Barotrauma

Barotrauma

Blue Archive Mod
166 Comments
Stephen Hawking 23 hours ago 
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桦木依 20 Sep @ 12:58am 
I used EW2, but there was an error in the character's clothing. I'm looking forward to the EW2 version, of course, the character's chest should be quite complex. I don't know if the author has the intention to work on this. Also, love from China:steamthumbsup:
Haitora 19 Sep @ 8:00pm 
was playing the mod with EA-HI chara model mod and seemed to worked fine but since the missions been moved to the custom body mod im pretty much missed alot of the content so i did add that custom body mod but seemed to be fine, but EA-HI mod has alot of their own outfits which sadly didn't exactly fit their breast but otherwise outfits that completely cover the breast are fine i guess? i'm hoping the custom body mod's potions could work on any outfit or be able to change the body itself so it can kinda fit in with modded outfits since i dont really want to remove EA-HI mod.
Einzeil  [author] 16 Sep @ 9:34pm 
Hello everyone i will be removing the quests, NPCs and anything related to custom body and migrating it to my other addon, im sorry if this causes any issue with anyone's play through or save files. You can probably still play the game normally if you install the addon.
For compensation, i will let you guys craft "character" stones in fabricator to spawn them for free until i have further updates.
Einzeil  [author] 14 Sep @ 6:04pm 
Hello everyone, an addons has been release, this addon is optional, it allow you to use my custom body, at the expend of compatibility instability, which is why... it's an addon
:reimu3:
Einzeil  [author] 13 Sep @ 8:55am 
the npcs used custom body and this is an issue, if im gonna do it that way, i may as well use them along with the override
Einzeil  [author] 13 Sep @ 8:55am 
heads up, campaign missions will be separated into a patch, i think this is for the best
flagshipz1 13 Sep @ 5:48am 
It's okay. Don't worry. The content is already very good. I'm looking forward to seeing the updates later. Support you!
Einzeil  [author] 13 Sep @ 5:17am 
atm, you cant, you can only see her by spawning through console/ npc spawners from cheat. I am working towards a patch that allow me to add these NPCs into campaign and multiplayer easier. Hold still...
flagshipz1 13 Sep @ 3:57am 
May I ask where I can meet nonomi? After completing the first mission in Hoshino, there are no other missions
Einzeil  [author] 11 Sep @ 11:56pm 
it will take awhile but i am working on an override patch that will apply the custom body i have into the game, with this patch, you can choose to install it or not, but it will allow the usage of blue archive student's bodies and different breasts size
Kakudate Karin Wangy 8 Sep @ 8:49am 
Its fine then, good mod

Petition to add karin as second C&C member :p
Einzeil  [author] 8 Sep @ 6:03am 
there is no fix that's worth it, only EW2 use this kind of limb system
Kakudate Karin Wangy 8 Sep @ 5:52am 
the problem is

the skirt on hoshino its kinda in bad position due to EW2 body
might on other clothe

idk theres a fix.....
Einzeil  [author] 8 Sep @ 5:20am 
yes, now hide the boobs on every other outfits, and the new outfits that i will add in the future.
Kakudate Karin Wangy 8 Sep @ 2:43am 
I managed successfull hide the boobs on clothe, it work perfectly fine

The problem it just their skirt incorectly position because the body
Einzeil  [author] 8 Sep @ 1:35am 
EW2 could very easily make their mod compatible with all mods by putting "OnInserted" check for the outfit slots and make the extra breasts limb using a sprite sheet with no boobs on it, but they didn't.
Einzeil  [author] 8 Sep @ 1:14am 
It is not a command, the diving suits in EW2 use the same texture. the slipsuit.png, and use 1 pixel from it as the sprite for the breasts.

sourcerect="0,0,1,1"

This only apply to every diving suits in their mod, and is incompatible with any other mods that have clothes.
Kakudate Karin Wangy 7 Sep @ 10:21pm 
Other diving suit or clothe that has hide boob command

Uses slipsuit hide boob
Kakudate Karin Wangy 7 Sep @ 10:20pm 
Its not actually hide other mod that has tail


In EW2 diving suit command

Thered a line that "hide boob_slipsuit" Its literary hide the visible boobs when you wearing diving suit, I try to test it when i get back home
Einzeil  [author] 7 Sep @ 8:17pm 
EW2's breasts are tagged as "tail", you hide it, you hide every other mods that has tail will not like it. Also, like i said they changed the limb layout, torso is below waist now, the skirt is going behind the legs, a lot of fix would needed just to make my mod compatible with EW2, then sacrifices it compatibility with other mods.
You can make the patch your self if you like but i don't recommend it, the whole reason i haven't make a custom body for my mod yet because i didn't want to do what EW2 did, until i have a better way.
Kakudate Karin Wangy 7 Sep @ 4:13pm 
I can make the breast invisible but kinda lazy to do so

