Farthest Frontier

Farthest Frontier

Raiders Drop Loot
7 Comments
Yen 30 Apr @ 12:58pm 
hello. This mod is one of the gameplay elements that are sorely missing from the vanilla version. I hope that the development team will contact you to include (with remuneration) your mod.
dm_dev  [author] 29 Apr @ 10:00am 
Hi there, I have linked the example config with full drops in the description above. I'll also try to add new items when I have time.
Dear mod author, hello. With the highest respect, I would like to thank you for creating this mod. I downloaded and played this mod a long time ago. To be honest, this mod is an important reason why I insist on playing this game. I remember that there was a drop file for all items in this mod before, but I can't find it now. Now there are some new items updated in the game. I would like to request that when you update this mod on Steam Workshop, you can attach a file for all dropped items for us players to modify and configure. Thank you again for your mod. I wish you a happy life and good health
宝渊 27 Apr @ 3:58pm 
模组名称:突袭者掉落战利品
总结

这个甜瓜加载器mod提供了一个配置文件,允许用户设置掠夺者的战利品掉落。
可以为每个突袭者单独设置掉落的战利品,并且可以为在游戏过程中动态调整掉落机会设置规则。
安装注意
宝渊 27 Apr @ 3:58pm 
目前似乎有一个普遍的问题,即mod没有被复制到mono构建的mod文件夹中。
如果mod在订阅后没有显示在你的Melonloader控制台,手动复制mod .dll:
蒸汽……\ \ steamapps \车间\ \ 1044720 \ 1044720的内容
:
<你的目录>\最远边界(单声道)\Mods

管理战利品表
当你用安装的mod运行游戏时,它会自动创建一个配置文件,其中包含所有突袭者的默认战利品表。
要更改这些战利品掉落几率,请导航到:
<YourFFDirectory>\最远边界(单声道)\UserData\RaidersDropLootConfig.cfg。


配置文件包含每个突袭者类型的条目,它们定义了实现项目列表的掉落机会,每个都以百分比表示。所以如果你想让特定的掠袭者总是掉落一个给定的道具,那么将道具的值设置为100。如果您希望他们永远不会丢弃该项目,请将其设置为0。
宝渊 27 Apr @ 3:57pm 
每个条目还定义了在掉落的资源容器中生成多少给定道具,所以你可以定义,例如,弓箭手应该有80%的几率掉落10支箭,70%的几率掉落弓,这个条目看起来是这样的:


(LootTables)
[LootTables。阿切尔]
RaiderType = “Archer”

[[LootTables.Archer.Table]]
AmountInBundle = 10
BaseDropChanceInPercent = 80
ID = “箭头”
IsDynamic = true

[[LootTables.Archer.Table]]
AmountInBundle = 1
BaseDropChanceInPercent = 70
ID = “bow”
IsDynamic = true

IsDynamic标志定义掉落机会是否应该在游戏持续时间内动态调整。
要了解更多关于战利品系统,请查看Github上的Wiki。[ github.com ]


国防部发展
如果您想了解更多,请跟踪mod的开发,报告问题或自己贡献,访问Github上的mod存储库。
SkyJin 22 Apr @ 2:54pm 
Thanks! I