recruited pawns, none of the targets whose psycasts I was trying to acquire would stand in place, or even attempt to be in the ritual, they would just be wandering around away from it.
Metalocif  [author] 5 May @ 4:28am 
Nice, thanks.
NuanKi 4 May @ 8:22pm 
Added support for this mod in Controlled Rituals , which allows players to modify the duration and cooldown of rituals
Dr Jimothy 2 May @ 9:30am 
Oh goodness. This is peak.
Mr. Big Smalls 1 May @ 9:28pm 
Simple and good. Could easily run an entire game around this mod :twopointcured:
ferny 1 May @ 3:31am 
Nice