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I have one more question for you.
IC chips can be programmed with a housing and a computer or laptop. I have noticed that it is not possible to write to a chip stacker or export the program. Is this intentional, or will you perhaps adjust this? Thank you very much for your help. Great work so far.
Now I can use d0–d11 as inputs/outputs.
What addresses can I use for the next IC10, and for the ones after that?
NullReferenceException: Object reference not set to an instance of an object
%localappdata%low\Rocketwerkz\rocketstation\Player.log
missingmethodexception: method not found: void .worldmanager.addprefab(assets.scripts.objects.thing)
AdvancedComputingMod.dll is 121344 bytes CRC32 2e1fd6BB
With this mod loaded, the game fails to start and produces the following error:
MissingMethodException: Method not found: void .WorldManager.AddPrefab(Assets.Scripts.Objects.Thing)
Translated by google translator
e.g. if you set pin 0 to any device, `l d0:0 Channel0` should read from the cable connected to that device
and broke on 0.2.5570.24826 and still broken on 0.2.5571.24832
https://gist.github.com/Xetaxheb/e3355c9b209eaff68a3123772b3f6470
[Exception] exception: could not find match for double advancedcomputing.fpgachipadapter::readmemory(int address, advancedcomputing.ifpgainput input).
I get stuck on currently Loading Stationpedia 0% at times just after that error, another attempt I think it was just loading at 0%.