Just add the hide boob on the line of their clothe under the sprite location

I might edit it, if it work fine I should give it to you
Einzeil  [author] 7 Sep @ 8:14am 
Hi, Europa Waifu 2 overrides human and changed the layout of the limbs. This is already conflicting with my mod, and a lot of other mods. The breasts are extra limb added onto the human body, this limb isn't counted as torso. I've checked EW2 before and decided that making the mod compatiblefor EW2 is not worth it since it will make my mod conflict with a lot of other mods.
Kakudate Karin Wangy 7 Sep @ 4:17am 
You should make Europa waifu 2 compatible

Yk Hoshino clothe has some boobs coming out from its clothe
Einzeil  [author] 3 Sep @ 3:57am 
yuzu's weapons getting buff soon
Einzeil  [author] 29 Aug @ 9:14pm 
Currently theres a weird bug that let church of husk allow recruiting Hoshino, idk why this is happening, if someone can tell me it would be very appreciated
Einzeil  [author] 25 Aug @ 9:37am 
I have nerfed the Interceptor, along with the crews inside, the crew's weapons are also lootable now, and there are loot to be grab inside lockers
Einzeil  [author] 24 Aug @ 9:40pm 
Nonomi huge bonkers jiggle physic
Einzeil  [author] 24 Aug @ 4:19am 
Is that the one after you meet Ichika for the first time and she give you the summoning device? There is no mission after that, you delivered the Mob chans to Ichika, but speaking and finishing that conversation will let you meet Ichika again in future outpost where she give you new assignment. ATM you will need to get to Europan Ridge to meet her again.
只眼姬 24 Aug @ 2:55am 
@Einzeil After completing the Ichika task. She said 'looking forward to seeing you again' and received a summoning tool. And then there's no follow-up task?
Einzeil  [author] 24 Aug @ 1:27am 
Hi, could you tell me which exact quest/task are you expecting? if you are looking for the mission to fight the ship, it has been moved to Europan Ridge
只眼姬 24 Aug @ 12:52am 
@Einzeil Excuse me. Have the follow-up tasks for Hoshino and Ichihara not been completed yet. Or did he have a bug. Until the end, I still didn't receive the relevant task
Einzeil  [author] 23 Aug @ 11:27pm 
I will make the npc guns usable for players, but it will be weaker
zakoforever 23 Aug @ 11:25pm 
Summoned JTF droped their guns in my sub and cant be removed/
Einzeil  [author] 23 Aug @ 8:33pm 
i disabled them because the students at the moment doesn't have a husk sprite and will turn back into a human sprite (vanilla) when they get husked. This might change later
Progamer2562_rblx 23 Aug @ 7:44am 
@Einzeil Ah good to know. Cause before you answered I did force husk outbreak on outpost and sent small squad of JTFs to test if they truly wont be husked.
saimin255 23 Aug @ 5:36am 
It worked fine and I cleared the mission. Thanks for the quick patch.
Einzeil  [author] 23 Aug @ 4:39am 
i just made a hot patch to fix it, i hope the issue resolved
Einzeil  [author] 23 Aug @ 4:25am 
@saimin255 yes currently theres an error with loading the students, but idk what's causing it, i'm trying to fix it atm
Einzeil  [author] 23 Aug @ 4:21am 
@Progamer2562_rblx Hi, yes the NPCs are husk immune passively
saimin255 23 Aug @ 2:43am 
I found an enemy mode submarine during a mission and approached it, but the game crashed and barotrauma ended
Einzeil  [author] 23 Aug @ 1:18am 
unfortunately i think they're better off stays NPC, their sprites are not meant to be used for normal body anyway
Hydremajor117 23 Aug @ 12:11am 
one suggestion, can you make a "mob chan" per vanilla job ?
Not a BA guy myself so I only know the broadest terms
Progamer2562_rblx 22 Aug @ 11:58pm 
@bambi You can always just throw em out at nearest outpost. Also got small question. Do BA NPCs have passive husk immunity? Since in case of Hoshino she did not take Symbiote trait despite being almost in the middle of person triggering the event. Along side that I am pretty sure that dodging husk infection from 6 husked crawler attacks aint just the luck.
Einzeil  [author] 22 Aug @ 11:43pm 
just use them, you'll get more after completing a mission, i just removed the effect of giving player free summon after round end
bambinououo 22 Aug @ 11:38pm 
how do you store the mob chan callers? i can't put them anywhere in my ship
Hydremajor117 22 Aug @ 10:47am 
thats weird my friend and I couldn't select any mod characters to spawn
Einzeil  [author] 22 Aug @ 10:10am 
Added Hoshino's swimsuit, jacket and plushy. These items are unlocked for free if you already got the Chairwoman treasure talent (last skill of support tree).
Einzeil  [author] 22 Aug @ 10:03am 
you can already spawn as blue archive student, but atm only Hoshino is available
Hydremajor117 22 Aug @ 9:20am 
Any chance you can make it so we can SPAWN AS the mod characters in multiplayer campaign ?