Total War: WARHAMMER III

Total War: WARHAMMER III

571 ratings
From the Grave - Vampire Counts custom expansion
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units
Tags: mod
File Size
Posted
Updated
284.202 MB
29 Apr @ 11:10pm
5 Jun @ 4:07am
7 Change Notes ( view )

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From the Grave - Vampire Counts custom expansion

Description
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!UPDATE!



* 4 new units
- Barrow Guard (Sword and board infantry)
- Dread Marshals (2-handed infantry) + Officer unit
- Mourn Guard Knights (Cavalry)
- Mireborne Horror (Monstruous cavalry)

* Units added to the raise dead mechanic

* Spells added to the heroes/lords including custom raise dead spell ("From the Grave") - both campaign and custom battle though in order to use the spell properly in custom battle please deselect the vanilla raise dead spell.

* Minor bugfixes (Vlad fixed, Unit cap fixed)

* Building added for cavalry/monsters

* Overal adjustment of balance / unit spacing. (also more mass added to the Pale Monarch)
!This is a difficult topic hence please share your suggestions with us on how to improve this!

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Mixer dependent if you want the 2 heroes and 2 lords to show up.
Should be fully compatible with most mods. I will be adding more units going forward.



  • Big thanks to AwDiddums in helping me create all the skills / passives / balancing of the units and lords.
  • Big thanks to JAFAR FROM AFAR for providing screenshots.
  • Big thanks to iAboLo6fa for providing screenshots.
  • Big thanks to X-T for providing me with Barrow Guard & Mourn Guard Knight weapons.
  • Big thanks to Skeleton Crew for helping me with some of the DB/balancing stuff.
  • Big thanks to Frodo for creating RPFM.
  • Big thanks to Ole for creating AssetEditor.
  • Big thanks to Mixu for creating Mixer to unlock the agents for different cultures.
297 Comments
LikeABith 29 Aug @ 4:38pm 
Your slaanesh mod looks so cool. Can't wait to play it when the new update comes out
Kysaro  [author] 29 Aug @ 3:39pm 
Thanks guys!! Also no for Nagash they are not available. But I might soon come back to this now that my Slaanesh mod is out. Will consider adding them to nagash as well.
TheRealJD 29 Aug @ 3:15am 
If I play as Nagash will these units bew availble ?
Dumbledood 26 Aug @ 4:26pm 
These look so good, you did such a good job. Love the vibe.
Emperor01 25 Aug @ 9:20pm 
One of if not the coolest custom VC mods. The idea of making them a whole faction as some ancient dead civilization is also a great idea. Looking forward to seeing what else is added or what other mods are made 👍🏻
Kysaro  [author] 25 Aug @ 9:23am 
@orerez, I think I've seen AI recruit them while I was testing my Slaanesh mod. Also, thats great to hear bud, happy you are liking it!
orerez 25 Aug @ 9:14am 
Does AI use these units as well? BTW this is one of my favorite mods, and I have been playing since WH1
Kysaro  [author] 25 Aug @ 8:47am 
Thanks all,

Hoping to release my Slaanesh mod once 6.3 drops (its finished) - after I will get back and update this mod (including the building line). Thinking about making it its own subfaction. Not sure what the catch would be though, initially what I had in mind was making them this ancient civilization that perhaps even outdates the tomb kings, coming back to life due to the winds of change that released when belakor was struck down, or something along those lines. Open to suggestions.
Inardesco 25 Aug @ 8:20am 
hey! There's an issue with the Sepulchar Chapterhouse building line. When you upgrade it to Abyssal Broodvault, you lose the ability to recruit the Mourn Guard Knights!!
stevenmrns 22 Aug @ 9:35am 
The models look amazing, phenomenal work! I think you should consider making them a sub-faction like the Mousillon mod