Stationeers

Stationeers

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Advanced Computing
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8.198 MB
16 Apr @ 11:45am
12 Oct @ 11:46am
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Advanced Computing

Description
Advanced Computing
This requires BepInEx and a modloader installed. Try out StationeersLaunchPad[github.com]. (also compatible with StationeersMods)

Adds a collection of objects to the game focused around enhancing the logic chip and integrated circuit systems.

This mod is still in development and will have more objects added as they are ready.

Chip Stack
This is a new expandable structure that can hold multiple chips of different types. To add a chip slot, use the corresponding housing kit on the Chip Stack to add in a rack. Use a screwdriver to remove racks. Programmable chips are always executed in order from the base upwards.
Kit (Chip Stack)
ItemKitChipStack
Kit to place Chip Stack Base and Extender.
Printed from a Tier 2 Electronics Printer.
Chip Stack Base
StructureChipStackBase
The base for a Chip Stack containing power and data network connections, as well as 12 screws for referencing data network devices. Contains 2 slots for racks. Uses 10W + 50W per installed rack on this and attached extenders. Does not have a power switch, so it is always-on as long as power is supplied.
Chip Stack Extender
StructureChipStackExtender
Built on top of an existing Chip Stack to add an additional 4 rack slots.

Sensor Processing Unit
Sensor Processing Unit (Data Network)
ItemSensorProcessingUnitDataNetwork
A new chip for the sensor lenses that shows which devices are connected to the screws on the device you are pointing at.
Printed from a Tier 2 Tool Manufactory.

Logic Units
The game has a mostly complete set of logic units for automation without having to program IC10 chips. This mod adds in a few that are currently missing from the base game.
All are constructed from the base game Kit (Logic I/O) ItemKitLogicInputOutput.
Slot Writer
[i\StructureLogicSlotWriter[/i]
Reads a value from an input logic device and writes it to the item in the configured output device slot. This can be used to change the mode of a console circuitboard or open/close canisters in a gas storage.
Memory Reader
StructureMemoryReader
Reads the value from an input memory device (chip/printer/satellite) at the address read from an input logic device.
Memory Writer
StructureLogicMemoryWriter
Reads a value and an address from input logic devices and writes the value to the address of an output memory device.

Utility Chips
These are a new type of chip that provide some utility to be used by logic devices or IC10 chips.
All are printed from a Tier 2 Electronics Printer.
Kit (Utility Chip Housing)
ItemKitUtilityHousing
Kit to place Utility Housing structures for holding utility chips.
Utility Chip Housing
StructureUtilityHousing
Structure for connecting a Utility Chip to power and data networks.
Stack Utility Chip
ItemUtilityChipStack
Provides a stack holding up to 512 values. Read SettingOutput to get the top item on the stack. Write Activate to pop that item off the stack. Write SettingInput to push an item onto the stack.
Queue Utility Chip
ItemUtilityChipQueue
Provides a queue holding up to 512 values. Read SettingOutput to get the front item in the queue. Write Activate to remove that item from the queue. Write SettingInput to add an item to the back of the queue.
Memory Utility Chip
ItemUtilityChipMemory
Provides a high volume memory of 8192 values to be accessed by get/put IC10 instructions or Memory Reader/Writer logic devices.

The Stationpedia pages for the utility chips have detailed information on accessible logic and memory values.

Also check out the FPGA mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3457324551
53 Comments
tom_is_unlucky  [author] 23 Oct @ 11:47am 
@Vaitage It was something I decided to skip on the first version since it would be a bit more work to integrate it with that. It is on the todo list
Vaitage | Vollversion!! 22 Oct @ 1:15pm 
@Tom_is_Lucky :D

I have one more question for you.
IC chips can be programmed with a housing and a computer or laptop. I have noticed that it is not possible to write to a chip stacker or export the program. Is this intentional, or will you perhaps adjust this? Thank you very much for your help. Great work so far.
tom_is_unlucky  [author] 21 Oct @ 5:46pm 
@Vaitage all chips in the stack use the same set of pins, so your d0-d11 will be the same on each chip. you can still use device id or batch instructions to talk to other devices
Vaitage | Vollversion!! 21 Oct @ 1:12pm 
I have a question: I placed the stacker.
Now I can use d0–d11 as inputs/outputs.
What addresses can I use for the next IC10, and for the ones after that?
tom_is_unlucky  [author] 18 Oct @ 9:59pm 
@Pch91 could you send me the server logs on discord? I'll need the full stack trace to debug this
Pch91 18 Oct @ 7:44pm 
in linux server has this erro when load game ...

NullReferenceException: Object reference not set to an instance of an object
Pch91 17 Oct @ 7:04am 
It would be interesting to create a Stack Base for Logical Units instead of only for ICs....
tom_is_unlucky  [author] 14 Oct @ 9:07am 
@WarPath are there any errors in the player log file at
%localappdata%low\Rocketwerkz\rocketstation\Player.log
WarPath 14 Oct @ 6:24am 
was stopping the game launching stuck in peadia loading
~Semir~ 12 Oct @ 4:49pm 
Thank you!