Farthest Frontier

Farthest Frontier

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Raiders Drop Loot
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30.208 KB
18 Apr @ 9:01am
18 Apr @ 10:49am
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Raiders Drop Loot

Description
Summary
This melon loader mod provides a config file which allows users to set loot drops for raiders.
The loot drops can be set individually for each raider and rules can be set for dynamic adjustment of drop chances over the course of the game.

Install Note
There seems to be a general issue of mods not being copied to the Mods folder of the mono build at the moment.
If the mod does not show up in your Melonloader console after subscribing, copy the mod .dll manually from:
...\Steam\steamapps\workshop\content\1044720\3466099117
to:
<YourFFDirectory>\Farthest Frontier (Mono)\Mods

Managing Loot Tables
When you run the game with the mod installed, it auto-creates a config file with default loot tables for all raiders.
To change these loot drop chances, navigate to:
<YourFFDirectory>\Farthest Frontier (Mono)\UserData\RaidersDropLootConfig.cfg.


The config file contains entries for each raider type, which define drop chances for a list of implemented items, each expressed in percent. So if you want to have a certain raider type always drop a given item, set the value for that item to 100. If you want them to never drop that item, set it to 0.

Each entry also defines how much of the given item to spawn in the dropped resource container, so you can define, for example, that an Archer should have a 80% chance to drop 10 arrows and a 70% chance to drop their bow, the entry for that would look like this:


[LootTables] [LootTables.Archer] RaiderType = "Archer" [[LootTables.Archer.Table]] AmountInBundle = 10 BaseDropChanceInPercent = 80 ID = "arrow" IsDynamic = true [[LootTables.Archer.Table]] AmountInBundle = 1 BaseDropChanceInPercent = 70 ID = "bow" IsDynamic = true

The IsDynamic flag defines whether the drop chances should be adjusted dynamically over the duration of the game.
To learn more about the Loot System, check out the Wiki on Github. [github.com]

Go here [github.com] for an example config file, which lets all raiders drop exactly 1 copy of each item I have currently implemented. This file will always be up-to-date when additional items are added to my loot system, so check it occasionally, if there is an item you are missing.

Mod Development
If you want to learn more, follow the development of the mod, report an issue or contribute yourself, visit the mod repository on Github. [github.com]

7 Comments
Yen 30 Apr @ 12:58pm 
hello. This mod is one of the gameplay elements that are sorely missing from the vanilla version. I hope that the development team will contact you to include (with remuneration) your mod.
dm_dev  [author] 29 Apr @ 10:00am 
Hi there, I have linked the example config with full drops in the description above. I'll also try to add new items when I have time.
Dear mod author, hello. With the highest respect, I would like to thank you for creating this mod. I downloaded and played this mod a long time ago. To be honest, this mod is an important reason why I insist on playing this game. I remember that there was a drop file for all items in this mod before, but I can't find it now. Now there are some new items updated in the game. I would like to request that when you update this mod on Steam Workshop, you can attach a file for all dropped items for us players to modify and configure. Thank you again for your mod. I wish you a happy life and good health
宝渊 27 Apr @ 3:58pm 
模组名称:突袭者掉落战利品
总结

这个甜瓜加载器mod提供了一个配置文件,允许用户设置掠夺者的战利品掉落。
可以为每个突袭者单独设置掉落的战利品,并且可以为在游戏过程中动态调整掉落机会设置规则。
安装注意
宝渊 27 Apr @ 3:58pm 
目前似乎有一个普遍的问题,即mod没有被复制到mono构建的mod文件夹中。
如果mod在订阅后没有显示在你的Melonloader控制台,手动复制mod .dll:
蒸汽……\ \ steamapps \车间\ \ 1044720 \ 1044720的内容
:
<你的目录>\最远边界(单声道)\Mods

管理战利品表
当你用安装的mod运行游戏时,它会自动创建一个配置文件,其中包含所有突袭者的默认战利品表。
要更改这些战利品掉落几率,请导航到:
<YourFFDirectory>\最远边界(单声道)\UserData\RaidersDropLootConfig.cfg。


配置文件包含每个突袭者类型的条目,它们定义了实现项目列表的掉落机会,每个都以百分比表示。所以如果你想让特定的掠袭者总是掉落一个给定的道具,那么将道具的值设置为100。如果您希望他们永远不会丢弃该项目,请将其设置为0。
宝渊 27 Apr @ 3:57pm 
每个条目还定义了在掉落的资源容器中生成多少给定道具,所以你可以定义,例如,弓箭手应该有80%的几率掉落10支箭,70%的几率掉落弓,这个条目看起来是这样的:


(LootTables)
[LootTables。阿切尔]
RaiderType = “Archer”

[[LootTables.Archer.Table]]
AmountInBundle = 10
BaseDropChanceInPercent = 80
ID = “箭头”
IsDynamic = true

[[LootTables.Archer.Table]]
AmountInBundle = 1
BaseDropChanceInPercent = 70
ID = “bow”
IsDynamic = true

IsDynamic标志定义掉落机会是否应该在游戏持续时间内动态调整。
要了解更多关于战利品系统,请查看Github上的Wiki。[ github.com ]


国防部发展
如果您想了解更多,请跟踪mod的开发,报告问题或自己贡献,访问Github上的mod存储库。
SkyJin 22 Apr @ 2:54pm 
Thanks! I