RimWorld

RimWorld

179 ratings
Tasty Armory - Core
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
13.873 MB
24 Apr @ 2:26pm
29 Jul @ 11:57am
21 Change Notes ( view )

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Tasty Armory - Core

Description
Dependency mod of Tasty Armory mods.

Contains layer, research project and basedefs shared within the mods, also a few basic items that fit into multiple of the mods.
Also includes metal stuff color unshittifying patch.

note: if you're using CE and go into the files, you can uncomment the capelet (hooded shoulder cape) if you aren't bothered with a texture error in log every time one gets spawned on map, it works fine otherwise, just the new flexible rendering system still has some unnecessary checks in it that get tickled by non-standard usage,
Popular Discussions View All (1)
0
17 Jun @ 4:24pm
Maillevest error making half the sprites on screen disappear
Escabio
53 Comments
vibius 6 hours ago 
There is a bug in using version 1.6 new materials to make children's clothing.
干草黄 25 Aug @ 7:48am 
Sometimes a kids dress wore by a child would have its icon same as tunic, and cause the texture missing when wore by pawns.
greg 16 Aug @ 7:15am 
for some reason the shields arent showing up at all in game, neither the cheat menu nor the craft menu
Flurbel 15 Aug @ 7:12am 
I'm not sure which mod it's incompatible with but when I have this mod in my modlist, Rimworld just infinitely loads.
Serina  [author] 24 Jul @ 3:23am 
restored cape, should be working whenever steam update goes through
MANDRAC 23 Jul @ 3:27am 
Here for yet another report that indeed cloak is causing trouble.
Arc 20 Jul @ 12:11am 
Here to concur with others on the cloak issue. Graphical vomit on raid event whenever raiders are wearing tastycore cloaks. Invisible pawns and a background that looks like an LSD trip with a side of error spam that makes zero reference to this mod.

For my situation, there is currently no other option than to disable for now, but looking forward to the fix. because this is otherwise a great series of mods.
THEKGBTACO 19 Jul @ 7:45pm 
same here on the cloak issue only question how do i stop npc from using the cloak? i dont know how to do it in character editor like @Beau said. i would appreciate any help on this
Serina  [author] 19 Jul @ 3:55am 
should still work in 1.5
Serina  [author] 19 Jul @ 3:54am 
commented third position's def out in 1.6, apparently the dll I've got from another modder to make the 2 layer display broke, currently waiting for an updated version of it