Total War: WARHAMMER III

Total War: WARHAMMER III

From the Grave - Vampire Counts custom expansion
297 Comments
LikeABith 29 Aug @ 4:38pm 
Your slaanesh mod looks so cool. Can't wait to play it when the new update comes out
Kysaro  [author] 29 Aug @ 3:39pm 
Thanks guys!! Also no for Nagash they are not available. But I might soon come back to this now that my Slaanesh mod is out. Will consider adding them to nagash as well.
TheRealJD 29 Aug @ 3:15am 
If I play as Nagash will these units bew availble ?
Dumbledood 26 Aug @ 4:26pm 
These look so good, you did such a good job. Love the vibe.
Emperor01 25 Aug @ 9:20pm 
One of if not the coolest custom VC mods. The idea of making them a whole faction as some ancient dead civilization is also a great idea. Looking forward to seeing what else is added or what other mods are made 👍🏻
Kysaro  [author] 25 Aug @ 9:23am 
@orerez, I think I've seen AI recruit them while I was testing my Slaanesh mod. Also, thats great to hear bud, happy you are liking it!
orerez 25 Aug @ 9:14am 
Does AI use these units as well? BTW this is one of my favorite mods, and I have been playing since WH1
Kysaro  [author] 25 Aug @ 8:47am 
Thanks all,

Hoping to release my Slaanesh mod once 6.3 drops (its finished) - after I will get back and update this mod (including the building line). Thinking about making it its own subfaction. Not sure what the catch would be though, initially what I had in mind was making them this ancient civilization that perhaps even outdates the tomb kings, coming back to life due to the winds of change that released when belakor was struck down, or something along those lines. Open to suggestions.
Inardesco 25 Aug @ 8:20am 
hey! There's an issue with the Sepulchar Chapterhouse building line. When you upgrade it to Abyssal Broodvault, you lose the ability to recruit the Mourn Guard Knights!!
stevenmrns 22 Aug @ 9:35am 
The models look amazing, phenomenal work! I think you should consider making them a sub-faction like the Mousillon mod
Loligagging 22 Aug @ 12:26am 
Please no game of thrones invading an actually good series
LikeABith 21 Aug @ 5:27pm 
This roster is WAY cooler than any of the vanilla vampire count units. They are definitely deserving of their own faction. Maybe their lore could be like white walkers from the north that start terrorizing the norscan tribes... or warpstone-infused undead
DocHolliday 18 Aug @ 4:14pm 
if you make a faction out of this eventually, it would be cool if it had some semi religious cult vibe too it, like the "Order of the Ancients" or whatever, personally that's just the vibe the armor gives off to me so it would be pretty cool.
Kysaro  [author] 18 Aug @ 9:37am 
@ziltoid If im not mistaken someone recently made one.
@SFH thanks =)
@Shiramune, I like the troglodon idea heavily armored will swing back to this soon. My Slaanesh mod is about 90% done.
@Artorias, I will look into making this its proper subfaction. But itll take me a while to do so.
[VI] Artørias 18 Aug @ 9:19am 
Is there a way to have the Hire-able Lords become a playable Legendary Lord?
Prefer yours over the base games not gonna lie
Shiramune 17 Aug @ 3:01pm 
@Kysaro
@OXIDOME
Just an idea: an armored dragon spitting out this blue energy that covers your mod's units, for the Mage Lord.
For the Warrior Hero, a mount like your Tier V unit (This unit is honestly too weak for Tier V).
A monster using the Troglodon's skeleton and animations would be amazing.
For the Mage, just a horse I think, he accompanies the infantry, although a Tzeentch disc would suit him well, but I'm not sure it'll be to the majority's taste.
Thank you for your work.
SFH 17 Aug @ 2:55am 
Ziltoid819 13 Aug @ 2:10pm 
is this compatible with SFO?
Kysaro  [author] 11 Aug @ 7:11am 
@OXIDOME, Can look into that when I work on this again. Any cool suggestions on what mounts they should be riding?
martybell34 10 Aug @ 2:09pm 
this mod is amazing keep up the great work
OXIDOME 10 Aug @ 6:57am 
I love this mod but it would be cool if the lords and heroes had mounts
Kysaro  [author] 10 Aug @ 2:26am 
Thanks all for the kind comments and apologies for not updating sooner. Ive been steadily grinding away on a Slaanesh subfaction mod which should soon be done. Ill probably come back to this and see if I can make this into a subfaction as well.

So I will read all your suggestions and see which will be an addition for when I swing back to this. Everything ofcourse if AwDiddums co-creator is onboard. :)
MR.STRAYBULLET 9 Aug @ 3:41pm 
Love the Mod!
Would be cool tho if you could add a sprinkle of Range Dmg buffs for the Hollow Marks like Commander Passiv and maybe something in the Techtree too?

And for some reason I cant recruit the new Heroes- anyone else have the same problem?

