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Hoping to release my Slaanesh mod once 6.3 drops (its finished) - after I will get back and update this mod (including the building line). Thinking about making it its own subfaction. Not sure what the catch would be though, initially what I had in mind was making them this ancient civilization that perhaps even outdates the tomb kings, coming back to life due to the winds of change that released when belakor was struck down, or something along those lines. Open to suggestions.
@SFH thanks =)
@Shiramune, I like the troglodon idea heavily armored will swing back to this soon. My Slaanesh mod is about 90% done.
@Artorias, I will look into making this its proper subfaction. But itll take me a while to do so.
Prefer yours over the base games not gonna lie
@OXIDOME
Just an idea: an armored dragon spitting out this blue energy that covers your mod's units, for the Mage Lord.
For the Warrior Hero, a mount like your Tier V unit (This unit is honestly too weak for Tier V).
A monster using the Troglodon's skeleton and animations would be amazing.
For the Mage, just a horse I think, he accompanies the infantry, although a Tzeentch disc would suit him well, but I'm not sure it'll be to the majority's taste.
Thank you for your work.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3550625069
So I will read all your suggestions and see which will be an addition for when I swing back to this. Everything ofcourse if AwDiddums co-creator is onboard. :)
Would be cool tho if you could add a sprinkle of Range Dmg buffs for the Hollow Marks like Commander Passiv and maybe something in the Techtree too?
And for some reason I cant recruit the new Heroes- anyone else have the same problem?
Otherwise lovely Mod, cant wait to check out more of your Stuff. :)
Loading mod file [script\campaign\mod\raisedeadprovinces.lua]
Failed to load mod file [script\campaign\mod\raisedeadprovinces.lua], error is: cannot open raisedeadprovinces: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module raisedeadprovinces from file raisedeadprovinces:[string "script\campaign\mod\raisedeadprovinces.lua"]:657: unfinished long comment near '<eof>'
Can you fix it?
The lords should show up, probably a mod conflict somewhere.
MightBeRuku, thanks so much appreciate it buddy!! Good to see there are still passionate TW content creators.
Balthasar thanks for making a translation mod.
Once my Slaanesh mod is done ill try and come back to this.
Will also fix some of the mentioned bugs then, thanks all
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519136108
Love the mod, and the design. Does anyone know if an SFO submod has already been made for it?