RimWorld

RimWorld

Tasty Armory - Core
55 Comments
dr_rockzo 4 Oct @ 2:11am 
I'm getting a pink box over the torso of pawns using the cloak
Scarlet Tsepeshi 23 Sep @ 7:23pm 
Is there any plans to add classical antiquity era gear like Greeks and Romans. There is another mod that adds Roman gear already but I'd love to see your take on the classical antiquity?
vibius 8 Sep @ 6:51pm 
There is a bug in using version 1.6 new materials to make children's clothing.
干草黄 25 Aug @ 7:48am 
Sometimes a kids dress wore by a child would have its icon same as tunic, and cause the texture missing when wore by pawns.
[VK] BBC 16 Aug @ 7:15am 
for some reason the shields arent showing up at all in game, neither the cheat menu nor the craft menu
Flurbel 15 Aug @ 7:12am 
I'm not sure which mod it's incompatible with but when I have this mod in my modlist, Rimworld just infinitely loads.
Serina  [author] 24 Jul @ 3:23am 
restored cape, should be working whenever steam update goes through
MANDRAC 23 Jul @ 3:27am 
Here for yet another report that indeed cloak is causing trouble.
Arc 20 Jul @ 12:11am 
Here to concur with others on the cloak issue. Graphical vomit on raid event whenever raiders are wearing tastycore cloaks. Invisible pawns and a background that looks like an LSD trip with a side of error spam that makes zero reference to this mod.

For my situation, there is currently no other option than to disable for now, but looking forward to the fix. because this is otherwise a great series of mods.
THEKGBTACO 19 Jul @ 7:45pm 
same here on the cloak issue only question how do i stop npc from using the cloak? i dont know how to do it in character editor like @Beau said. i would appreciate any help on this
Serina  [author] 19 Jul @ 3:55am 
should still work in 1.5
Serina  [author] 19 Jul @ 3:54am 
commented third position's def out in 1.6, apparently the dll I've got from another modder to make the 2 layer display broke, currently waiting for an updated version of it
Beau 19 Jul @ 2:24am 
I can also confirm the closed cloak making everyone on the same visible area invisible, happy to have finally narrowed it down at least and I can remove it from NPCs with character editor to fix it for now.
WhiskersAndCookie 18 Jul @ 11:39pm 
took me hours to figure out what was causing it.
WhiskersAndCookie 18 Jul @ 11:38pm 
i'm having the cloak issue too, but oddly for me it's when they have it fully closed, not all the way back
Mandarina 18 Jul @ 5:07pm 
They've probably said this before, but the cloack makes every pawn dissapear, and the background go all psychodelic. Not always, when they have it all the way back, superhero style
SmellyFishNuggets 18 Jul @ 4:29pm 
oh my gosh lol so when i choose superman cloak style, the background area turns into what people explain LSD is like
SmellyFishNuggets 18 Jul @ 8:44am 
nvm not fully around him but when its on him like superman
SmellyFishNuggets 18 Jul @ 8:42am 
idk if thats the point cuz like harry potter but the cloak makes the pawn disappear when its fully around him
DerpyCharizard 17 Jul @ 12:50am 
:Roland:
Serina  [author] 16 Jul @ 6:53am 
neither do i
OTOHAdie 15 Jul @ 8:53pm 
這模組1.6不知道會和哪個模組發生衝突 導致小人和部分建築的貼圖消失
Balfour 13 Jul @ 11:12am 
yes
Buttbutt 13 Jul @ 4:59am 
Thanks boss. Appreciate your effort.
Serina  [author] 12 Jul @ 3:46am 
Fuck's sake, stop fucking spamming, do you want me to put it off for a month out of annoyance?
oscarmdsh69 11 Jul @ 1:58pm 
1.6 update coming?
WhiskersAndCookie 2 Jul @ 10:06pm 
mmm, tasty
vibius 28 Jun @ 2:59am 
update 1.6?
Tabs 10 Jun @ 2:05pm 
Does tasty mean the weapons are edible?
Serina  [author] 24 May @ 8:47am 
guess i shouldn't have just assumed people would go to my profile to see if there's more... do have profile links on the latest releases
lol 24 May @ 7:30am 
Cudos for the mods! Please consider making a Steam collection or adding links to your mods to the mods' descriptions
HIVEMIND 19 May @ 5:31pm 
did you forget to add the basket carry to the core mod?
pls fix ty, so essential <3
Serina  [author] 18 May @ 1:14am 
...the what? if by compatible you mean explicitly patched to use the new layers, my ignorance is your answer :/
Saber 17 May @ 10:14pm 
really strange question but is this compatable with the ffxiv mods?
Trouxulas 17 May @ 12:31pm 
i ain't got no clue what i did man, and it seems it's just me
Serina  [author] 17 May @ 12:15pm 
or alternatively wtf did I do...
Serina  [author] 17 May @ 12:02pm 
lol wtf did you do
Trouxulas 17 May @ 11:43am 
So, none of the tasty armory mods seem to be working with CE here, for some reason. All guns are just not patched for CE
Serina  [author] 17 May @ 5:06am 
fixed
Panda_da_Best 17 May @ 3:22am 
Hi it seems like the sharps material modifier on the cloak (that can change styles open / closed etc.) is 400% making the cloak depending on the quality just as strong of a armour as marine armour. upwards of over 100 - 170% sharp protection.
Serina  [author] 15 May @ 12:20pm 
oooor just use Mint Menus like a normal person.
Proofic 15 May @ 11:41am 
Hi :steamhappy:
Pogrzebacz 15 May @ 5:29am 
Hi, what would you think about adding an option to select if all things from your mods are possible to craft in the smithing station or in a custom, new workbench or two (smithing, tailoring) dedicated to your mods?
steel 15 May @ 2:10am 
k thanks works good
Serina  [author] 15 May @ 2:09am 
there's nothing labeled in a way that it should be hiding but these mods tend to work janky so who knows the actual results
steel 14 May @ 8:14pm 
does this work with world tech level?
AdaChanDesu 11 May @ 9:40am 
Alright nice :D Thank you
Serina  [author] 11 May @ 9:25am 
images don't have the prefix, lost model so couldn't re-export and apparently forgot adjusting textpath accordingly, sent fix
AdaChanDesu 11 May @ 6:26am 
In the QuiverSling def, the texpath is pointing at

<ThingStyleDef>
<defName>TA_QuiverSling</defName>
<wornGraphicPath>Apparel/Accessories/TA_QuiverSling/TA_Quiver</wornGraphicPath>
<graphicData>
<texPath>Apparel/Accessories/TA_QuiverSling/TA_Quiver</texPath>

Which are not present. Haven't seen any missing textures for it in game personally but log is still erroring about missing a texture file, so I thought to report it anyways.
Serina  [author] 8 May @ 7:22pm 
improved color patches and did some background reshuffling that may or may not cause some minor errors on game load