Total War: WARHAMMER III

Total War: WARHAMMER III

635 ratings
From the Grave - Vampire Counts custom expansion
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units
Tags: mod
File Size
Posted
Updated
284.202 MB
29 Apr @ 11:10pm
5 Jun @ 4:07am
7 Change Notes ( view )

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From the Grave - Vampire Counts custom expansion

Description
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!UPDATE!



* 4 new units
- Barrow Guard (Sword and board infantry)
- Dread Marshals (2-handed infantry) + Officer unit
- Mourn Guard Knights (Cavalry)
- Mireborne Horror (Monstruous cavalry)

* Units added to the raise dead mechanic

* Spells added to the heroes/lords including custom raise dead spell ("From the Grave") - both campaign and custom battle though in order to use the spell properly in custom battle please deselect the vanilla raise dead spell.

* Minor bugfixes (Vlad fixed, Unit cap fixed)

* Building added for cavalry/monsters

* Overal adjustment of balance / unit spacing. (also more mass added to the Pale Monarch)
!This is a difficult topic hence please share your suggestions with us on how to improve this!

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Mixer dependent if you want the 2 heroes and 2 lords to show up.
Should be fully compatible with most mods. I will be adding more units going forward.



  • Big thanks to AwDiddums in helping me create all the skills / passives / balancing of the units and lords.
  • Big thanks to JAFAR FROM AFAR for providing screenshots.
  • Big thanks to iAboLo6fa for providing screenshots.
  • Big thanks to X-T for providing me with Barrow Guard & Mourn Guard Knight weapons.
  • Big thanks to Skeleton Crew for helping me with some of the DB/balancing stuff.
  • Big thanks to Frodo for creating RPFM.
  • Big thanks to Ole for creating AssetEditor.
  • Big thanks to Mixu for creating Mixer to unlock the agents for different cultures.
322 Comments
sadistic 23 Oct @ 1:44am 
I love this mod these guys are fun to play around with but i agree with some of the other comments that they should be their own faction with their own legendary lord but apart from that keep it up with it i want to see you do more amazing units and if you feel inspired to do more factions keep it up
Jyggalag 22 Oct @ 4:12pm 
Any chance of making them their own faction? Excellent mod!
Kingpanther7 22 Oct @ 2:00pm 
same issue with the caster lord (the one with the staff)
Kingpanther7 22 Oct @ 1:44pm 
minor bug the caster hero cant summon any units neither zombies or skeletons
These stairs go up! 22 Oct @ 11:10am 
Great mod, but I am having the same issue as several other people.
The units cause the game to slow down significantly. I go from being able to run high/ultra to barely running on medium/low.
I have narrowed it down to this mod and specifically the units having more than 1 in battle.

Cant stress enough that the mod is great its just that issue for me.
JooJa 17 Oct @ 9:11pm 
I would PAY for a custom subfaction of this theme
Damazig 17 Oct @ 3:52am 
Great work, loving the mod. Unfortunately I can't get the heroes to show up. I have Mixer, I have to building, I am able to go to the Ancients "tab" for recruitment, and it is always empty.
Sophie 8 Oct @ 1:43pm 
or it may be a beastmen torse that gets recoloured but eitherway you SHOULD make a seperate duplcate that does not egt affected by other reskins is what im saying
Sophie 8 Oct @ 1:42pm 
good mod tho !
Sophie 8 Oct @ 1:42pm 
Might want to make make a copy of the torso used by the behemoth so its not dirrectly fetched from another khorne unit as, if you have a reskin for khorne ie: it colours them that colour ie: the behemoth for me has a red torso, please fix this thank you hehe