Otherwise lovely Mod, cant wait to check out more of your Stuff. :)
Chronos 29 Jul @ 7:17am 
@Kysaro I find error below in lua_mod_log
Loading mod file [script\campaign\mod\raisedeadprovinces.lua]
Failed to load mod file [script\campaign\mod\raisedeadprovinces.lua], error is: cannot open raisedeadprovinces: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module raisedeadprovinces from file raisedeadprovinces:[string "script\campaign\mod\raisedeadprovinces.lua"]:657: unfinished long comment near '<eof>'
Can you fix it?
Junwei 27 Jul @ 11:18pm 
I find that there's no way to improve Hollowed Marks' range weapons. It would be nice to include such to the mod, and perhaps guns or trebuchets that launches a corpse-like projectile? Thanks for the mod!
Sanguinius 27 Jul @ 7:27pm 
doesnt need an update just played it.. i want to thank you for you great mod have been playing it in campaign and skirmish they are quite balanced for a mod maybe some fine tuning the behemoth was sadly quite weak in my experience hope we get more units or content!
Red 27 Jul @ 6:03pm 
is there a sfo version?
CoffeeCaat 27 Jul @ 2:36am 
Not sure if intended, but Rakarth armor is black with this mod.
Sca 26 Jul @ 10:12am 
looks like the mod needs an update to be played :sad_seagull:
Hans Wright 19 Jul @ 1:55am 
Those guys could 100% be separate "awakened" undead faction, forgotten legion of Nagash or something like that. Great job with models! Thats some high quality right there!
KidouKenshi22 18 Jul @ 7:24am 
absolutely love the design and custom moveset and vfx! thats dlc quality, even better! Any way you could do a similar mod fpr greenskins? with new lords/heroes or LL who has custom animations? All greenskins have the same basic moveset, its so lame..
SirMemory 18 Jul @ 4:06am 
Will there be a SFO comp version at some point? :)
Kysaro  [author] 18 Jul @ 1:46am 
@GFreenD, my tag is Kysaro in discord as well. If not you can also type a message in the modding den discord, and leave a message in the skeleton crew channel.
GFreenD 17 Jul @ 3:43pm 
@Kysaro oh cool though how do i find your discord? (i would appreciate a helping hand in how to edit your mod (havent done any moding my self))
Kysaro  [author] 13 Jul @ 2:15pm 
@Reaper not too sure if it has a cap.. He is quite powerful comparing his costs to others will have another look at it when in updating it next.
Kysaro  [author] 13 Jul @ 2:13pm 
Thanks, as for rebalancing; wont be touched anymore. Impossible to keep everyone satisfied as its been modified multiple times now. But everyone is free to alter the mod to their liking. Feel free to reach out to me in Discord and ill even show you how to do so. :)
Reaper 13 Jul @ 11:35am 
Love the mod and the unit designs. The HP regen on the Pale Monarch seems a bit overtuned though, does it have a cap? He seems to be outhealing the damage he is taking even against AP.
GFreenD 13 Jul @ 6:24am 
great mod but my god it requires heavy rebalancing your units are costing twice as much upkeep as same or stronger units of base game (also some unit tiers dont seem to reflect their actual power as example vargul vs mireborne horror you can get vargul at castle lv 4 and he is tier lv 4 but mireborne is castle lv 5 building for a tier 3 who should be tier 4 if not 5 because all his stats are better then vargul apart his health and regeneration.)
Kysaro  [author] 13 Jul @ 2:57am 
Thanks for sharing will look into that. Material files sometimes get screwed up when creating wsmodels - should be an easy fix.
AshesForces 13 Jul @ 12:19am 
Golden Knight texture error
AshesForces 13 Jul @ 12:11am 
Wrathmongers texture error
Kysaro  [author] 11 Jul @ 1:44pm 
Thanks all, sorry for being a bit more absent but Ive been working on another mod in the meantime.

The lords should show up, probably a mod conflict somewhere.

MightBeRuku, thanks so much appreciate it buddy!! Good to see there are still passionate TW content creators.

Balthasar thanks for making a translation mod.

Once my Slaanesh mod is done ill try and come back to this.

Will also fix some of the mentioned bugs then, thanks all
Balthasar23th 7 Jul @ 2:02am 
Thanks for your mod! I have made a German translation for it. Feel free to link it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519136108
YTMightBeRuku 5 Jul @ 11:11am 
Just released a mod showcase on this! Loving the theme but can't help myself from seeing the Uruks from LOTR xD Keep up the amazing work and i can't wait for the future!
Ganjalf 5 Jul @ 5:09am 
Hey ^^
Love the mod, and the design. Does anyone know if an SFO submod has already been made for it?
Ksarper 4 Jul @ 6:33pm 
Very high level, both in terms of mod itself and page design
Ksarper 4 Jul @ 6:32pm 
Wow, just wow, please tell me what you used to design these “scrolls”?
Lufian 4 Jul @ 11:29am 
This mod is very cool.
Mathicsatem 4 Jul @ 2:37am 
The mod page looks amazing! Do you use the free version of ChatGPT? Also, can anyone confirm whether this is save game compatible?
Dante 3 Jul @ 11:57am 
Since the Hollow Marks are missile infantry, is it intentional that they do not have the option to use Skirmish mode?